02-08-2019, 04:31 PM
as per title. as a skill-based game, i think it's counter-intuitive to reward getting hit and making gear break on purpose just to fulfil daily mission requirements. i'm in the levelling phase and hence am soloing a lot of content, which means i have to stand in one spot and get hit till my armor breaks a few times so i can get the daily ticket if this particular "mission" comes up.
(same could be said for using party revival feathers x times too, though i treat that as more of a gold sink.)
perhaps replace these with "get 100-hit combos" or similar so that skill is rewarded instead?
(same could be said for using party revival feathers x times too, though i treat that as more of a gold sink.)
perhaps replace these with "get 100-hit combos" or similar so that skill is rewarded instead?

