12-14-2018, 07:38 PM
Hello,
I have a few suggestion that I see would help the server improve. I hope for your approval.
ENHANCING MATERIAL: such as enhancement elixir and enhancement stone etc should be sold by NPC.
Reason: our server is definitely not as populated as Vindictus official server which has a huge effect on in-game-Marketplace. Usually the population would run raid or maps for materials and than apply it to market. This gives other player who have gold a quicker way to access these materials. However, due to the low amount of player we have it limit the basic resources/material that can be purchased with gold Via Marketplace, making the value of gold deminish and the marketplace almost obsolete.
Reason 2: the enhancing materials such as elixir can be farm in hero mode of Red Archer but it takes about 30runs to get sufficient elixir. This is a LOT of grinding. However, Yohaad also drops these elixir more regularly, which is good, but! For a new player without help to solo this s3 raid is nearly impossible. Finding help isn't too easy due to the fact that not every is in the same time zone let alone country.
Enhancement Runes:
I would like to suggest adding +10-15 protection rune into gold shop for maybe 10-15m Or replacing regular rune for the +10-15 one.
Reason: I notice there are regular runes that are being sold at fergus' forge. I see this to be almost irrelevant to our enhancing system since the penalties are significantly changed.
From +1-9 there are almost no serve penalties of items' destruction with favorable chance of succeeding. At +10-13 is when the risk become more Significant. Having your item drop to 0 isn't too bad but having to do a rediculous amount farming to being it back up can definitely become a second job.
Reason 2: from enhancement level 13 and beyond is when the risk have the greatest impact. The risk of destruction isn't something anyone want to take. Every game has to have it's hardship at a certain point where they'll be willing to pay a higher price to appreciate the success. Unfortunately, no one would appreciate their item gets destroyed during the process, especially just from 13-15. This is were the real risk begin and where that rune will help push you forward, IF you can purchase one via gold. This would give some use to server's increased gold rate.
NOTE: the reason I didn't suggest to +15-20 rune is because I believe this is where there should be that challenge to farm and save up for that rune you so desperately want to surpass everyone and everything else. To have a high end leveled item that not many can get. To be able to beat that 5% odd of succession is something to truly be appreciated. This is were the risk is worthy of the effort.
I have a few suggestion that I see would help the server improve. I hope for your approval.
ENHANCING MATERIAL: such as enhancement elixir and enhancement stone etc should be sold by NPC.
Reason: our server is definitely not as populated as Vindictus official server which has a huge effect on in-game-Marketplace. Usually the population would run raid or maps for materials and than apply it to market. This gives other player who have gold a quicker way to access these materials. However, due to the low amount of player we have it limit the basic resources/material that can be purchased with gold Via Marketplace, making the value of gold deminish and the marketplace almost obsolete.
Reason 2: the enhancing materials such as elixir can be farm in hero mode of Red Archer but it takes about 30runs to get sufficient elixir. This is a LOT of grinding. However, Yohaad also drops these elixir more regularly, which is good, but! For a new player without help to solo this s3 raid is nearly impossible. Finding help isn't too easy due to the fact that not every is in the same time zone let alone country.
Enhancement Runes:
I would like to suggest adding +10-15 protection rune into gold shop for maybe 10-15m Or replacing regular rune for the +10-15 one.
Reason: I notice there are regular runes that are being sold at fergus' forge. I see this to be almost irrelevant to our enhancing system since the penalties are significantly changed.
From +1-9 there are almost no serve penalties of items' destruction with favorable chance of succeeding. At +10-13 is when the risk become more Significant. Having your item drop to 0 isn't too bad but having to do a rediculous amount farming to being it back up can definitely become a second job.
Reason 2: from enhancement level 13 and beyond is when the risk have the greatest impact. The risk of destruction isn't something anyone want to take. Every game has to have it's hardship at a certain point where they'll be willing to pay a higher price to appreciate the success. Unfortunately, no one would appreciate their item gets destroyed during the process, especially just from 13-15. This is were the real risk begin and where that rune will help push you forward, IF you can purchase one via gold. This would give some use to server's increased gold rate.
NOTE: the reason I didn't suggest to +15-20 rune is because I believe this is where there should be that challenge to farm and save up for that rune you so desperately want to surpass everyone and everything else. To have a high end leveled item that not many can get. To be able to beat that 5% odd of succession is something to truly be appreciated. This is were the risk is worthy of the effort.