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		<title><![CDATA[Windictus — A Vindictus private server - Guidebook]]></title>
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		<pubDate>Mon, 06 Jul 2026 22:52:21 +0000</pubDate>
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			<title><![CDATA[Succubus Queen Minigame]]></title>
			<link>https://forum.windictus.net/thread-1532.html</link>
			<pubDate>Mon, 10 Apr 2023 11:58:09 +0000</pubDate>
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			<title><![CDATA[Guide to Level 90 Gears]]></title>
			<link>https://forum.windictus.net/thread-1504.html</link>
			<pubDate>Mon, 13 Feb 2023 16:20:39 +0000</pubDate>
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			<description><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Hi Guys. This is a thread meant for players who are not sure how to obtain the end game equipments. This guide serves for players totally new to the game, or those who left official before Season 3 came out, or just plainly forget everything when they left official. Anyway welcome to my guide for obtaining end game gears. In this game, there are four types of Level 90 equipments sets in this game, namely as follows:</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">1. Regina Sets - Plate Armour</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">2. Braha Sets - Heavy Armour</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">3. Terminus Sets - Light Armour</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">4. Lugh Sets - Cloth Armour</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Now before anyone asked, there is no stats difference between these 4. All the armours gives the same amount of stats like Defense, Str, Int etc, it all depends on the stats of the materials you are putting in it. The only difference comes from the effect of rings you wanted to make a full set. We will get into that in future guide.</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">To start with obtaining end game gears, you first need to visit Diannan in the Magic Laboratory at Colhen.</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Click Item Combination &gt; Item Combination, and a list of recipes will be seen.</span></span></span><br />
<img src="https://i.imgur.com/tg9ewA6.png" alt="[Image: tg9ewA6.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">However you will need to defeat certain bosses to unlock these recipes</span></span></span><br />
</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">1. Regina Sets Recipe - Obtained by defeating Regina from "The Garden of Tears"</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">2. Braha Sets Recipe  -  Obtained by defeating Braha from "Island Ruins"</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">3. Terminus Sets Recipe -  Obtained by defeating Lord Glas Gaibhleann from "Temple of the Fallen Moon"</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">4. Lugh Sets Recipe - Obtained by defeating Lugh Lamfhada from "The One Who Shines"</span></span></span><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">These recipes are unlocked in either Normal, Hard and Hero Mode. Once you had killed the boss, you will unlock all the recipes needed to make the full sets (Weapon, Chest Armour, Helm, Leg Armour, Gloves and Boots).</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Note : You can only unlock the weapon of <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">your own class</span></span>. E.g - Lann can only craft Twin Spears and Twin Swords, but not Crossgun or Bastard Sword from other classes. You will require Weaponsmithing proficiency to be able to craft weapons for other classes. Look at the picture above, I can only craft Phantom Dagger since I am a Sylas</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">So from this, all you need to do is acquire the necessary parts as per indicated and you are good to go. So question is, where and how you farm them?</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Generally, Weapon and Armours requires different materials to make them. </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">For Weapon</span></span>, 5 parts is required as follows</span></span></span><br />
</span></span></span><br />
<img src="https://i.imgur.com/1zlkMAN.png" alt="[Image: 1zlkMAN.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">a. A main essence / feather - Example as follows</span></span></span></span></span></span></span></span></span><br />
<img src="https://i.imgur.com/1gWaDg6.png" alt="[Image: 1gWaDg6.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">This item can be dropped from bosses in S3 (Regina, Braha, Lord Glas and Lugh)</span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">If you want to craft Braha weapon, you will need to farm Braha to get the Braha's essence for weapon, or in the case of Regina's Weapon, you will need to farm Regina to get Regina's Essence for Weapon</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">b. Keen Legendary Stone Fragment </span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">c. Perfect Legendary Stone Fragment</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">d. Stable Legendary Stone Fragment</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">e. Lightweight Legendary  Stone Fragment </span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Item b to e are droppable from bosses in Season 3 (Ben Chenner Entrance and Ben Chenner Mountain Foot)</span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">The same materials can be used to craft for other weapons too - E.g Kai can use the very same materials for Crossgun to make a Bow as well</span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">For Armours</span></span>, there are 2 seperate recipes for it. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">For Helm, Gloves and Boots</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<img src="https://i.imgur.com/dPWcZeI.png" alt="[Image: dPWcZeI.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">a. A main essence / feather - Example as follows</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<img src="https://i.imgur.com/5GOgA1M.png" alt="[Image: 5GOgA1M.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">So if you need to craft a Regina's Boots, you will require Regina's Sealed Power: Feet Armour, and crafting Braha Glove means you need Braha’s Sealed Power:Hand Armour. These main essence is dropable by Season 3 bosses (Regina, Braha, Lord Glas and Lugh). Same concept as the weapon</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">b. Solid Legendary Stone Fragment</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">For crafting Leg Armour and Chest Armour, you will require and additional item for crafting on top of Solids Legendary Stone Fragment and Main Essence / feather</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">c. Smooth Legendary Stone Fragments, sample as follows</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<img src="https://i.imgur.com/5YNX6WY.png" alt="[Image: 5YNX6WY.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Item b and c is droppable from bosses in Season 3 (Ben Chenner Entrance and Ben Chenner Mountains)</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">If you noticed, the stats and effects are varied for every parts, hence not everyone gets the same stats despite wearing the same gear. It all depends on your luck </span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Once you gather the parts, visit Diannan and have her make the gears for you, and your journey to the game has only just begun (Ferghus and Brynn will be waiting).</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">If you have difficulty farming them in solo, join a guild and party up with others to farm them</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<hr class="mycode_hr" />
Now on to Part 2, now that you have an idea how to make level 90 gear, it is important to differentiate the grades of all these items.<br />
<br />
In short, all materials required for item combination are made up of 3 grades, you can see the wording colour on your item. (This applies to main essence as well like Regina's Feather, Braha's Essence etc) <br />
a. Intermediate - Blue<br />
b. Advanced - Purple<br />
<img src="https://i.imgur.com/aZjNnnG.png" alt="[Image: aZjNnnG.png]" class="mycode_img" /><br />
c. Rare - Oranges (In short, we call it OJs)<br />
<img src="https://i.imgur.com/Svo4XOO.png" alt="[Image: Svo4XOO.png]" class="mycode_img" /><br />
<br />
Generally, you will want your all materials to be <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">OJ </span></span>to gain the maximum amount of stats. However they are pretty rare (just read the text lol) to get and not easy to come by.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Hero mode</span></span> dungeons have an increased drop rate to get OJs compared to normal and hard mode<br />
<br />
These materials are all droppable in the dungeons as mentioned in the previous guide, however there is another way to get them. And here are they<br />
a. Hero's Sealed Power<br />
<img src="https://i.imgur.com/HzFyQBc.png" alt="[Image: HzFyQBc.png]" class="mycode_img" /><br />
<br />
This golden box gives you a guaranteed <span style="font-weight: bold;" class="mycode_b">Main Essence</span> (Regina / Braha / Lugh/ Terminus) in <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Orange,</span></span><span style="font-weight: bold;" class="mycode_b"> </span>however this boils down to real RNG as it can give you anything, from Regina's Essence : Head Armour, to Lugh Essence : Weapon, so the variation is very big.<br />
<br />
Here are the ways to get it<br />
1. Level 90 Expedition Box (as part of the bundle)<br />
2. Level 100 Expedition Box (as part of the bundle)<br />
3. Seals Shop for <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">120 </span></span>Seals of Bravery<br />
4. Dice Game (if you dont get trolled by Gallagher)<br />
<img src="https://i.imgur.com/MbjdWHJ.png" alt="[Image: MbjdWHJ.png]" class="mycode_img" /><br />
5. Shire for <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">120 </span></span>Legendary Stone Fragment Remnant (refer to the cat outside Colhen Dock)<br />
<br />
Legendary Stone Fragment Remnants are obtainable by dismantling item combination materials at Diannan, so if you get any blue or purple parts from farming Season 3 dungeons, let Diannan dismantle it for you and dont let Flovian burn them all. <br />
1 item dismantled = 1 fragment remnants irregardless of what grade you let Diannan dismantle, just dont be hasty and accidentally dismantle an OJ<br />
<br />
Personal opinion, dont go for this golden box as it is unlikely you can get what you wanted.<br />
<br />
b. Hero's Legendary Stone Fragment<br />
<br />
<img src="https://i.imgur.com/5FYqkUp.png" alt="[Image: 5FYqkUp.png]" class="mycode_img" /><br />
<br />
This silverbox gives you a guaranteed <span style="font-weight: bold;" class="mycode_b">sub parts</span> (Keen / Stable / Perfects / Lightweight / Smooth / Solid) in <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Orange,</span></span><span style="font-weight: bold;" class="mycode_b"> </span>this is still RNG, but you definately had a good chance getting the parts you need since in theory is 1/6 chance<br />
<br />
Here are the ways to get it<br />
<br />
1. Level 100 Expedition Box (x3 as part of the bundle)<br />
2. Seals Shop for <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">80 </span></span>Seals of Bravery<br />
3. Dice Game (if you dont get trolled by Gallagher)<br />
<img src="https://i.imgur.com/PLg9dtc.png" alt="[Image: PLg9dtc.png]" class="mycode_img" /><br />
4. Shire for <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">80 </span></span>Legendary Stone Fragment Remnant  (refer to the cat outside Colhen Dock). Note: You can only exchange it for a maximum of <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">3 times per day</span></span><br />
<br />
Generally, you will want to save your resources in getting this whenever possible since it is part of the ingredients needed to make your equipments]]></description>
			<content:encoded><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Hi Guys. This is a thread meant for players who are not sure how to obtain the end game equipments. This guide serves for players totally new to the game, or those who left official before Season 3 came out, or just plainly forget everything when they left official. Anyway welcome to my guide for obtaining end game gears. In this game, there are four types of Level 90 equipments sets in this game, namely as follows:</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">1. Regina Sets - Plate Armour</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">2. Braha Sets - Heavy Armour</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">3. Terminus Sets - Light Armour</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">4. Lugh Sets - Cloth Armour</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Now before anyone asked, there is no stats difference between these 4. All the armours gives the same amount of stats like Defense, Str, Int etc, it all depends on the stats of the materials you are putting in it. The only difference comes from the effect of rings you wanted to make a full set. We will get into that in future guide.</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">To start with obtaining end game gears, you first need to visit Diannan in the Magic Laboratory at Colhen.</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Click Item Combination &gt; Item Combination, and a list of recipes will be seen.</span></span></span><br />
<img src="https://i.imgur.com/tg9ewA6.png" alt="[Image: tg9ewA6.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">However you will need to defeat certain bosses to unlock these recipes</span></span></span><br />
</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">1. Regina Sets Recipe - Obtained by defeating Regina from "The Garden of Tears"</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">2. Braha Sets Recipe  -  Obtained by defeating Braha from "Island Ruins"</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">3. Terminus Sets Recipe -  Obtained by defeating Lord Glas Gaibhleann from "Temple of the Fallen Moon"</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">4. Lugh Sets Recipe - Obtained by defeating Lugh Lamfhada from "The One Who Shines"</span></span></span><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">These recipes are unlocked in either Normal, Hard and Hero Mode. Once you had killed the boss, you will unlock all the recipes needed to make the full sets (Weapon, Chest Armour, Helm, Leg Armour, Gloves and Boots).</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Note : You can only unlock the weapon of <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">your own class</span></span>. E.g - Lann can only craft Twin Spears and Twin Swords, but not Crossgun or Bastard Sword from other classes. You will require Weaponsmithing proficiency to be able to craft weapons for other classes. Look at the picture above, I can only craft Phantom Dagger since I am a Sylas</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">So from this, all you need to do is acquire the necessary parts as per indicated and you are good to go. So question is, where and how you farm them?</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Generally, Weapon and Armours requires different materials to make them. </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">For Weapon</span></span>, 5 parts is required as follows</span></span></span><br />
</span></span></span><br />
<img src="https://i.imgur.com/1zlkMAN.png" alt="[Image: 1zlkMAN.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">a. A main essence / feather - Example as follows</span></span></span></span></span></span></span></span></span><br />
<img src="https://i.imgur.com/1gWaDg6.png" alt="[Image: 1gWaDg6.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">This item can be dropped from bosses in S3 (Regina, Braha, Lord Glas and Lugh)</span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">If you want to craft Braha weapon, you will need to farm Braha to get the Braha's essence for weapon, or in the case of Regina's Weapon, you will need to farm Regina to get Regina's Essence for Weapon</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">b. Keen Legendary Stone Fragment </span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">c. Perfect Legendary Stone Fragment</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">d. Stable Legendary Stone Fragment</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">e. Lightweight Legendary  Stone Fragment </span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Item b to e are droppable from bosses in Season 3 (Ben Chenner Entrance and Ben Chenner Mountain Foot)</span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">The same materials can be used to craft for other weapons too - E.g Kai can use the very same materials for Crossgun to make a Bow as well</span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">For Armours</span></span>, there are 2 seperate recipes for it. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">For Helm, Gloves and Boots</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<img src="https://i.imgur.com/dPWcZeI.png" alt="[Image: dPWcZeI.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">a. A main essence / feather - Example as follows</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<img src="https://i.imgur.com/5GOgA1M.png" alt="[Image: 5GOgA1M.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">So if you need to craft a Regina's Boots, you will require Regina's Sealed Power: Feet Armour, and crafting Braha Glove means you need Braha’s Sealed Power:Hand Armour. These main essence is dropable by Season 3 bosses (Regina, Braha, Lord Glas and Lugh). Same concept as the weapon</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">b. Solid Legendary Stone Fragment</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">For crafting Leg Armour and Chest Armour, you will require and additional item for crafting on top of Solids Legendary Stone Fragment and Main Essence / feather</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">c. Smooth Legendary Stone Fragments, sample as follows</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<img src="https://i.imgur.com/5YNX6WY.png" alt="[Image: 5YNX6WY.png]" class="mycode_img" /><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Item b and c is droppable from bosses in Season 3 (Ben Chenner Entrance and Ben Chenner Mountains)</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"> </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">If you noticed, the stats and effects are varied for every parts, hence not everyone gets the same stats despite wearing the same gear. It all depends on your luck </span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">Once you gather the parts, visit Diannan and have her make the gears for you, and your journey to the game has only just begun (Ferghus and Brynn will be waiting).</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, sans-serif;" class="mycode_font">If you have difficulty farming them in solo, join a guild and party up with others to farm them</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<hr class="mycode_hr" />
Now on to Part 2, now that you have an idea how to make level 90 gear, it is important to differentiate the grades of all these items.<br />
<br />
In short, all materials required for item combination are made up of 3 grades, you can see the wording colour on your item. (This applies to main essence as well like Regina's Feather, Braha's Essence etc) <br />
a. Intermediate - Blue<br />
b. Advanced - Purple<br />
<img src="https://i.imgur.com/aZjNnnG.png" alt="[Image: aZjNnnG.png]" class="mycode_img" /><br />
c. Rare - Oranges (In short, we call it OJs)<br />
<img src="https://i.imgur.com/Svo4XOO.png" alt="[Image: Svo4XOO.png]" class="mycode_img" /><br />
<br />
Generally, you will want your all materials to be <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">OJ </span></span>to gain the maximum amount of stats. However they are pretty rare (just read the text lol) to get and not easy to come by.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Hero mode</span></span> dungeons have an increased drop rate to get OJs compared to normal and hard mode<br />
<br />
These materials are all droppable in the dungeons as mentioned in the previous guide, however there is another way to get them. And here are they<br />
a. Hero's Sealed Power<br />
<img src="https://i.imgur.com/HzFyQBc.png" alt="[Image: HzFyQBc.png]" class="mycode_img" /><br />
<br />
This golden box gives you a guaranteed <span style="font-weight: bold;" class="mycode_b">Main Essence</span> (Regina / Braha / Lugh/ Terminus) in <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Orange,</span></span><span style="font-weight: bold;" class="mycode_b"> </span>however this boils down to real RNG as it can give you anything, from Regina's Essence : Head Armour, to Lugh Essence : Weapon, so the variation is very big.<br />
<br />
Here are the ways to get it<br />
1. Level 90 Expedition Box (as part of the bundle)<br />
2. Level 100 Expedition Box (as part of the bundle)<br />
3. Seals Shop for <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">120 </span></span>Seals of Bravery<br />
4. Dice Game (if you dont get trolled by Gallagher)<br />
<img src="https://i.imgur.com/MbjdWHJ.png" alt="[Image: MbjdWHJ.png]" class="mycode_img" /><br />
5. Shire for <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">120 </span></span>Legendary Stone Fragment Remnant (refer to the cat outside Colhen Dock)<br />
<br />
Legendary Stone Fragment Remnants are obtainable by dismantling item combination materials at Diannan, so if you get any blue or purple parts from farming Season 3 dungeons, let Diannan dismantle it for you and dont let Flovian burn them all. <br />
1 item dismantled = 1 fragment remnants irregardless of what grade you let Diannan dismantle, just dont be hasty and accidentally dismantle an OJ<br />
<br />
Personal opinion, dont go for this golden box as it is unlikely you can get what you wanted.<br />
<br />
b. Hero's Legendary Stone Fragment<br />
<br />
<img src="https://i.imgur.com/5FYqkUp.png" alt="[Image: 5FYqkUp.png]" class="mycode_img" /><br />
<br />
This silverbox gives you a guaranteed <span style="font-weight: bold;" class="mycode_b">sub parts</span> (Keen / Stable / Perfects / Lightweight / Smooth / Solid) in <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Orange,</span></span><span style="font-weight: bold;" class="mycode_b"> </span>this is still RNG, but you definately had a good chance getting the parts you need since in theory is 1/6 chance<br />
<br />
Here are the ways to get it<br />
<br />
1. Level 100 Expedition Box (x3 as part of the bundle)<br />
2. Seals Shop for <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">80 </span></span>Seals of Bravery<br />
3. Dice Game (if you dont get trolled by Gallagher)<br />
<img src="https://i.imgur.com/PLg9dtc.png" alt="[Image: PLg9dtc.png]" class="mycode_img" /><br />
4. Shire for <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">80 </span></span>Legendary Stone Fragment Remnant  (refer to the cat outside Colhen Dock). Note: You can only exchange it for a maximum of <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">3 times per day</span></span><br />
<br />
Generally, you will want to save your resources in getting this whenever possible since it is part of the ingredients needed to make your equipments]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Windictus Colhen Locations & Shops Guide]]></title>
			<link>https://forum.windictus.net/thread-1447.html</link>
			<pubDate>Sun, 04 Sep 2022 20:19:12 +0000</pubDate>
			<views>4686</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1447.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Note:</span> This guide is meant to explain where each NPC location is in the modded Colhen map. If you are looking for a specific place, you can use CTRL+F and write down its name in order to find it easier.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/tAvD1BM.png" alt="[Image: tAvD1BM.png]" class="mycode_img" /></div>
<br />
Many new Windictus players get confused when they start the game, mostly about the nature of the custom Colhen map it uses. This is mostly seen in one special question, the dreaded "Where is Marrec?".<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/nZ1ZdmV.png" alt="[Image: nZ1ZdmV.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">This is because the game uses an (old) modded map, which reworks the entire town so it contains every NPC house in the game. It has added interiors to each house you would normally enter and be unable to move, to make room for everyone. This means that, if you know where everyone is, the story quests that require a lot of movement between cities (Colhen - Rocheste, Colhen - Malina, and so on) are finished much, much faster, and without needing to walk between cities, wait, or pay 2000 gold per trip. The locations are placed in the closest relative they have for each other in every town.</div>
<br />
<div style="text-align: left;" class="mycode_align">The town also has a couple other features, but unless they are relevant to NPC locations, these will be left for another guide. The only notable feature that assists in colhen's use as a (somewhat) global hub is that there is a second mission board, which allows you to start every mission in the game, just to the left of the normal Season 1 mission board. Mind that Season 2 missions do not play nice with this system, and difficulty settings are very buggy, so it is still recommended that you go to Malina for Season 2 content, and that while the host may create the dungeon from Colhen, everyone else needs to join from the dungeon's normal entry point(Rocheste for Fomorian Base, Sewers, Catacombs, Ortel Castle, Malina for Season 2 content, Season 3 entry point in Colhen for Season 3 content).</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/5xSZXin.png" alt="[Image: 5xSZXin.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size">Mercenary Outpost</span></span></span></div>
<br />
The mercenary outpost is the most unique of the new locations, featuring a second floor and a back room. Such locations will be noted when they come up.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - Mercenary Outpost</span></span><br />
Answer to "Where is Marrec?", enter the normal outpost, go to the back room, and sit <span style="font-weight: bold;" class="mycode_b">in front</span> of the table.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/y5pVOP7.png" alt="[Image: y5pVOP7.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Road to Rocheste - Guard</span></span><br />
Enter the Mercenary Outpost, go to the back room, the guard is found near the back wall.<br />
<br />
<img src="https://i.imgur.com/1bVauAQ.png" alt="[Image: 1bVauAQ.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Royal Army Base</span></span><br />
Enter the Mercenary Outpost, go to the back room, and sit <span style="font-weight: bold;" class="mycode_b">behind</span> the table.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/DNK3oLi.png" alt="[Image: DNK3oLi.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Battlemaster</span></span><br />
Enter the Mercenary Outpost, go to the back room and up the stairs, then go to the front of the building.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/TOBN9Hb.png" alt="[Image: TOBN9Hb.png]" class="mycode_img" /></div>
<br />
The Battlemaster has the Seal Shop, where you can use Triumph Medals in order to buy Artefacts.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/OJKN4MT.png" alt="[Image: OJKN4MT.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Rocheste Castle Guard</span></span><br />
Enter the Mercenary Outpost, go to the back room and up the stairs, you will find the guard behind the staircase.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/wXrOPjl.png" alt="[Image: wXrOPjl.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Rocheste - Pied Piper</span></span></div>
<div style="text-align: left;" class="mycode_align">Enter the Mercenary Outpost, go to the back room and up the stairs, then go to the back of the building, inside of the cell. You will find the Piper on the right.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/u2r6BMs.png" alt="[Image: u2r6BMs.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Beggar</span></span></div>
<div style="text-align: left;" class="mycode_align">Enter the Mercenary Outpost, go to the back room and up the stairs, then go to the back of the building, inside of the cell. You will find the Beggar on the left.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/t3dub0Y.png" alt="[Image: t3dub0Y.png]" class="mycode_img" /></div>
<br />
The Beggar holds the game's Crimson Token shop, which you can buy items from by <a href="https://windictus.net/donate" target="_blank" rel="noopener" class="mycode_url">donating</a> to the server.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/OSk5MSg.png" alt="[Image: OSk5MSg.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Coffer Chasers Guild</span></span><br />
Enter the Mercenary Outpost, then go to the right before entering the back room.<br />
<br />
<img src="https://i.imgur.com/VrafYt7.png" alt="[Image: VrafYt7.png]" class="mycode_img" /><br />
</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Constable's Office</span></span></div>
<div style="text-align: left;" class="mycode_align">Enter the Mercenary Outpost, go to the back room and up the stairs, then go to the back of the building, outside of the cell.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/E8LWNbF.png" alt="[Image: E8LWNbF.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Forge</span></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - The Forge</span></span><br />
Going inside The Forge, you will immediately be talking to the NPCs of Ferghus' forge.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/3EhCK4V.png" alt="[Image: 3EhCK4V.png]" class="mycode_img" /></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - The Forge</span></span><br />
Go inside The Forge, then go to the left, behind the table with the chain hooks.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/SgXIb6p.png" alt="[Image: SgXIb6p.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Inn</span></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - Inn</span></span><br />
Going inside the Inn, you will immediately be talking to the NPCs from the Colhen Inn.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/1ym3r1E.png" alt="[Image: 1ym3r1E.png]" class="mycode_img" /></div>
<br />
By talking to Ernmass from the Inn, you can enter the game's AP shop, where you can purchase temporary buffs(such as VIP or timed gear), along with upgrade materials and dyes.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/8IrQdlg.png" alt="[Image: 8IrQdlg.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Road to Rocheste - Temple</span></span><br />
Go inside the Inn, then go immediately to the right, you will find the Temple in the corner of the building.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/LHiW2Yc.png" alt="[Image: LHiW2Yc.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Dormitory</span></span><br />
Go inside the Inn, then go immediately to the left and behind the staircase, you will find the Dormitory along the left wall.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/KcuZ58L.png" alt="[Image: KcuZ58L.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - White Whale Inn</span></span><br />
Go inside the Inn, then go immediately to the left and behind the staircase.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/uff3wpj.png" alt="[Image: uff3wpj.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Errol's House</span></span><br />
Go inside the Inn, move inside the bedroom, then immediately to the right.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/CnGku1h.png" alt="[Image: CnGku1h.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Travelers Shop</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - Travelers Shop</span></span></div>
<div style="text-align: left;" class="mycode_align">Going inside the Travelers Shop, you will immediately be talking to the NPCs from the Travelers Shop.</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/YNtkFVF.png" alt="[Image: YNtkFVF.png]" class="mycode_img" /></span></span><br />
<br />
Kirstie's shop has been made to sell endgame accessories(brooch &amp; necklace), as well as various types of fusion runes.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/Tf0Um2n.png" alt="[Image: Tf0Um2n.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Travelers Shop</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Travelers Shop, then go the back of the building, just before the candles and maps.</div>
<br />
<img src="https://i.imgur.com/uSrLzzn.png" alt="[Image: uSrLzzn.png]" class="mycode_img" /><br />
<br />
Arthyen's shop has been made to sell various types of pet food and accessories.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/DjiDqH3.png" alt="[Image: DjiDqH3.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - General Store</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Travelers Shop, then go to the right, just behind the bow.</div>
<br />
<img src="https://i.imgur.com/5dlXI3Z.png" alt="[Image: 5dlXI3Z.png]" class="mycode_img" /><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Magic Laboratory</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - Magic Laboratory</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Magic Laboratory, then go to the left and sit in front of the counter.</div>
<br />
<img src="https://i.imgur.com/aK3lQhL.png" alt="[Image: aK3lQhL.png]" class="mycode_img" /><br />
<br />
Brynn's shop sells various kinds of potions and enchant materials.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/rkSwA4q.png" alt="[Image: rkSwA4q.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Magician's Guild</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Magic Laboratory, go to the left, then go to the right corner between the counter and table.</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/hvWo8mz.png" alt="[Image: hvWo8mz.png]" class="mycode_img" /></span></span><br />
<br />
Jarlath's shop sells various kinds of potions, along with Goddess Graces and Power Infusion materials.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/pRQyTAv.png" alt="[Image: pRQyTAv.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Magic Shack</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Magic Laboratory, go to the left, then to the left again and behind the counter. If the NPCs do not appear, you need to go to the right and back in range again.</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/CeePyNc.png" alt="[Image: CeePyNc.png]" class="mycode_img" /></span></span><br />
<br />
Enzo crafts most of the endgame accessories, including the high level rings, belts, earrings and book.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/mIYuZPq.png" alt="[Image: mIYuZPq.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Power Infusion</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Magic Laboratory, go to the left, to the left again and behind the counter, then go towards the chair.</div>
<br />
<img src="https://i.imgur.com/t1jayfQ.png" alt="[Image: t1jayfQ.png]" class="mycode_img" /><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">General Store</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - General Store</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the General store, go to the back of the building, and sit in front of the counter.</div>
<br />
<img src="https://i.imgur.com/5soMNdF.png" alt="[Image: 5soMNdF.png]" class="mycode_img" /><br />
<br />
Aislinn's store sells early game relevant things, such as megaphones, permanent storage tickets, coupons and boosters.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/u5Fxzzi.png" alt="[Image: u5Fxzzi.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Bar</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the General Store, go to the back of the building, and sit in front of the two empty chairs in the bar, in front of the 3D model of Krunk.</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/cBkETDO.png" alt="[Image: cBkETDO.png]" class="mycode_img" /></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Bar</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the General Store, move towards the bar, and sit in front of the three drinking men.</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/Hvtw9GF.png" alt="[Image: Hvtw9GF.png]" class="mycode_img" /></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Lora</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the General store, go to the back of the building, then go behind the counter.</div>
<br />
<img src="https://i.imgur.com/Cip2UdP.png" alt="[Image: Cip2UdP.png]" class="mycode_img" /><br />
<br />
Lora has a new pet shop, where she sells every type of pet in the game for 20 million gold each.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/S8tNTMY.png" alt="[Image: S8tNTMY.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen Outside</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - Kayna</span></span></div>
<div style="text-align: left;" class="mycode_align">Look for the cat sitting on top of some barrels, near the entrance to the Docks.</div>
<br />
<img src="https://i.imgur.com/w0YPYjP.png" alt="[Image: w0YPYjP.png]" class="mycode_img" /><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Road to Rocheste - Hereta</span></span></div>
<div style="text-align: left;" class="mycode_align">To the right of the Travelers Shop is a sheep pen. Going near it, past the bucket, will show Hereta.</div>
<br />
<img src="https://i.imgur.com/m563Otm.png" alt="[Image: m563Otm.png]" class="mycode_img" /><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Cathedral</span></span></div>
<div style="text-align: left;" class="mycode_align">Go between The Forge and the General Store locations, into the blue light.</div>
<br />
<img src="https://i.imgur.com/YQa2oeV.png" alt="[Image: YQa2oeV.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Docks</span></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Colhen - Shire</span></span></div>
<div style="text-align: left;" class="mycode_align">When entering the docks, go immediately to the left.</div>
<br />
<img src="https://i.imgur.com/u7OkCNf.png" alt="[Image: u7OkCNf.png]" class="mycode_img" /><br />
<br />
Shire owns an exchange shop, allowing you to use Season 3 Vouchers, Yohaad's Broken Essences and Legendary Stone Fragment Remnants for various endgame materials.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/LrllvQl.png" alt="[Image: LrllvQl.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Pramin</span></span></div>
<div style="text-align: left;" class="mycode_align">After entering the docks, go to the right and look behind, Pramin sits in the corner to the side of the archway.</div>
<br />
<img src="https://i.imgur.com/ud83QDN.png" alt="[Image: ud83QDN.png]" class="mycode_img" /><br />
<br />
Pramin, along with all the other dock repair NPCs, has an expanded seal shop, allowing you to buy a lot more things with your seals.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/ct7OsF9.png" alt="[Image: ct7OsF9.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Ferryman</span></span></div>
<div style="text-align: left;" class="mycode_align">Near the Ferryman that leads you to Malina, to the left. You can use his service to get transported to Rocheste's docks immediately.</div>
<br />
<img src="https://i.imgur.com/SZRZsWJ.png" alt="[Image: SZRZsWJ.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Note:</span> This guide is meant to explain where each NPC location is in the modded Colhen map. If you are looking for a specific place, you can use CTRL+F and write down its name in order to find it easier.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/tAvD1BM.png" alt="[Image: tAvD1BM.png]" class="mycode_img" /></div>
<br />
Many new Windictus players get confused when they start the game, mostly about the nature of the custom Colhen map it uses. This is mostly seen in one special question, the dreaded "Where is Marrec?".<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/nZ1ZdmV.png" alt="[Image: nZ1ZdmV.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">This is because the game uses an (old) modded map, which reworks the entire town so it contains every NPC house in the game. It has added interiors to each house you would normally enter and be unable to move, to make room for everyone. This means that, if you know where everyone is, the story quests that require a lot of movement between cities (Colhen - Rocheste, Colhen - Malina, and so on) are finished much, much faster, and without needing to walk between cities, wait, or pay 2000 gold per trip. The locations are placed in the closest relative they have for each other in every town.</div>
<br />
<div style="text-align: left;" class="mycode_align">The town also has a couple other features, but unless they are relevant to NPC locations, these will be left for another guide. The only notable feature that assists in colhen's use as a (somewhat) global hub is that there is a second mission board, which allows you to start every mission in the game, just to the left of the normal Season 1 mission board. Mind that Season 2 missions do not play nice with this system, and difficulty settings are very buggy, so it is still recommended that you go to Malina for Season 2 content, and that while the host may create the dungeon from Colhen, everyone else needs to join from the dungeon's normal entry point(Rocheste for Fomorian Base, Sewers, Catacombs, Ortel Castle, Malina for Season 2 content, Season 3 entry point in Colhen for Season 3 content).</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/5xSZXin.png" alt="[Image: 5xSZXin.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size">Mercenary Outpost</span></span></span></div>
<br />
The mercenary outpost is the most unique of the new locations, featuring a second floor and a back room. Such locations will be noted when they come up.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - Mercenary Outpost</span></span><br />
Answer to "Where is Marrec?", enter the normal outpost, go to the back room, and sit <span style="font-weight: bold;" class="mycode_b">in front</span> of the table.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/y5pVOP7.png" alt="[Image: y5pVOP7.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Road to Rocheste - Guard</span></span><br />
Enter the Mercenary Outpost, go to the back room, the guard is found near the back wall.<br />
<br />
<img src="https://i.imgur.com/1bVauAQ.png" alt="[Image: 1bVauAQ.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Royal Army Base</span></span><br />
Enter the Mercenary Outpost, go to the back room, and sit <span style="font-weight: bold;" class="mycode_b">behind</span> the table.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/DNK3oLi.png" alt="[Image: DNK3oLi.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Battlemaster</span></span><br />
Enter the Mercenary Outpost, go to the back room and up the stairs, then go to the front of the building.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/TOBN9Hb.png" alt="[Image: TOBN9Hb.png]" class="mycode_img" /></div>
<br />
The Battlemaster has the Seal Shop, where you can use Triumph Medals in order to buy Artefacts.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/OJKN4MT.png" alt="[Image: OJKN4MT.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Rocheste Castle Guard</span></span><br />
Enter the Mercenary Outpost, go to the back room and up the stairs, you will find the guard behind the staircase.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/wXrOPjl.png" alt="[Image: wXrOPjl.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Rocheste - Pied Piper</span></span></div>
<div style="text-align: left;" class="mycode_align">Enter the Mercenary Outpost, go to the back room and up the stairs, then go to the back of the building, inside of the cell. You will find the Piper on the right.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/u2r6BMs.png" alt="[Image: u2r6BMs.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Beggar</span></span></div>
<div style="text-align: left;" class="mycode_align">Enter the Mercenary Outpost, go to the back room and up the stairs, then go to the back of the building, inside of the cell. You will find the Beggar on the left.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/t3dub0Y.png" alt="[Image: t3dub0Y.png]" class="mycode_img" /></div>
<br />
The Beggar holds the game's Crimson Token shop, which you can buy items from by <a href="https://windictus.net/donate" target="_blank" rel="noopener" class="mycode_url">donating</a> to the server.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/OSk5MSg.png" alt="[Image: OSk5MSg.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Coffer Chasers Guild</span></span><br />
Enter the Mercenary Outpost, then go to the right before entering the back room.<br />
<br />
<img src="https://i.imgur.com/VrafYt7.png" alt="[Image: VrafYt7.png]" class="mycode_img" /><br />
</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Constable's Office</span></span></div>
<div style="text-align: left;" class="mycode_align">Enter the Mercenary Outpost, go to the back room and up the stairs, then go to the back of the building, outside of the cell.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/E8LWNbF.png" alt="[Image: E8LWNbF.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Forge</span></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - The Forge</span></span><br />
Going inside The Forge, you will immediately be talking to the NPCs of Ferghus' forge.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/3EhCK4V.png" alt="[Image: 3EhCK4V.png]" class="mycode_img" /></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - The Forge</span></span><br />
Go inside The Forge, then go to the left, behind the table with the chain hooks.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/SgXIb6p.png" alt="[Image: SgXIb6p.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Inn</span></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - Inn</span></span><br />
Going inside the Inn, you will immediately be talking to the NPCs from the Colhen Inn.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/1ym3r1E.png" alt="[Image: 1ym3r1E.png]" class="mycode_img" /></div>
<br />
By talking to Ernmass from the Inn, you can enter the game's AP shop, where you can purchase temporary buffs(such as VIP or timed gear), along with upgrade materials and dyes.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/8IrQdlg.png" alt="[Image: 8IrQdlg.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Road to Rocheste - Temple</span></span><br />
Go inside the Inn, then go immediately to the right, you will find the Temple in the corner of the building.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/LHiW2Yc.png" alt="[Image: LHiW2Yc.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Dormitory</span></span><br />
Go inside the Inn, then go immediately to the left and behind the staircase, you will find the Dormitory along the left wall.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/KcuZ58L.png" alt="[Image: KcuZ58L.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - White Whale Inn</span></span><br />
Go inside the Inn, then go immediately to the left and behind the staircase.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/uff3wpj.png" alt="[Image: uff3wpj.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Errol's House</span></span><br />
Go inside the Inn, move inside the bedroom, then immediately to the right.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/CnGku1h.png" alt="[Image: CnGku1h.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Travelers Shop</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - Travelers Shop</span></span></div>
<div style="text-align: left;" class="mycode_align">Going inside the Travelers Shop, you will immediately be talking to the NPCs from the Travelers Shop.</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/YNtkFVF.png" alt="[Image: YNtkFVF.png]" class="mycode_img" /></span></span><br />
<br />
Kirstie's shop has been made to sell endgame accessories(brooch &amp; necklace), as well as various types of fusion runes.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/Tf0Um2n.png" alt="[Image: Tf0Um2n.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Travelers Shop</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Travelers Shop, then go the back of the building, just before the candles and maps.</div>
<br />
<img src="https://i.imgur.com/uSrLzzn.png" alt="[Image: uSrLzzn.png]" class="mycode_img" /><br />
<br />
Arthyen's shop has been made to sell various types of pet food and accessories.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/DjiDqH3.png" alt="[Image: DjiDqH3.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - General Store</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Travelers Shop, then go to the right, just behind the bow.</div>
<br />
<img src="https://i.imgur.com/5dlXI3Z.png" alt="[Image: 5dlXI3Z.png]" class="mycode_img" /><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Magic Laboratory</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - Magic Laboratory</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Magic Laboratory, then go to the left and sit in front of the counter.</div>
<br />
<img src="https://i.imgur.com/aK3lQhL.png" alt="[Image: aK3lQhL.png]" class="mycode_img" /><br />
<br />
Brynn's shop sells various kinds of potions and enchant materials.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/rkSwA4q.png" alt="[Image: rkSwA4q.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Magician's Guild</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Magic Laboratory, go to the left, then go to the right corner between the counter and table.</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/hvWo8mz.png" alt="[Image: hvWo8mz.png]" class="mycode_img" /></span></span><br />
<br />
Jarlath's shop sells various kinds of potions, along with Goddess Graces and Power Infusion materials.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/pRQyTAv.png" alt="[Image: pRQyTAv.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Magic Shack</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Magic Laboratory, go to the left, then to the left again and behind the counter. If the NPCs do not appear, you need to go to the right and back in range again.</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/CeePyNc.png" alt="[Image: CeePyNc.png]" class="mycode_img" /></span></span><br />
<br />
Enzo crafts most of the endgame accessories, including the high level rings, belts, earrings and book.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/mIYuZPq.png" alt="[Image: mIYuZPq.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Power Infusion</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the Magic Laboratory, go to the left, to the left again and behind the counter, then go towards the chair.</div>
<br />
<img src="https://i.imgur.com/t1jayfQ.png" alt="[Image: t1jayfQ.png]" class="mycode_img" /><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">General Store</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - General Store</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the General store, go to the back of the building, and sit in front of the counter.</div>
<br />
<img src="https://i.imgur.com/5soMNdF.png" alt="[Image: 5soMNdF.png]" class="mycode_img" /><br />
<br />
Aislinn's store sells early game relevant things, such as megaphones, permanent storage tickets, coupons and boosters.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/u5Fxzzi.png" alt="[Image: u5Fxzzi.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Bar</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the General Store, go to the back of the building, and sit in front of the two empty chairs in the bar, in front of the 3D model of Krunk.</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/cBkETDO.png" alt="[Image: cBkETDO.png]" class="mycode_img" /></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Bar</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the General Store, move towards the bar, and sit in front of the three drinking men.</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://i.imgur.com/Hvtw9GF.png" alt="[Image: Hvtw9GF.png]" class="mycode_img" /></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Lora</span></span></div>
<div style="text-align: left;" class="mycode_align">Go inside the General store, go to the back of the building, then go behind the counter.</div>
<br />
<img src="https://i.imgur.com/Cip2UdP.png" alt="[Image: Cip2UdP.png]" class="mycode_img" /><br />
<br />
Lora has a new pet shop, where she sells every type of pet in the game for 20 million gold each.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/S8tNTMY.png" alt="[Image: S8tNTMY.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen Outside</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Colhen - Kayna</span></span></div>
<div style="text-align: left;" class="mycode_align">Look for the cat sitting on top of some barrels, near the entrance to the Docks.</div>
<br />
<img src="https://i.imgur.com/w0YPYjP.png" alt="[Image: w0YPYjP.png]" class="mycode_img" /><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Road to Rocheste - Hereta</span></span></div>
<div style="text-align: left;" class="mycode_align">To the right of the Travelers Shop is a sheep pen. Going near it, past the bucket, will show Hereta.</div>
<br />
<img src="https://i.imgur.com/m563Otm.png" alt="[Image: m563Otm.png]" class="mycode_img" /><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rocheste - Cathedral</span></span></div>
<div style="text-align: left;" class="mycode_align">Go between The Forge and the General Store locations, into the blue light.</div>
<br />
<img src="https://i.imgur.com/YQa2oeV.png" alt="[Image: YQa2oeV.png]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Docks</span></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Colhen - Shire</span></span></div>
<div style="text-align: left;" class="mycode_align">When entering the docks, go immediately to the left.</div>
<br />
<img src="https://i.imgur.com/u7OkCNf.png" alt="[Image: u7OkCNf.png]" class="mycode_img" /><br />
<br />
Shire owns an exchange shop, allowing you to use Season 3 Vouchers, Yohaad's Broken Essences and Legendary Stone Fragment Remnants for various endgame materials.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/LrllvQl.png" alt="[Image: LrllvQl.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Pramin</span></span></div>
<div style="text-align: left;" class="mycode_align">After entering the docks, go to the right and look behind, Pramin sits in the corner to the side of the archway.</div>
<br />
<img src="https://i.imgur.com/ud83QDN.png" alt="[Image: ud83QDN.png]" class="mycode_img" /><br />
<br />
Pramin, along with all the other dock repair NPCs, has an expanded seal shop, allowing you to buy a lot more things with your seals.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/ct7OsF9.png" alt="[Image: ct7OsF9.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Malina - Ferryman</span></span></div>
<div style="text-align: left;" class="mycode_align">Near the Ferryman that leads you to Malina, to the left. You can use his service to get transported to Rocheste's docks immediately.</div>
<br />
<img src="https://i.imgur.com/SZRZsWJ.png" alt="[Image: SZRZsWJ.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Getting In The Game (Installation guide for Windictus)]]></title>
			<link>https://forum.windictus.net/thread-1436.html</link>
			<pubDate>Sun, 14 Aug 2022 21:12:20 +0000</pubDate>
			<views>8171</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1436.html</guid>
			<description><![CDATA[One of the bigger stumbling blocks of any private server are the first steps, namely, actually getting in the game, having everything installed and working. This guide will go through every step towards that goal.<br />
<br />
First of all, make sure you have these installed:<br />
WinRar: <a href="https://www.win-rar.com/predownload.html?&amp;L=0" target="_blank" rel="noopener" class="mycode_url">Link</a><br />
.Net Framework(4.5.1 or newer): <a href="https://dotnet.microsoft.com/en-us/download/dotnet-framework/thank-you/net48-web-installer" target="_blank" rel="noopener" class="mycode_url">Link</a><br />
<br />
Going to the <a href="https://windictus.net/downloads" target="_blank" rel="noopener" class="mycode_url">Windictus Download</a> page, you will be met with 3 options:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Windictus Full Client</span> redirects you to a Google Drive download page, allowing you to download the entire game in a .rar archive(more on that later).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Windictus Full Client Mirror</span> is an alternative to the Google Drive link, and redirects to a Mega.nz page, allowing you to download the entire game.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Windictus Split Client</span> redirects to a Google Drive folder containing 6 individually downloadable parts, most recommended if you have an unstable internet connection, that is prone to disconnecting before the 10+ GB of game can be downloaded.<br />
</li>
</ul>
If you still find yourself with issues when trying to download the game, you could try using a <a href="https://www.freedownloadmanager.org/download.htm" target="_blank" rel="noopener" class="mycode_url">download manager</a> and seeing if that helps matters.<br />
<br />
When opening the archive, the password you need to write is <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">windictus</span></span>, that is all lowercase, no spaces. You can extract the files by simply dragging them out of the WinRar window, and dropping them in any other folder. It is recommended that you place the files on an SSD, as it will help greatly, but the choice is yours.<br />
<br />
In order to run the game, you will need to go into the folder you have just extracted, and look for the <span style="font-weight: bold;" class="mycode_b">Windictus.exe</span>(or just <span style="font-weight: bold;" class="mycode_b">Windictus</span>) file. If the file isn't there, it is possible that your antivirus incorrectly flagged it as malicious, so you will need to manually add it to an exception list after extracting the files again. You may also want to download just the launcher, in case your antivirus happens to have deleted it already, and you can do so from <a href="https://cdn.discordapp.com/attachments/500572605661577236/1078573611079716915/Windictus.exe" target="_blank" rel="noopener" class="mycode_url">this</a> link.<br />
<br />
In case you use Windows Defender as your antivirus, and the game got flagged previously, these are the steps you should follow in order to exclude it from its scans:<br />
<br />
1. From the main page, go to <span style="font-weight: bold;" class="mycode_b">Virus &amp; Threat Protection</span>:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/qA4iWSd.png" alt="[Image: qA4iWSd.png]" class="mycode_img" /></div>
<br />
2. Go to <span style="font-weight: bold;" class="mycode_b">Manage Settings</span>:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/alDjbUJ.png" alt="[Image: alDjbUJ.png]" class="mycode_img" /></div>
<br />
3. Scroll to the bottom and find <span style="font-weight: bold;" class="mycode_b">Add or remove exclusions</span>:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/8URdYR1.png" alt="[Image: 8URdYR1.png]" class="mycode_img" /></div>
<br />
4. Click on <span style="font-weight: bold;" class="mycode_b">Add an exclusion</span>, then on <span style="font-weight: bold;" class="mycode_b">Folder</span>:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/LlTpSeH.png" alt="[Image: LlTpSeH.png]" class="mycode_img" /></div>
<br />
5. Navigate to the Windictus folder, and once you are inside the folder(without anything selected), click on <span style="font-weight: bold;" class="mycode_b">Select Folder</span>:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/e21riw9.png" alt="[Image: e21riw9.png]" class="mycode_img" /></div>
<br />
Congratulations, the game folder will now show up in the exclusions list:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/aTsTt6O.png" alt="[Image: aTsTt6O.png]" class="mycode_img" /></div>
<br />
If you haven't already made an account, now would be the best time to do so. If you need a hand, you can look through <a href="https://forum.windictus.net/thread-1435.html" target="_blank" rel="noopener" class="mycode_url">this</a> guide talking about our account management bot, Tieve.<br />
<br />
Once you logged in through the launcher, make sure you disable the "Disable Sound(may improve performance)" option before clicking the launch button, else you will have no sound when playing.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/JVW3FfS.png" alt="[Image: JVW3FfS.png]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[One of the bigger stumbling blocks of any private server are the first steps, namely, actually getting in the game, having everything installed and working. This guide will go through every step towards that goal.<br />
<br />
First of all, make sure you have these installed:<br />
WinRar: <a href="https://www.win-rar.com/predownload.html?&amp;L=0" target="_blank" rel="noopener" class="mycode_url">Link</a><br />
.Net Framework(4.5.1 or newer): <a href="https://dotnet.microsoft.com/en-us/download/dotnet-framework/thank-you/net48-web-installer" target="_blank" rel="noopener" class="mycode_url">Link</a><br />
<br />
Going to the <a href="https://windictus.net/downloads" target="_blank" rel="noopener" class="mycode_url">Windictus Download</a> page, you will be met with 3 options:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Windictus Full Client</span> redirects you to a Google Drive download page, allowing you to download the entire game in a .rar archive(more on that later).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Windictus Full Client Mirror</span> is an alternative to the Google Drive link, and redirects to a Mega.nz page, allowing you to download the entire game.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Windictus Split Client</span> redirects to a Google Drive folder containing 6 individually downloadable parts, most recommended if you have an unstable internet connection, that is prone to disconnecting before the 10+ GB of game can be downloaded.<br />
</li>
</ul>
If you still find yourself with issues when trying to download the game, you could try using a <a href="https://www.freedownloadmanager.org/download.htm" target="_blank" rel="noopener" class="mycode_url">download manager</a> and seeing if that helps matters.<br />
<br />
When opening the archive, the password you need to write is <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">windictus</span></span>, that is all lowercase, no spaces. You can extract the files by simply dragging them out of the WinRar window, and dropping them in any other folder. It is recommended that you place the files on an SSD, as it will help greatly, but the choice is yours.<br />
<br />
In order to run the game, you will need to go into the folder you have just extracted, and look for the <span style="font-weight: bold;" class="mycode_b">Windictus.exe</span>(or just <span style="font-weight: bold;" class="mycode_b">Windictus</span>) file. If the file isn't there, it is possible that your antivirus incorrectly flagged it as malicious, so you will need to manually add it to an exception list after extracting the files again. You may also want to download just the launcher, in case your antivirus happens to have deleted it already, and you can do so from <a href="https://cdn.discordapp.com/attachments/500572605661577236/1078573611079716915/Windictus.exe" target="_blank" rel="noopener" class="mycode_url">this</a> link.<br />
<br />
In case you use Windows Defender as your antivirus, and the game got flagged previously, these are the steps you should follow in order to exclude it from its scans:<br />
<br />
1. From the main page, go to <span style="font-weight: bold;" class="mycode_b">Virus &amp; Threat Protection</span>:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/qA4iWSd.png" alt="[Image: qA4iWSd.png]" class="mycode_img" /></div>
<br />
2. Go to <span style="font-weight: bold;" class="mycode_b">Manage Settings</span>:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/alDjbUJ.png" alt="[Image: alDjbUJ.png]" class="mycode_img" /></div>
<br />
3. Scroll to the bottom and find <span style="font-weight: bold;" class="mycode_b">Add or remove exclusions</span>:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/8URdYR1.png" alt="[Image: 8URdYR1.png]" class="mycode_img" /></div>
<br />
4. Click on <span style="font-weight: bold;" class="mycode_b">Add an exclusion</span>, then on <span style="font-weight: bold;" class="mycode_b">Folder</span>:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/LlTpSeH.png" alt="[Image: LlTpSeH.png]" class="mycode_img" /></div>
<br />
5. Navigate to the Windictus folder, and once you are inside the folder(without anything selected), click on <span style="font-weight: bold;" class="mycode_b">Select Folder</span>:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/e21riw9.png" alt="[Image: e21riw9.png]" class="mycode_img" /></div>
<br />
Congratulations, the game folder will now show up in the exclusions list:<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/aTsTt6O.png" alt="[Image: aTsTt6O.png]" class="mycode_img" /></div>
<br />
If you haven't already made an account, now would be the best time to do so. If you need a hand, you can look through <a href="https://forum.windictus.net/thread-1435.html" target="_blank" rel="noopener" class="mycode_url">this</a> guide talking about our account management bot, Tieve.<br />
<br />
Once you logged in through the launcher, make sure you disable the "Disable Sound(may improve performance)" option before clicking the launch button, else you will have no sound when playing.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/JVW3FfS.png" alt="[Image: JVW3FfS.png]" class="mycode_img" /></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Windictus Tieve Bot Guide (Registration, Linking, Account Maintenance)]]></title>
			<link>https://forum.windictus.net/thread-1435.html</link>
			<pubDate>Sun, 14 Aug 2022 20:31:30 +0000</pubDate>
			<views>5251</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1435.html</guid>
			<description><![CDATA[<hr class="mycode_hr" />
The Tieve bot is your first stop once you join the Windictus discord.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/sm1V1eu.png" alt="[Image: sm1V1eu.png]" class="mycode_img" /></div>
<br />
Using the bot requires that you use Direct(private) Messages(DMs), using commands starting <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">with an exclamation mark(!)</span></span>.<br />
<br />
In order to start issuing commands, you need to either write the command in the "Message @Tieve" box, which, upon pressing Enter, will automatically start a conversation, or, you should right click on the bot at the top of the member list, then click on "Message".<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/ykDH6CD.png" alt="[Image: ykDH6CD.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">The first command you will probably use is the command the bot itself mentions to you, that being <span style="font-weight: bold;" class="mycode_b">!Help</span>. Upon using it, Tieve will send you a message containing all the possible commands you can use.</div>
<br />
<div style="text-align: left;" class="mycode_align">Bear in mind, these will all need to be written <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">with an exclamation mark(!)</span></span> behind them.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/dXut29U.png" alt="[Image: dXut29U.png]" class="mycode_img" /></div>
<br />
If you are being given error messages instead of any responses, you might need to enable <span style="font-weight: bold;" class="mycode_b">Allow direct messages from server members</span>, which can be found under the <span style="font-weight: bold;" class="mycode_b">Privacy &amp; Safety</span> tab in the discord settings. It may or may not be required that you leave and rejoin the discord server for this to take effect.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QAtt7Wr.png" alt="[Image: QAtt7Wr.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Registration</span></span></div>
<div style="text-align: left;" class="mycode_align">First things first, as with any online game, I should remind you that your account data is your own and should be kept private, so make sure you don't share it with anyone. If you feel like this disclaimer was pointless, then congratulations, it wasn't aimed at you.</div>
<br />
<div style="text-align: left;" class="mycode_align">The <span style="font-weight: bold;" class="mycode_b">!Register</span> command, when written as-is, will prompt the bot to explain its purpose, as well as showing the syntax it expects.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/gC7sj3M.png" alt="[Image: gC7sj3M.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">The given syntax is important, as the bot might either not accept your request at all, or understand the wrong data in account creation, so mind that you need to write each thing separately, with <span style="font-weight: bold;" class="mycode_b">no spaces</span> within them, and with <span style="font-weight: bold;" class="mycode_b">one space</span> between each.</div>
<br />
<div style="text-align: left;" class="mycode_align">Please, also, mind the format in which you're required to write your birthday: it is month/day/year, which means, for a date such as 15th of october 2002, you'll need to write 08/15/2002.</div>
<br />
<div style="text-align: left;" class="mycode_align">If you wrote everything successfully(and had a password between 8 and 24 characters), Tieve will congratulate you on a job well done.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/2QffFFv.png" alt="[Image: 2QffFFv.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Linking</span></span></div>
<div style="text-align: left;" class="mycode_align">If you are a returning player, from back before this bot existed, first of all, welcome back. Second of all, you will see that your account is no longer accessible, on <span style="font-style: italic;" class="mycode_i">account</span> of you now needing an actual password.</div>
<br />
<div style="text-align: left;" class="mycode_align">Using the <span style="font-weight: bold;" class="mycode_b">!Link</span> command as-is, will give you this response:</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/3IKJA1G.png" alt="[Image: 3IKJA1G.png]" class="mycode_img" /></div>
<br />
After putting in the right data, the bot will wish you good luck.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/roXdZK3.png" alt="[Image: roXdZK3.png]" class="mycode_img" /></div>
<br />
Apart from the inGameAccountID and inGameSecondaryPw needing to match that of your old account's, everything else works as stated before. The account will be transferred over with all your progression, items, skills and everything else, so welcome back, and I hope you enjoy your stay once again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Account Management</span></span><br />
I place both <span style="font-weight: bold;" class="mycode_b">!ChangePW </span>and <span style="font-weight: bold;" class="mycode_b">!Reset2ndPass</span> in the same column, as they are not incredibly different from one another.<br />
<br />
When querying Tieve with these commands, it will respond with one of these two instructions respectively:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">!ChangePW</span>:<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/wFsHozu.png" alt="[Image: wFsHozu.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">!Reset2ndPass</span>:</div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/5bzncOt.png" alt="[Image: 5bzncOt.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">The only notable difference is that in the syntax of changing your password, you are required to give a replacement password before asking for the birthday and email, while with the secondary password you are only asked for your birthday and email, needing to set your secondary password in-game, after logging in again.</div>
<br />
<div style="text-align: left;" class="mycode_align">Now that you have set up your account, you're ready to download the game and begin playing. If you need a hand, you can check <a href="https://forum.windictus.net/thread-1436.html" target="_blank" rel="noopener" class="mycode_url">this</a> guide, which will help you download the game and get everything working.</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
</div>]]></description>
			<content:encoded><![CDATA[<hr class="mycode_hr" />
The Tieve bot is your first stop once you join the Windictus discord.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/sm1V1eu.png" alt="[Image: sm1V1eu.png]" class="mycode_img" /></div>
<br />
Using the bot requires that you use Direct(private) Messages(DMs), using commands starting <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">with an exclamation mark(!)</span></span>.<br />
<br />
In order to start issuing commands, you need to either write the command in the "Message @Tieve" box, which, upon pressing Enter, will automatically start a conversation, or, you should right click on the bot at the top of the member list, then click on "Message".<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/ykDH6CD.png" alt="[Image: ykDH6CD.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">The first command you will probably use is the command the bot itself mentions to you, that being <span style="font-weight: bold;" class="mycode_b">!Help</span>. Upon using it, Tieve will send you a message containing all the possible commands you can use.</div>
<br />
<div style="text-align: left;" class="mycode_align">Bear in mind, these will all need to be written <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">with an exclamation mark(!)</span></span> behind them.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/dXut29U.png" alt="[Image: dXut29U.png]" class="mycode_img" /></div>
<br />
If you are being given error messages instead of any responses, you might need to enable <span style="font-weight: bold;" class="mycode_b">Allow direct messages from server members</span>, which can be found under the <span style="font-weight: bold;" class="mycode_b">Privacy &amp; Safety</span> tab in the discord settings. It may or may not be required that you leave and rejoin the discord server for this to take effect.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/QAtt7Wr.png" alt="[Image: QAtt7Wr.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Registration</span></span></div>
<div style="text-align: left;" class="mycode_align">First things first, as with any online game, I should remind you that your account data is your own and should be kept private, so make sure you don't share it with anyone. If you feel like this disclaimer was pointless, then congratulations, it wasn't aimed at you.</div>
<br />
<div style="text-align: left;" class="mycode_align">The <span style="font-weight: bold;" class="mycode_b">!Register</span> command, when written as-is, will prompt the bot to explain its purpose, as well as showing the syntax it expects.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/gC7sj3M.png" alt="[Image: gC7sj3M.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">The given syntax is important, as the bot might either not accept your request at all, or understand the wrong data in account creation, so mind that you need to write each thing separately, with <span style="font-weight: bold;" class="mycode_b">no spaces</span> within them, and with <span style="font-weight: bold;" class="mycode_b">one space</span> between each.</div>
<br />
<div style="text-align: left;" class="mycode_align">Please, also, mind the format in which you're required to write your birthday: it is month/day/year, which means, for a date such as 15th of october 2002, you'll need to write 08/15/2002.</div>
<br />
<div style="text-align: left;" class="mycode_align">If you wrote everything successfully(and had a password between 8 and 24 characters), Tieve will congratulate you on a job well done.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/2QffFFv.png" alt="[Image: 2QffFFv.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Linking</span></span></div>
<div style="text-align: left;" class="mycode_align">If you are a returning player, from back before this bot existed, first of all, welcome back. Second of all, you will see that your account is no longer accessible, on <span style="font-style: italic;" class="mycode_i">account</span> of you now needing an actual password.</div>
<br />
<div style="text-align: left;" class="mycode_align">Using the <span style="font-weight: bold;" class="mycode_b">!Link</span> command as-is, will give you this response:</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/3IKJA1G.png" alt="[Image: 3IKJA1G.png]" class="mycode_img" /></div>
<br />
After putting in the right data, the bot will wish you good luck.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/roXdZK3.png" alt="[Image: roXdZK3.png]" class="mycode_img" /></div>
<br />
Apart from the inGameAccountID and inGameSecondaryPw needing to match that of your old account's, everything else works as stated before. The account will be transferred over with all your progression, items, skills and everything else, so welcome back, and I hope you enjoy your stay once again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Account Management</span></span><br />
I place both <span style="font-weight: bold;" class="mycode_b">!ChangePW </span>and <span style="font-weight: bold;" class="mycode_b">!Reset2ndPass</span> in the same column, as they are not incredibly different from one another.<br />
<br />
When querying Tieve with these commands, it will respond with one of these two instructions respectively:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">!ChangePW</span>:<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/wFsHozu.png" alt="[Image: wFsHozu.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">!Reset2ndPass</span>:</div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/5bzncOt.png" alt="[Image: 5bzncOt.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">The only notable difference is that in the syntax of changing your password, you are required to give a replacement password before asking for the birthday and email, while with the secondary password you are only asked for your birthday and email, needing to set your secondary password in-game, after logging in again.</div>
<br />
<div style="text-align: left;" class="mycode_align">Now that you have set up your account, you're ready to download the game and begin playing. If you need a hand, you can check <a href="https://forum.windictus.net/thread-1436.html" target="_blank" rel="noopener" class="mycode_url">this</a> guide, which will help you download the game and get everything working.</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Short Guide Through the Video Settings]]></title>
			<link>https://forum.windictus.net/thread-1410.html</link>
			<pubDate>Fri, 15 Jul 2022 23:05:39 +0000</pubDate>
			<views>2601</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1410.html</guid>
			<description><![CDATA[<hr class="mycode_hr" />
The settings menu can be really complicated, so let's not keep it that way.<br />
<br />
One of the first things people do when starting a game is go to the settings, and clicking the "Video" or "Graphics" tab, in order to see what options they have, often turning out completely perplexed by their names.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The main page</span></span><br />
<br />
<div style="text-align: left;" class="mycode_align">To put it simply, this is the settings menu you are met with the moment you go to the "Video" option: </div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/nGBt9sB.png" width="729" height="550" alt="[Image: nGBt9sB.png]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">I will go through every setting/mention in this screen, from top to bottom:</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Frame/Sec(FPS)</span>:</div>
<div style="text-align: left;" class="mycode_align">This is not a setting, this is a basic statistic, showing you the game's current performance, measured in frames per second. This is the main thing that will be affected by changing settings, so pay close attention to it.</div>
<br />
<div style="text-align: left;" class="mycode_align">We should make one thing clear before anything else: the description it provides is only right up until its second line, after that it is <span style="font-style: italic;" class="mycode_i">completely</span> wrong. Having a higher framerate will <span style="font-style: italic;" class="mycode_i">not</span> result in better graphics, it will only make the graphics that are already shown have a smoother motion. You should also not aim for a number around the green bar, but do your best to get as close to the limit as possible, maybe even comfortably above it. Framerate is not always consistent, and when fiddling with settings you are definitely not in the most demanding position the game will potentially present to you. In such cases, if the graph is not all the way filled up, it is advisable to make sure it does so.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Resolution Setting</span>:</div>
<div style="text-align: left;" class="mycode_align">This is your way of changing the game's resolution, which is one of the biggest factors in what kind of performance you will get out of it.</div>
<br />
<div style="text-align: left;" class="mycode_align">Full Screen Res. is the default option that is selected for you at the start. This option provides what most games would label a "Borderless Windowed" mode to the game, allowing you to use Alt+Tab in order to switch to other applications without the need to minimize and maximize the game, while also not having the distracting borders one would expect from a game running in an application frame, with a minimize and close button.</div>
<br />
<div style="text-align: left;" class="mycode_align">Custom allows you to switch between Aspect Ratios, use any supported resolution numbers and use them in either a Windowed or Full Screen mode. If your monitor's resolution is not included in these, you might not have selected the right Aspect Ratio.</div>
<br />
<div style="text-align: left;" class="mycode_align">One thing to keep in mind is that Full Screen is a veritable gamble in this game, having the potential of locking it up for long periods of time, with hardly any recourse to get it working again. Please exercise caution when using it, and make sure you've got the afternoon free in case something tragic happens.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Graphics Settings</span>:</div>
<div style="text-align: left;" class="mycode_align">This is the meat and potatoes of the settings menu, home to the most complex changes you could make to the game's visual presentation.</div>
<br />
<div style="text-align: left;" class="mycode_align">If you do not want to bother tweaking small things to cater to your wishes, you can always use the Simple Settings option, which offers you a slider that you can drag in order to adjust settings to a roughly equal degree between a few created presets. Just switch between a few of them and see your framerate results.</div>
<br />
<div style="text-align: left;" class="mycode_align">Picking Custom will allow you to access the Advanced settings menu, allowing for fine tweaking of each available setting to your heart's content.</div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Advanced Settings</span></span><br />
<br />
This guide will only go through the basics of each setting, explaining what it is and what kind of impact you should expect. This is what the Advanced settings page will look like upon entering it (actual setting values may differ):<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/efNQDLh.png" width="729" height="550" alt="[Image: efNQDLh.png]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">Just like before, I will go through each setting from top to bottom, and left to right:</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Model Detail</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting controls the quality of the models used in-game. This means any 3D element, such as the player character, monsters, or sometimes the maps themselves and props within them. This setting has generally low impact on performance, and with its usual camera distance, will not be very noticeable.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Texture Detail</span>:</div>
<div style="text-align: left;" class="mycode_align">Textures are the images applied to surfaces in order to convey what that surface is supposed to represent, such as a wall, a patch of dirt, player clothes, or weapons. This setting can affect performance if you have a low amount of VRAM, and if your game stutters a lot (meaning, freezing temporarily, not having a constantly bad framerate), you should probably consider lowering this setting. Visually, surfaces will start looking visibly more pixelated the lower the setting is.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Shader Detail</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting has a bearing on the way things are shaded, with regard to players and other dynamic objects. In Source games (the engine on which this game is made), shading quality can drastically change the look of some scenes, but does not offer much of a change in framerates.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Particle Effects</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting controls all the special effects that are generated when interacting with the world, things such as sparks, abilities, or any effect shown as feedback for hits. This setting could potentially affect framerates when using a character with attacks that would generate a lot of different effects at the same time, such as Delia or Lynn. This setting can make the combat look less satisfying, but context might demand that you disable it, since it can end up causing a lot of stress for your machine.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Lighting Effects</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting controls the quality of the lighting between a few basic presets. This can affect performance when faced with dynamic lights, such as those from lit braziers or campfires. Source calculates this dynamic lighting in a much more basic form when compared to games released today, so this setting does not usually have a great impact on performance.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Shadow Detail</span>:</div>
<div style="text-align: left;" class="mycode_align">This is one of the most important settings you will be able to tweak. Dynamic shadows are counted differently from dynamic lights, since the dynamic lights seldom actually cast dynamic shadows. This process is one of the more intensive that the game can run, and lowering it has the potential to greatly affect your performance, at a great potential loss in image quality, depending on the map. </div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Animation Effect</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting affects the quality of the character animation, both yours and the enemy's. This setting could change the way combat feels, and its impact on performance is hardly pronounced, so it's recommended it stays on its high setting.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Physics Effects</span>:</div>
<div style="text-align: left;" class="mycode_align">Source is known for its use of the Havok physics interactions, allowing you to move objects in the level, throw them around and even break them into several tiny pieces. What is not so well known is the potential CPU strain these interactions can cause. If you know you are being CPU limited, unfortunately lowering this setting might be your first required step.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Display other Player's Effects</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting allows you to only render your own particle effects in combat, lowering the burden you are placing on your GPU when you go into a dungeon with more people. This setting can have a drastic impact on performance, which could end up drowning out any visual boost you might see from being able to observe the other player's effects.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Transparency Effect(Both for yourself and other players)</span>:</div>
<div style="text-align: left;" class="mycode_align">Rendering effects with transparency values(also known as alpha textures) is a more intensive task than simply rendering the effects, as there are a lot more variables to take into account. This setting is a slider, but I would encourage that if you find issues with effects, then try lowering this setting before going to any other ones.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Texture Streaming</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting implements a texture streaming system, allowing players that have less VRAM to use higher texture settings without necessarily compromising their performance. Despite its description as a good thing, this setting has always tried to apply the highest quality textures right after loading, resulting in very nasty stutters at the beginning of every dungeon, so I would recommend keeping it off.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Antialiasing Mode</span>:</div>
<div style="text-align: left;" class="mycode_align">This is the second biggest factor in what kind of performance you will get. Antialiasing is the concept in which the edges of objects are smoothed out, making the game look less pixelated even when the player moves close to the screen. This game uses Multi-Sampling Anti Aliasing(MSAA), which has options of 2x, 4x and 8x. It is advisable to have this setting enabled, as it makes the game look much clearer, but it is recommended to not go beyond 4x unless you have too much power to spare. It is a very expensive option when it comes to performance.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Texture Filtering Mode</span>:</div>
<div style="text-align: left;" class="mycode_align">Texture filtering applies when the camera is facing a texture in any other way than head-on(or, looking at it at a perfect 90 degree angle). When seen at a very oblique angle and at low settings, the texture will become less and less clear, until it ends up looking like a particularly colourful soup. It often has very little impact on performance, if  any, so my recommendation is to keep it at its maximum setting of 16x and go on your way.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Wait for vertical sync</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting controls Vertical Sync(or Vsync, as it is often called). This setting can affect your performance, since each frame will be delayed until it is complete and ready to be shown, and it's also one of the options that can have an impact on input lag(the time between you pressing a button and the result of it being shown on screen). Enabling this option will eliminate screen tearing, which happens when a half-finished frame is pushed out before it is ready, making the game potentially look choppy in motion. The tradeoff is clear, so this setting is often down to the player's personal preference.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Multicore Settings</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting allows for the game to use more than one core from your processor in order to work. Disabling this will only serve to make you CPU limited in most instances, and should always be kept on, as any processor made in the past decade will have more than a single core.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Motion Blur Detail</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting affects camera motion blur, an effect that happens when moving the in-game view, in order to convey the sensation of speed or a smoother framerate. It can have a small framerate impact, but enabling or disabling it is largely a matter of personal preference.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Vignette Effect</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting allows you to have the edges of the screen slightly darkened, allowing for a less harsh transition between the game and the edge of the screen. It has virtually no impact on performance, so using this setting is also a matter of personal preference.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Hardware DirectX level</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting allows the player to change between a DirectX9(also DX9, or D3D9) rendering API or a DirectX8 one. This setting is given for the sake of compatibility, as some older machines would run much better on the older API version, while all new machines would be best suited by the newest version available.</div>
<br />
<hr class="mycode_hr" />
<br />
I hope this guide has helped people better understand what each of the video settings does to at least a basic level, and you can use this knowedge to map out your best settings for your expected image quality and performance level.<br />
<br />
Remember, there are no stupid questions, so if there is any concern you have about a setting, all you need to do is ask about it in the chat, and if someone is available they will gladly explain it to you, to the best of their ability.]]></description>
			<content:encoded><![CDATA[<hr class="mycode_hr" />
The settings menu can be really complicated, so let's not keep it that way.<br />
<br />
One of the first things people do when starting a game is go to the settings, and clicking the "Video" or "Graphics" tab, in order to see what options they have, often turning out completely perplexed by their names.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The main page</span></span><br />
<br />
<div style="text-align: left;" class="mycode_align">To put it simply, this is the settings menu you are met with the moment you go to the "Video" option: </div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/nGBt9sB.png" width="729" height="550" alt="[Image: nGBt9sB.png]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">I will go through every setting/mention in this screen, from top to bottom:</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Frame/Sec(FPS)</span>:</div>
<div style="text-align: left;" class="mycode_align">This is not a setting, this is a basic statistic, showing you the game's current performance, measured in frames per second. This is the main thing that will be affected by changing settings, so pay close attention to it.</div>
<br />
<div style="text-align: left;" class="mycode_align">We should make one thing clear before anything else: the description it provides is only right up until its second line, after that it is <span style="font-style: italic;" class="mycode_i">completely</span> wrong. Having a higher framerate will <span style="font-style: italic;" class="mycode_i">not</span> result in better graphics, it will only make the graphics that are already shown have a smoother motion. You should also not aim for a number around the green bar, but do your best to get as close to the limit as possible, maybe even comfortably above it. Framerate is not always consistent, and when fiddling with settings you are definitely not in the most demanding position the game will potentially present to you. In such cases, if the graph is not all the way filled up, it is advisable to make sure it does so.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Resolution Setting</span>:</div>
<div style="text-align: left;" class="mycode_align">This is your way of changing the game's resolution, which is one of the biggest factors in what kind of performance you will get out of it.</div>
<br />
<div style="text-align: left;" class="mycode_align">Full Screen Res. is the default option that is selected for you at the start. This option provides what most games would label a "Borderless Windowed" mode to the game, allowing you to use Alt+Tab in order to switch to other applications without the need to minimize and maximize the game, while also not having the distracting borders one would expect from a game running in an application frame, with a minimize and close button.</div>
<br />
<div style="text-align: left;" class="mycode_align">Custom allows you to switch between Aspect Ratios, use any supported resolution numbers and use them in either a Windowed or Full Screen mode. If your monitor's resolution is not included in these, you might not have selected the right Aspect Ratio.</div>
<br />
<div style="text-align: left;" class="mycode_align">One thing to keep in mind is that Full Screen is a veritable gamble in this game, having the potential of locking it up for long periods of time, with hardly any recourse to get it working again. Please exercise caution when using it, and make sure you've got the afternoon free in case something tragic happens.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Graphics Settings</span>:</div>
<div style="text-align: left;" class="mycode_align">This is the meat and potatoes of the settings menu, home to the most complex changes you could make to the game's visual presentation.</div>
<br />
<div style="text-align: left;" class="mycode_align">If you do not want to bother tweaking small things to cater to your wishes, you can always use the Simple Settings option, which offers you a slider that you can drag in order to adjust settings to a roughly equal degree between a few created presets. Just switch between a few of them and see your framerate results.</div>
<br />
<div style="text-align: left;" class="mycode_align">Picking Custom will allow you to access the Advanced settings menu, allowing for fine tweaking of each available setting to your heart's content.</div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Advanced Settings</span></span><br />
<br />
This guide will only go through the basics of each setting, explaining what it is and what kind of impact you should expect. This is what the Advanced settings page will look like upon entering it (actual setting values may differ):<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/efNQDLh.png" width="729" height="550" alt="[Image: efNQDLh.png]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">Just like before, I will go through each setting from top to bottom, and left to right:</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Model Detail</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting controls the quality of the models used in-game. This means any 3D element, such as the player character, monsters, or sometimes the maps themselves and props within them. This setting has generally low impact on performance, and with its usual camera distance, will not be very noticeable.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Texture Detail</span>:</div>
<div style="text-align: left;" class="mycode_align">Textures are the images applied to surfaces in order to convey what that surface is supposed to represent, such as a wall, a patch of dirt, player clothes, or weapons. This setting can affect performance if you have a low amount of VRAM, and if your game stutters a lot (meaning, freezing temporarily, not having a constantly bad framerate), you should probably consider lowering this setting. Visually, surfaces will start looking visibly more pixelated the lower the setting is.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Shader Detail</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting has a bearing on the way things are shaded, with regard to players and other dynamic objects. In Source games (the engine on which this game is made), shading quality can drastically change the look of some scenes, but does not offer much of a change in framerates.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Particle Effects</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting controls all the special effects that are generated when interacting with the world, things such as sparks, abilities, or any effect shown as feedback for hits. This setting could potentially affect framerates when using a character with attacks that would generate a lot of different effects at the same time, such as Delia or Lynn. This setting can make the combat look less satisfying, but context might demand that you disable it, since it can end up causing a lot of stress for your machine.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Lighting Effects</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting controls the quality of the lighting between a few basic presets. This can affect performance when faced with dynamic lights, such as those from lit braziers or campfires. Source calculates this dynamic lighting in a much more basic form when compared to games released today, so this setting does not usually have a great impact on performance.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Shadow Detail</span>:</div>
<div style="text-align: left;" class="mycode_align">This is one of the most important settings you will be able to tweak. Dynamic shadows are counted differently from dynamic lights, since the dynamic lights seldom actually cast dynamic shadows. This process is one of the more intensive that the game can run, and lowering it has the potential to greatly affect your performance, at a great potential loss in image quality, depending on the map. </div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Animation Effect</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting affects the quality of the character animation, both yours and the enemy's. This setting could change the way combat feels, and its impact on performance is hardly pronounced, so it's recommended it stays on its high setting.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Physics Effects</span>:</div>
<div style="text-align: left;" class="mycode_align">Source is known for its use of the Havok physics interactions, allowing you to move objects in the level, throw them around and even break them into several tiny pieces. What is not so well known is the potential CPU strain these interactions can cause. If you know you are being CPU limited, unfortunately lowering this setting might be your first required step.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Display other Player's Effects</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting allows you to only render your own particle effects in combat, lowering the burden you are placing on your GPU when you go into a dungeon with more people. This setting can have a drastic impact on performance, which could end up drowning out any visual boost you might see from being able to observe the other player's effects.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Transparency Effect(Both for yourself and other players)</span>:</div>
<div style="text-align: left;" class="mycode_align">Rendering effects with transparency values(also known as alpha textures) is a more intensive task than simply rendering the effects, as there are a lot more variables to take into account. This setting is a slider, but I would encourage that if you find issues with effects, then try lowering this setting before going to any other ones.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Texture Streaming</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting implements a texture streaming system, allowing players that have less VRAM to use higher texture settings without necessarily compromising their performance. Despite its description as a good thing, this setting has always tried to apply the highest quality textures right after loading, resulting in very nasty stutters at the beginning of every dungeon, so I would recommend keeping it off.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Antialiasing Mode</span>:</div>
<div style="text-align: left;" class="mycode_align">This is the second biggest factor in what kind of performance you will get. Antialiasing is the concept in which the edges of objects are smoothed out, making the game look less pixelated even when the player moves close to the screen. This game uses Multi-Sampling Anti Aliasing(MSAA), which has options of 2x, 4x and 8x. It is advisable to have this setting enabled, as it makes the game look much clearer, but it is recommended to not go beyond 4x unless you have too much power to spare. It is a very expensive option when it comes to performance.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Texture Filtering Mode</span>:</div>
<div style="text-align: left;" class="mycode_align">Texture filtering applies when the camera is facing a texture in any other way than head-on(or, looking at it at a perfect 90 degree angle). When seen at a very oblique angle and at low settings, the texture will become less and less clear, until it ends up looking like a particularly colourful soup. It often has very little impact on performance, if  any, so my recommendation is to keep it at its maximum setting of 16x and go on your way.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Wait for vertical sync</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting controls Vertical Sync(or Vsync, as it is often called). This setting can affect your performance, since each frame will be delayed until it is complete and ready to be shown, and it's also one of the options that can have an impact on input lag(the time between you pressing a button and the result of it being shown on screen). Enabling this option will eliminate screen tearing, which happens when a half-finished frame is pushed out before it is ready, making the game potentially look choppy in motion. The tradeoff is clear, so this setting is often down to the player's personal preference.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Multicore Settings</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting allows for the game to use more than one core from your processor in order to work. Disabling this will only serve to make you CPU limited in most instances, and should always be kept on, as any processor made in the past decade will have more than a single core.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Motion Blur Detail</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting affects camera motion blur, an effect that happens when moving the in-game view, in order to convey the sensation of speed or a smoother framerate. It can have a small framerate impact, but enabling or disabling it is largely a matter of personal preference.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Vignette Effect</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting allows you to have the edges of the screen slightly darkened, allowing for a less harsh transition between the game and the edge of the screen. It has virtually no impact on performance, so using this setting is also a matter of personal preference.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Hardware DirectX level</span>:</div>
<div style="text-align: left;" class="mycode_align">This setting allows the player to change between a DirectX9(also DX9, or D3D9) rendering API or a DirectX8 one. This setting is given for the sake of compatibility, as some older machines would run much better on the older API version, while all new machines would be best suited by the newest version available.</div>
<br />
<hr class="mycode_hr" />
<br />
I hope this guide has helped people better understand what each of the video settings does to at least a basic level, and you can use this knowedge to map out your best settings for your expected image quality and performance level.<br />
<br />
Remember, there are no stupid questions, so if there is any concern you have about a setting, all you need to do is ask about it in the chat, and if someone is available they will gladly explain it to you, to the best of their ability.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Complete Enhancement Guide]]></title>
			<link>https://forum.windictus.net/thread-1387.html</link>
			<pubDate>Fri, 24 Jun 2022 16:42:23 +0000</pubDate>
			<views>3810</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1387.html</guid>
			<description><![CDATA[<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Complete Enhancement Guide</span></span></span></span></span></span></div>
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">This guide has been made to show you the best way to upgrade your </span></span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Whitney,;" class="mycode_font">Lvl.90</span></span><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"> gear from +0 to +20.</span></span></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">As a preface to this, you should be aware that enhancing <span style="font-weight: bold;" class="mycode_b">your armors will also raise your damage stats</span>, thus it is best to enhance them along with your weapon to maximize material efficiency. If you want to understand what makes this important, I would recommend that you watch this video (<a href="https://www.youtube.com/watch?v=2MBgK_IjtJY" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=2MBgK_IjtJY</a>) especially the chapter about Additional Damage.</span></span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">Here's a suggestion for the order in which you should try to enhance your gear: <span style="font-weight: bold;" class="mycode_b">Weapon +10 &gt; Armors +10 &gt; Weapon +15 &gt; Armors +15 &gt; Weapon +18 &gt; Armors +18 &gt; Weapon +20 &gt; Armors +20</span>. </span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size">Now let's go back to the guide. <span style="font-family: Whitney,;" class="mycode_font">For each section I will tell you which stones and runes you should use.</span></span></div>
<br />
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +0 to +3</span> (Stones used : Paradise)</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #dcddde;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font">The first 3 upgrades have a 100% success rate, so just gather the stones and upgrade to +3 as soon as possible.</span></span></span></span></span></span></div>
<div style="text-align: left;" class="mycode_align"><img src="https://i.imgur.com/l8995gr.png" alt="[Image: l8995gr.png]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +3 to +10</span> (Stones used : Paradise)</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">At this point you should start using Enhancement Runes.</span></span></span></span></div>
<div style="text-align: left;" class="mycode_align"><img src="https://i.imgur.com/Lf78izd.png" alt="[Image: Lf78izd.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size">Just place your rune then click and repeat until +10.</span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +10 to +12</span> (Stones used : Goibs)</span></span><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">At this point you should start using Goibhniu's Enhancement Stones and Protection runes.</span></span></span></span><br />
<img src="https://i.imgur.com/6Lf5ZC1.png" alt="[Image: 6Lf5ZC1.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><img src="https://i.imgur.com/irryqYj.png" alt="[Image: irryqYj.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><img src="https://i.imgur.com/7KQJI42.png" alt="[Image: 7KQJI42.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">Your goal is to enhance your item to +12 </span></span><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Whitney,;" class="mycode_font">without</span></span><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"> using Premium enhancement runes for now. That will make you save a lot of AP or other ressources that can be used to purchase this rune. Instead of these runes, just use the protection runes, and, if you're lucky, it will not take a lot of tries to enhance it to +12.</span></span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">If the enhancement fails when going for +11, go back to the "From +3 to +10" section.</span></span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">If the enhancement fails when going for +12, the item will go back to +10, so just try again until you reach +12.</span></span></span></span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +12 to +13</span> (Stones used : Goibs)</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">At this point you should start using Premium enhancement runes until +13.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><img src="https://i.imgur.com/H9c8BSy.png" alt="[Image: H9c8BSy.png]" class="mycode_img" /></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">You can purchase this rune for 9.000 AP, 80 Golden Time Stamp, 5 Daily tickets, 13 UO tickets or 100 Swaying Fire.</span></span></span></span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +13 to +15</span> (Stones used : Goibs)</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">At this point you should start using Special enhancement runes until +15.</span></span></div>
<div style="text-align: left;" class="mycode_align"><img src="https://i.imgur.com/zqR0Ajf.png" alt="[Image: zqR0Ajf.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">You can purchase this rune for 40 Seals of Bravery, 30 BPQ tokens or 16 UO tickets.</span></span></span></span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +15 to +18</span> (Stones used : Goibs)</span></span><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">At this point you should start using Epic enhancement runes until +18.</span></span></span></span><br />
<img src="https://i.imgur.com/hV6LEtf.png" alt="[Image: hV6LEtf.png]" class="mycode_img" /><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">This rune also has an unstable version that will be consumed even if you succeed.</span></span></span></span></span><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">You can find it in S3 raids and Niflheim Raids in Hard and Hero difficulties.</span></span></span></span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +18 to +20</span> (Stones used : Goibs)</span></span><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">At this point you should start using Prime enhancement runes until +20.</span></span></span></span><br />
<img src="https://i.imgur.com/txMoFSR.png" alt="[Image: txMoFSR.png]" class="mycode_img" /><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">This rune also has an unstable version that will be consumed even if you succeed.</span></span><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">You can find it in S3 raids and Niflheim Raids in Hard and Hero difficulties</span>.</span></span></span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Complete Enhancement Guide</span></span></span></span></span></span></div>
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">This guide has been made to show you the best way to upgrade your </span></span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Whitney,;" class="mycode_font">Lvl.90</span></span><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"> gear from +0 to +20.</span></span></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">As a preface to this, you should be aware that enhancing <span style="font-weight: bold;" class="mycode_b">your armors will also raise your damage stats</span>, thus it is best to enhance them along with your weapon to maximize material efficiency. If you want to understand what makes this important, I would recommend that you watch this video (<a href="https://www.youtube.com/watch?v=2MBgK_IjtJY" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=2MBgK_IjtJY</a>) especially the chapter about Additional Damage.</span></span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">Here's a suggestion for the order in which you should try to enhance your gear: <span style="font-weight: bold;" class="mycode_b">Weapon +10 &gt; Armors +10 &gt; Weapon +15 &gt; Armors +15 &gt; Weapon +18 &gt; Armors +18 &gt; Weapon +20 &gt; Armors +20</span>. </span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size">Now let's go back to the guide. <span style="font-family: Whitney,;" class="mycode_font">For each section I will tell you which stones and runes you should use.</span></span></div>
<br />
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +0 to +3</span> (Stones used : Paradise)</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #dcddde;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font">The first 3 upgrades have a 100% success rate, so just gather the stones and upgrade to +3 as soon as possible.</span></span></span></span></span></span></div>
<div style="text-align: left;" class="mycode_align"><img src="https://i.imgur.com/l8995gr.png" alt="[Image: l8995gr.png]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +3 to +10</span> (Stones used : Paradise)</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">At this point you should start using Enhancement Runes.</span></span></span></span></div>
<div style="text-align: left;" class="mycode_align"><img src="https://i.imgur.com/Lf78izd.png" alt="[Image: Lf78izd.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size">Just place your rune then click and repeat until +10.</span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +10 to +12</span> (Stones used : Goibs)</span></span><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">At this point you should start using Goibhniu's Enhancement Stones and Protection runes.</span></span></span></span><br />
<img src="https://i.imgur.com/6Lf5ZC1.png" alt="[Image: 6Lf5ZC1.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><img src="https://i.imgur.com/irryqYj.png" alt="[Image: irryqYj.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><img src="https://i.imgur.com/7KQJI42.png" alt="[Image: 7KQJI42.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">Your goal is to enhance your item to +12 </span></span><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Whitney,;" class="mycode_font">without</span></span><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"> using Premium enhancement runes for now. That will make you save a lot of AP or other ressources that can be used to purchase this rune. Instead of these runes, just use the protection runes, and, if you're lucky, it will not take a lot of tries to enhance it to +12.</span></span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">If the enhancement fails when going for +11, go back to the "From +3 to +10" section.</span></span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">If the enhancement fails when going for +12, the item will go back to +10, so just try again until you reach +12.</span></span></span></span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +12 to +13</span> (Stones used : Goibs)</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">At this point you should start using Premium enhancement runes until +13.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><img src="https://i.imgur.com/H9c8BSy.png" alt="[Image: H9c8BSy.png]" class="mycode_img" /></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">You can purchase this rune for 9.000 AP, 80 Golden Time Stamp, 5 Daily tickets, 13 UO tickets or 100 Swaying Fire.</span></span></span></span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +13 to +15</span> (Stones used : Goibs)</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">At this point you should start using Special enhancement runes until +15.</span></span></div>
<div style="text-align: left;" class="mycode_align"><img src="https://i.imgur.com/zqR0Ajf.png" alt="[Image: zqR0Ajf.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">You can purchase this rune for 40 Seals of Bravery, 30 BPQ tokens or 16 UO tickets.</span></span></span></span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +15 to +18</span> (Stones used : Goibs)</span></span><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">At this point you should start using Epic enhancement runes until +18.</span></span></span></span><br />
<img src="https://i.imgur.com/hV6LEtf.png" alt="[Image: hV6LEtf.png]" class="mycode_img" /><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">This rune also has an unstable version that will be consumed even if you succeed.</span></span></span></span></span><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">You can find it in S3 raids and Niflheim Raids in Hard and Hero difficulties.</span></span></span></span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">From +18 to +20</span> (Stones used : Goibs)</span></span><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color">At this point you should start using Prime enhancement runes until +20.</span></span></span></span><br />
<img src="https://i.imgur.com/txMoFSR.png" alt="[Image: txMoFSR.png]" class="mycode_img" /><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">This rune also has an unstable version that will be consumed even if you succeed.</span></span><br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">You can find it in S3 raids and Niflheim Raids in Hard and Hero difficulties</span>.</span></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A New Mercenary's Guide to Windictus [Updated: Jan. 2024]]]></title>
			<link>https://forum.windictus.net/thread-1325.html</link>
			<pubDate>Sat, 08 Jan 2022 03:23:09 +0000</pubDate>
			<views>21011</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1325.html</guid>
			<description><![CDATA[Greetings new mercenary!<br />
In this guide I'll be covering some of our server's custom features to help you get your journey started.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Golden Time</span></span></div>
<br />
Every hour that you're online, you'll receive free gifts from the Golden Time event.<br />
Golden Time also gives a stamp that can be exchanged for other goods (more on this later).<br />
New mercenaries receive bonus stamps for the first 20 days to help kickstart their journey, so it's extra important to stay online as much as possible.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">It is recommended to sit at the Campfire or Hot Springs in Colhen whenever you go AFK to maximize Golden Time rewards.</span><br />
(Sitting at the campfire or Hot Springs is specifically recommended because some players disconnect when going AFK, but sitting at those specific locations will prevent that from happening.)<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Welcome to Colhen</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size">First things first, Windictus uses a custom Colhen map which has the following features:</span></div>
<div style="text-align: left;" class="mycode_align"><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size">All buildings in Colhen can be entered by your character. If you're looking for a particular NPC, walk around the interior of the building — different NPC dialogues will open up at fixed locations inside the building.</span><br />
</li>
</ul>
For example, here's the inside of Clodagh's General Store:<br />
<img src="https://cdn.discordapp.com/attachments/484176507238088704/929133000308969582/unknown.png" alt="[Image: unknown.png]" class="mycode_img" /><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size">There are various circles on the ground around Colhen. Entering a circle toggles on an effect specific to that circle. To toggle off a circle's effect, you just have to step back inside the same circle again. Feel free to explore them around town!</span><br />
</li>
</ul>
The circles look something like this:<br />
<img src="https://i.imgur.com/0RmAEm6.jpeg" alt="[Image: 0RmAEm6.jpeg]" class="mycode_img" /><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size">Several circles perform fashion transformations on your character; those transformations are <span style="font-weight: bold;" class="mycode_b">temporary</span> and can be undone by boarding a boat.</span><br />
</li>
</ul>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">New Characters</span></span></div>
</div>
<br />
<div style="text-align: left;" class="mycode_align">New characters start with a number of free gifts in their NX inventory:</div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/EuoW0a7.png" alt="[Image: EuoW0a7.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">The most important item here is the Expedition Bundle.</div>
<div style="text-align: left;" class="mycode_align">Each Expedition Bundle will continue to give you a higher level Expedition Bundle for you to open in the future.</div>
<div style="text-align: left;" class="mycode_align">Make sure to open these whenever you can.</div>
<br />
<div style="text-align: left;" class="mycode_align">Gifts include new equipment, Enchant Scrolls, Runes, AP capsules, materials, and utility items.</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">It is recommended to join a guild ASAP; </span>you'll immediately receive a large amount of free AP and other benefits from it (repair discounts, bonus EXP, etc.)</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Leveling</span></span></div>
<br />
In Windictus when you make a new character, you'll have two options for leveling:<br />
<ol type="1" class="mycode_list"><li>You can use the [Character Jumping Potion] in your NX Cash Inventory and skip to Lv. 75 immediately. <span style="font-weight: bold;" class="mycode_b">You can then start Season 2 immediately by finishing Brynn's [Pact] storyline and then talking to Shayla.</span><br />
</li>
<li> Experience the full main story questline and level normally starting at Lv. 1<br />
</li>
</ol>
<span style="font-weight: bold;" class="mycode_b">Remember to do Brynn &amp; Nyle's [Pact] storyline to unlock Path Transformation.</span><br />
<ul class="mycode_list"><li>If you are totally new to Vindictus, enjoy throwback moments, or haven't played in a long time, I suggest leveling normally to get a feel of the game. If you change your mind later, you can always use the potion at any time.<br />
</li>
<li>If you are a veteran mercenary that just wants to raid ASAP, the jump potion may be better for you.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do NOT use the potion if you are over Lv. 75</span>; using it above Lv. 75 will lower your level to Lv. 75<br />
</li>
<li>Make sure to activate VIP Service + Combat Bonus EXP Capsule, and use [EXP Blessing Stones] while leveling<br />
</li>
</ul>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Leveling Normally</span></div>
Follow the main storyline quests.<br />
Because of the server's boosted EXP rate, you'll quickly outlevel the quests, but that's okay.<br />
Keep following the main storyline quests until Lv. 60<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Leveling from Lv. 60+</span></div>
<div style="text-align: left;" class="mycode_align"><ul class="mycode_list"><li>Lv. 60-70: [Easy] From the Depths // [Hero] Two Moons (great source of Magic Powders) // [Hero] Colhen in Flames (Season of Macha oath) // [Easy] Serpent King Lakiora<br />
</li>
<li>Lv. 70-79: Ship Graveyard / Twilight Desert / Crescent Moon Island<br />
</li>
<li>Lv. 77-80: Rocheste by the Sea (Muir)<br />
</li>
<li>Lv. 80-90: Main Storyline Quests / Easy BPQ / Season 1 Raids on [Hard] difficulty (Titan, Thor, Ingkells, Ahglan, Glas, Shining Shakar, CBH, Lionotus, Colru, Siglint, Beokros, Elchy, Keaghan)<br />
</li>
<li>Lv. 90-100: BPQ, Season 3 &amp; Niflheim Raids<br />
</li>
</ul>
</div>]]></description>
			<content:encoded><![CDATA[Greetings new mercenary!<br />
In this guide I'll be covering some of our server's custom features to help you get your journey started.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Golden Time</span></span></div>
<br />
Every hour that you're online, you'll receive free gifts from the Golden Time event.<br />
Golden Time also gives a stamp that can be exchanged for other goods (more on this later).<br />
New mercenaries receive bonus stamps for the first 20 days to help kickstart their journey, so it's extra important to stay online as much as possible.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">It is recommended to sit at the Campfire or Hot Springs in Colhen whenever you go AFK to maximize Golden Time rewards.</span><br />
(Sitting at the campfire or Hot Springs is specifically recommended because some players disconnect when going AFK, but sitting at those specific locations will prevent that from happening.)<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Welcome to Colhen</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size">First things first, Windictus uses a custom Colhen map which has the following features:</span></div>
<div style="text-align: left;" class="mycode_align"><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size">All buildings in Colhen can be entered by your character. If you're looking for a particular NPC, walk around the interior of the building — different NPC dialogues will open up at fixed locations inside the building.</span><br />
</li>
</ul>
For example, here's the inside of Clodagh's General Store:<br />
<img src="https://cdn.discordapp.com/attachments/484176507238088704/929133000308969582/unknown.png" alt="[Image: unknown.png]" class="mycode_img" /><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size">There are various circles on the ground around Colhen. Entering a circle toggles on an effect specific to that circle. To toggle off a circle's effect, you just have to step back inside the same circle again. Feel free to explore them around town!</span><br />
</li>
</ul>
The circles look something like this:<br />
<img src="https://i.imgur.com/0RmAEm6.jpeg" alt="[Image: 0RmAEm6.jpeg]" class="mycode_img" /><ul class="mycode_list"><li><span style="font-size: small;" class="mycode_size">Several circles perform fashion transformations on your character; those transformations are <span style="font-weight: bold;" class="mycode_b">temporary</span> and can be undone by boarding a boat.</span><br />
</li>
</ul>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">New Characters</span></span></div>
</div>
<br />
<div style="text-align: left;" class="mycode_align">New characters start with a number of free gifts in their NX inventory:</div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/EuoW0a7.png" alt="[Image: EuoW0a7.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">The most important item here is the Expedition Bundle.</div>
<div style="text-align: left;" class="mycode_align">Each Expedition Bundle will continue to give you a higher level Expedition Bundle for you to open in the future.</div>
<div style="text-align: left;" class="mycode_align">Make sure to open these whenever you can.</div>
<br />
<div style="text-align: left;" class="mycode_align">Gifts include new equipment, Enchant Scrolls, Runes, AP capsules, materials, and utility items.</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">It is recommended to join a guild ASAP; </span>you'll immediately receive a large amount of free AP and other benefits from it (repair discounts, bonus EXP, etc.)</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Leveling</span></span></div>
<br />
In Windictus when you make a new character, you'll have two options for leveling:<br />
<ol type="1" class="mycode_list"><li>You can use the [Character Jumping Potion] in your NX Cash Inventory and skip to Lv. 75 immediately. <span style="font-weight: bold;" class="mycode_b">You can then start Season 2 immediately by finishing Brynn's [Pact] storyline and then talking to Shayla.</span><br />
</li>
<li> Experience the full main story questline and level normally starting at Lv. 1<br />
</li>
</ol>
<span style="font-weight: bold;" class="mycode_b">Remember to do Brynn &amp; Nyle's [Pact] storyline to unlock Path Transformation.</span><br />
<ul class="mycode_list"><li>If you are totally new to Vindictus, enjoy throwback moments, or haven't played in a long time, I suggest leveling normally to get a feel of the game. If you change your mind later, you can always use the potion at any time.<br />
</li>
<li>If you are a veteran mercenary that just wants to raid ASAP, the jump potion may be better for you.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Do NOT use the potion if you are over Lv. 75</span>; using it above Lv. 75 will lower your level to Lv. 75<br />
</li>
<li>Make sure to activate VIP Service + Combat Bonus EXP Capsule, and use [EXP Blessing Stones] while leveling<br />
</li>
</ul>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Leveling Normally</span></div>
Follow the main storyline quests.<br />
Because of the server's boosted EXP rate, you'll quickly outlevel the quests, but that's okay.<br />
Keep following the main storyline quests until Lv. 60<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Leveling from Lv. 60+</span></div>
<div style="text-align: left;" class="mycode_align"><ul class="mycode_list"><li>Lv. 60-70: [Easy] From the Depths // [Hero] Two Moons (great source of Magic Powders) // [Hero] Colhen in Flames (Season of Macha oath) // [Easy] Serpent King Lakiora<br />
</li>
<li>Lv. 70-79: Ship Graveyard / Twilight Desert / Crescent Moon Island<br />
</li>
<li>Lv. 77-80: Rocheste by the Sea (Muir)<br />
</li>
<li>Lv. 80-90: Main Storyline Quests / Easy BPQ / Season 1 Raids on [Hard] difficulty (Titan, Thor, Ingkells, Ahglan, Glas, Shining Shakar, CBH, Lionotus, Colru, Siglint, Beokros, Elchy, Keaghan)<br />
</li>
<li>Lv. 90-100: BPQ, Season 3 &amp; Niflheim Raids<br />
</li>
</ul>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Primer on Damage in Vindictus (by Shippuu)]]></title>
			<link>https://forum.windictus.net/thread-1299.html</link>
			<pubDate>Thu, 21 Oct 2021 07:41:31 +0000</pubDate>
			<views>8070</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1299.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Shippuu.</span></span></span></div>
<hr class="mycode_hr" />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #E3C765;" class="mycode_color">Player Stats Pt.1</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Before we get into more complex situations, let's first cover the stats themselves individually. Some of these will potentially be getting quite confusing later in, so let's start slow and work our way there gradually.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #988675;" class="mycode_color">ATT/M.ATT</span></span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">This is one stat with two names, really. When you look at your stat screen, if it shows ATT, you are a STR-type character; if it shows M.ATT, you are an INT-type character. There is no gameplay difference between the two types, but it is relevant for calculating them.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Despite what normal RPG intuition may tell you, just stacking on more Att/M.Att won't necessarily make you do more damage. In Vindictus, each battle you run has an Att Cap. When running battles, you are not able to use more Att/M.Att than the Att Cap allows. All Att/M.Att above this amount does nothing for you.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">STR-type chars gain a bonus chunk of Att from Str, calculated at a ratio of 2.7 Att per 1 Str. EX: If you have 3000 Str, you will gain 8,100 Att from it. This value rounds down to the nearest whole number.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">INT-type characters gain a bonus chunk of M.Att from Int, calculated at a ratio of 2 M.Att per 1 Int. EX: If you have 3000 Int, you will gain 6000 M.Att from it.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Att/M.Att is one of the most abundant stats, and can be obtained from a wide range of sources. Those are: almost all equipment, outfits (up to +500), weapon enhancement, accessory enhancement, power infusion, higher quality ratings, enchant scrolls, and buffs. Att chars start with 486 Att, and M.Att chars start with 700 M.Att.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #988675;" class="mycode_color">Balance</span></span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Balance dictates the variance in your attack damage. It is easy to make this stat sound more complicated than it is, so I will just immediately present an example: Character A has 80 Balance. Every attack Character A does will deal between 80% and 100% of the damage the game calculates it can do. At 85 Balance, this range becomes 85-100%. Your average damage, then, can be calculated as (100 + your Balance) / 2. EX: (100 + 80) / 2 = 90%.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">The Balance stat has a soft cap at 90. <span style="font-weight: bold;" class="mycode_b">After 90 Balance, it becomes a 3:1 ratio to increase critical damage* (Windictus exclusive). </span></span></span></span><br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">EX: If you have 98 Balance, it would show as 90 and give you 2 Crit Damage. The leftover 2 Balance is wasted. At 90 Balance, your attacks will deal an average of 95% of normal damage.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Balance is primarily decided by your weapon, but can also be found on enchant scrolls, some accessories, and from power infusing equipment. Passive Balance is present regardless of which gear you are or aren't wearing.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #988675;" class="mycode_color">Critical</span></span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Critical hits are attacks that deal higher damage based on your Critical Damage stat (explained in the next section). Only some of your attacks will be critical hits. The chance of an individual hit being a critical hit is determined by your critical hit rate. You can find this rate by taking your Critical value and subtracting the target's Critical Resistance from it. The maximum critical hit rate you can have is 50% except for Lann, as he has a skill that increases it to up to 65%. The minimum critical hit rate you can have is 3%, in any circumstance.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Your weapon provides the majority of your Critical stat, but you can also gather it from a variety of other sources such as: some accessories, power infusion, enchant scrolls, and a bonus chunk based on your WIL. Every 133 WIL gives 1 Critical up until this bonus caps and ends at 2000 WIL, to a max of 15 Critical. Aside from gear and WIL, every character starts with 3 Critical, which can be increased further through the Critical Hit skill</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #988675;" class="mycode_color">Critical Damage</span></span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Critical Damage is a multiplier for how much damage your critical hits will do. This one is pretty straightforward.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">The majority of Critical Damage comes from your Critical Hits skill. At Rank 3, it grants +65% Critical Damage. The remaining portion comes from STR or INT, depending on your character's stat type, up to 2000. Whichever it is, you can calculate it as 0.3 * ([Stat] / 2000). As this caps at 2000, the highest bonus you can get from it is 0.3 (+30%). This caps Critical Damage at 195% except for Sword Lann, whom has a skill that adds a further +30% and raises the max to 225%.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #E3C765;" class="mycode_color"><span style="color: #988675;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Additional Damage</span></span></span></span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Additional Damage is the most challenging of the stats to explain. A later post has the full details on its workings, but I will provide as simple an explanation as I can think up here. If you are interested in the fine details, check out the deep dive post below.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Additional Damage is </span></span></span><span style="font-style: italic;" class="mycode_i"><span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">not</span></span></span></span><span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"> a flat damage increase to your attacks, or anything like that. It is an extra source of Att/M.Att that is not subject to the Att Cap, but it is not a 1:1 ratio. There is quite a bit of number work involved in determining the exact ratio, but there is a convenient reference point to use. When you are Att capped for a battle, this ratio is 1:6.25. What this means is that if you have 4000 Additional Damage, you are not getting +4000 Att/M.Att, you are getting +25000 Att/M.Att. Shockingly big, isn't it? If you are not Att capped, this ratio will slowly decay to 1:1.875 at minimum, when your Att is barely better than the enemies Def.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Additional Damage almost exclusively comes from enhancing weapons and armor. The Superior Campfire buff and Goddess Guidance buff are both able to temporarily increase Additional Damage.</span></span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Shippuu.</span></span></span></div>
<hr class="mycode_hr" />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #E3C765;" class="mycode_color">Player Stats Pt.1</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Before we get into more complex situations, let's first cover the stats themselves individually. Some of these will potentially be getting quite confusing later in, so let's start slow and work our way there gradually.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #988675;" class="mycode_color">ATT/M.ATT</span></span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">This is one stat with two names, really. When you look at your stat screen, if it shows ATT, you are a STR-type character; if it shows M.ATT, you are an INT-type character. There is no gameplay difference between the two types, but it is relevant for calculating them.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Despite what normal RPG intuition may tell you, just stacking on more Att/M.Att won't necessarily make you do more damage. In Vindictus, each battle you run has an Att Cap. When running battles, you are not able to use more Att/M.Att than the Att Cap allows. All Att/M.Att above this amount does nothing for you.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">STR-type chars gain a bonus chunk of Att from Str, calculated at a ratio of 2.7 Att per 1 Str. EX: If you have 3000 Str, you will gain 8,100 Att from it. This value rounds down to the nearest whole number.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">INT-type characters gain a bonus chunk of M.Att from Int, calculated at a ratio of 2 M.Att per 1 Int. EX: If you have 3000 Int, you will gain 6000 M.Att from it.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Att/M.Att is one of the most abundant stats, and can be obtained from a wide range of sources. Those are: almost all equipment, outfits (up to +500), weapon enhancement, accessory enhancement, power infusion, higher quality ratings, enchant scrolls, and buffs. Att chars start with 486 Att, and M.Att chars start with 700 M.Att.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #988675;" class="mycode_color">Balance</span></span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Balance dictates the variance in your attack damage. It is easy to make this stat sound more complicated than it is, so I will just immediately present an example: Character A has 80 Balance. Every attack Character A does will deal between 80% and 100% of the damage the game calculates it can do. At 85 Balance, this range becomes 85-100%. Your average damage, then, can be calculated as (100 + your Balance) / 2. EX: (100 + 80) / 2 = 90%.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">The Balance stat has a soft cap at 90. <span style="font-weight: bold;" class="mycode_b">After 90 Balance, it becomes a 3:1 ratio to increase critical damage* (Windictus exclusive). </span></span></span></span><br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">EX: If you have 98 Balance, it would show as 90 and give you 2 Crit Damage. The leftover 2 Balance is wasted. At 90 Balance, your attacks will deal an average of 95% of normal damage.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Balance is primarily decided by your weapon, but can also be found on enchant scrolls, some accessories, and from power infusing equipment. Passive Balance is present regardless of which gear you are or aren't wearing.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #988675;" class="mycode_color">Critical</span></span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Critical hits are attacks that deal higher damage based on your Critical Damage stat (explained in the next section). Only some of your attacks will be critical hits. The chance of an individual hit being a critical hit is determined by your critical hit rate. You can find this rate by taking your Critical value and subtracting the target's Critical Resistance from it. The maximum critical hit rate you can have is 50% except for Lann, as he has a skill that increases it to up to 65%. The minimum critical hit rate you can have is 3%, in any circumstance.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Your weapon provides the majority of your Critical stat, but you can also gather it from a variety of other sources such as: some accessories, power infusion, enchant scrolls, and a bonus chunk based on your WIL. Every 133 WIL gives 1 Critical up until this bonus caps and ends at 2000 WIL, to a max of 15 Critical. Aside from gear and WIL, every character starts with 3 Critical, which can be increased further through the Critical Hit skill</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #988675;" class="mycode_color">Critical Damage</span></span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Critical Damage is a multiplier for how much damage your critical hits will do. This one is pretty straightforward.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">The majority of Critical Damage comes from your Critical Hits skill. At Rank 3, it grants +65% Critical Damage. The remaining portion comes from STR or INT, depending on your character's stat type, up to 2000. Whichever it is, you can calculate it as 0.3 * ([Stat] / 2000). As this caps at 2000, the highest bonus you can get from it is 0.3 (+30%). This caps Critical Damage at 195% except for Sword Lann, whom has a skill that adds a further +30% and raises the max to 225%.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"><span style="color: #E3C765;" class="mycode_color"><span style="color: #988675;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Additional Damage</span></span></span></span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Additional Damage is the most challenging of the stats to explain. A later post has the full details on its workings, but I will provide as simple an explanation as I can think up here. If you are interested in the fine details, check out the deep dive post below.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Additional Damage is </span></span></span><span style="font-style: italic;" class="mycode_i"><span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">not</span></span></span></span><span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font"> a flat damage increase to your attacks, or anything like that. It is an extra source of Att/M.Att that is not subject to the Att Cap, but it is not a 1:1 ratio. There is quite a bit of number work involved in determining the exact ratio, but there is a convenient reference point to use. When you are Att capped for a battle, this ratio is 1:6.25. What this means is that if you have 4000 Additional Damage, you are not getting +4000 Att/M.Att, you are getting +25000 Att/M.Att. Shockingly big, isn't it? If you are not Att capped, this ratio will slowly decay to 1:1.875 at minimum, when your Att is barely better than the enemies Def.</span></span></span><br />
<br />
<span style="color: #7b7b7b;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial, Verdana, Tahoma, sans-serif;" class="mycode_font">Additional Damage almost exclusively comes from enhancing weapons and armor. The Superior Campfire buff and Goddess Guidance buff are both able to temporarily increase Additional Damage.</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SlowDinosaur's Longsword Fiona Guide]]></title>
			<link>https://forum.windictus.net/thread-1282.html</link>
			<pubDate>Thu, 16 Sep 2021 07:11:37 +0000</pubDate>
			<views>2394</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1282.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to SlowDinosaur.</span></span></span></span></div>
<br />
<hr class="mycode_hr" />
<span style="font-size: x-large;" class="mycode_size">Foreword</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">Hi guys, so a certain forum post about me has sparked a lot of people asking me how I play Fiona. This led to me eventually writing a Fiona guide. Just thought I'd share it with you guys.</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">I'm usually pretty vague when I get asked the question, "how to play Longsword Fiona." </span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">This is because I don't think there is actually a "correct" way to play Longsword Fiona.</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">That said, a lot of people still want to know some of my strategies (for raids). So here we go.</span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">Artifact Choice</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font"><a href="https://vindictus.fandom.com/wiki/Greater_Mysterious_Cat_Statue" target="_blank" rel="noopener" class="mycode_url">Greater Mysterious Cat Statue</a> is mandatory for LS Fiona. It gives 250sp every 70 seconds and lets you start off every raid with a shield enhancement. This item/gear is the best armor piece in the game for LS Fiona. Get it ASAP if you don't have it.</span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">Damage Combos</span><ul class="mycode_list"><li><a href="https://vindictus.fandom.com/wiki/Counterattack" target="_blank" rel="noopener" class="mycode_url">Counterattack</a> into <a href="https://vindictus.fandom.com/wiki/Amaranth_Kick" target="_blank" rel="noopener" class="mycode_url">Amaranth Kick</a> combo is the highest dps move for Fiona. No other move should be prioritized over counterattack. This means Fionas should stay in front of bosses as much as possible in order to take as many hits as possible. Counterattack also gives Fionas her much needed sp.<br />
</li>
</ul>
<ul class="mycode_list"><li>There are many rotations that Fiona can do when the boss is not agroing her, but I only use 3 strategies depending on how much SP I have:<br />
<ul class="mycode_list"><li>Low SP (under 200): <a href="https://vindictus.fandom.com/wiki/SP:_Shield_Bash" target="_blank" rel="noopener" class="mycode_url">Shield Bash</a>+Amaranth combo -&gt; <a href="https://vindictus.fandom.com/wiki/Active:_Shield_Dash" target="_blank" rel="noopener" class="mycode_url">KickDash</a>+<a href="https://vindictus.fandom.com/wiki/Active:_Focal_Point" target="_blank" rel="noopener" class="mycode_url">Focal Points</a> -&gt; <a href="https://vindictus.fandom.com/wiki/Amaranth_Kick" target="_blank" rel="noopener" class="mycode_url">Amaranth Kick</a> -&gt; repeat. Shield Bash combo is Fiona's most sp efficient dps move. Fiona uses 55sp to activate it and gets 50sp back after the kick. KickDash focal points costs 75 sp to activate (full combo) but I would still use it at low sp because of the high dps. <a href="https://vindictus.fandom.com/wiki/Amaranth_Kick" target="_blank" rel="noopener" class="mycode_url">Amaranth Kick</a> gets Fiona +50sp but it is the lowest dps skill for Fiona. Only use it if you have to.<br />
</li>
<li>Medium SP (200-800): Shield Dash+focal points combo -&gt; Kick Dash Focals -&gt; Shield Bash combo -&gt; repeat. This is my bread and butter rotation for sandbagging bosses for Fiona. The full rotation is only uses about 150sp (you lose about 225sp but you can get 75 sp back). Every skill has 7 seconds of cooldown, so when I finish my third skill, my first skill becomes available again which means I can do this rotation indefinitely as long as I have the sp. It doesn't really matter what skill start with in this rotation but I usually do the dashes first because they do more damage.<br />
</li>
<li>High SP (over 800): same rotation as above (b) but mix in as many Active:Focal Points as possible. Active:Focal Points costs a whooping 175 sp to use which drains Fiona's sp bar really quickly. However, the Active Focals do more damage than the Dash Focals and it also gives a small extra hit if Fionas are facing and touching the boss. Also, the Active Focals have 5 seconds of cooldown instead of the usual 7 sec CDR of the other skills so this means you can use this skill after every 2 normal rotation skills. Watch your sp bar when you are doing this move, this move drains Fiona's sp very quickly. You don't want to lose all your entire sp bar doing this move because you would have to LLLLR when you run out of sp<br />
</li>
</ul>
</li>
</ul>
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">Other Skills</span><ul class="mycode_list"><li><a href="https://vindictus.fandom.com/wiki/Active:_Shield_Enhancement" target="_blank" rel="noopener" class="mycode_url">Active: Shield Enhancement</a>: Keep the buff active 100% of the time<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Slashing_High" target="_blank" rel="noopener" class="mycode_url">Slashing High</a>: I never use Slashing High (unless Soloing which means I have unlimited SP). Slashing High gives 20% aspd but this does not necessarily translate into dps because most of Fiona's dps comes from Counterattacks and Focal points. The High SP cost also puts Fiona's at risk of running out of SP. Running out of SP means low damage when sandbagging because Fiona's LLLLR is pretty bad.<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Active:_Shield_Charge" target="_blank" rel="noopener" class="mycode_url">Active: Shield Charge</a>: Same as Slashing High. However, this skill gives extra damage and a finch for the team which is nice. I would consider using this skill if I am at max SP. But this rarely ever happens due to focal point spam.<br />
<br />
</li>
<li>Active: Crushing Assault: This skill is good for the team but it has a really high SP cost of 1000. I would only use this still at I am at max SP and have cat statue at low cooldown. Being at low SP really hurts Fiona because if the boss is not agroing her, Fiona has to LLLLR.<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Active:_Taunt" target="_blank" rel="noopener" class="mycode_url">Active: Taunt</a>: I rarely taunt because most bosses' attack have a huge hitbox anyways (havan, jug) so there is no point. Other bosses might have many unblockable attacks which waste the taunt (regina, lugh, eochaid). Once again, Taunt uses sp and SP = dps for Fiona. I would only consider using Taunt if I'm at cap SP<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Shield_Deflection" target="_blank" rel="noopener" class="mycode_url">Shield Deflection</a>: Counterattack is the best move for Fiona so use that instead. Deflect is good as a "oh crap" move if the boss suddenly agros while Fiona is doing her skill rotations.<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Heavy_Stander" target="_blank" rel="noopener" class="mycode_url">Heavy Stander</a> and <a href="https://vindictus.fandom.com/wiki/Heavy_Stander_Counter" target="_blank" rel="noopener" class="mycode_url">Heavy Stander Counter</a>: <a href="https://vindictus.fandom.com/wiki/Counterattack" target="_blank" rel="noopener" class="mycode_url">Counterattack</a> is better, more damage and more sp gain.<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Petal_Toss" target="_blank" rel="noopener" class="mycode_url">Petal Toss</a>, <a href="https://vindictus.fandom.com/wiki/Blossom_Blow" target="_blank" rel="noopener" class="mycode_url">Blossom Blow</a>, <a href="https://vindictus.fandom.com/wiki/Ivy_Sweep" target="_blank" rel="noopener" class="mycode_url">Ivy Sweep</a>: These moves are for clearing mobs.<br />
</li>
</ul>
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">Skill Awakenings</span><ul class="mycode_list"><li>Efficent SP (70) : Shield Bash, Shield Enhancement, Slashing High<br />
<br />
</li>
<li>Cooldown (22sec) : Shield Charge (honestly SP is better for LS but CDR is super essential if you want to play hammer)<br />
<br />
</li>
<li>Damage (10%): Counterattack (most important), Focal Point, Amaranth Kick<br />
</li>
</ul>
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">Last Thoughts</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">LS Fiona is not a flashy class but one of her advantages is that even with no gear, she can be played the same as those dudes who upload to Youtube.</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">Fiona has a solo video of almost every boss on Youtube which is good for learning. </span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to SlowDinosaur.</span></span></span></span></div>
<br />
<hr class="mycode_hr" />
<span style="font-size: x-large;" class="mycode_size">Foreword</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">Hi guys, so a certain forum post about me has sparked a lot of people asking me how I play Fiona. This led to me eventually writing a Fiona guide. Just thought I'd share it with you guys.</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">I'm usually pretty vague when I get asked the question, "how to play Longsword Fiona." </span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">This is because I don't think there is actually a "correct" way to play Longsword Fiona.</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">That said, a lot of people still want to know some of my strategies (for raids). So here we go.</span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">Artifact Choice</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font"><a href="https://vindictus.fandom.com/wiki/Greater_Mysterious_Cat_Statue" target="_blank" rel="noopener" class="mycode_url">Greater Mysterious Cat Statue</a> is mandatory for LS Fiona. It gives 250sp every 70 seconds and lets you start off every raid with a shield enhancement. This item/gear is the best armor piece in the game for LS Fiona. Get it ASAP if you don't have it.</span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">Damage Combos</span><ul class="mycode_list"><li><a href="https://vindictus.fandom.com/wiki/Counterattack" target="_blank" rel="noopener" class="mycode_url">Counterattack</a> into <a href="https://vindictus.fandom.com/wiki/Amaranth_Kick" target="_blank" rel="noopener" class="mycode_url">Amaranth Kick</a> combo is the highest dps move for Fiona. No other move should be prioritized over counterattack. This means Fionas should stay in front of bosses as much as possible in order to take as many hits as possible. Counterattack also gives Fionas her much needed sp.<br />
</li>
</ul>
<ul class="mycode_list"><li>There are many rotations that Fiona can do when the boss is not agroing her, but I only use 3 strategies depending on how much SP I have:<br />
<ul class="mycode_list"><li>Low SP (under 200): <a href="https://vindictus.fandom.com/wiki/SP:_Shield_Bash" target="_blank" rel="noopener" class="mycode_url">Shield Bash</a>+Amaranth combo -&gt; <a href="https://vindictus.fandom.com/wiki/Active:_Shield_Dash" target="_blank" rel="noopener" class="mycode_url">KickDash</a>+<a href="https://vindictus.fandom.com/wiki/Active:_Focal_Point" target="_blank" rel="noopener" class="mycode_url">Focal Points</a> -&gt; <a href="https://vindictus.fandom.com/wiki/Amaranth_Kick" target="_blank" rel="noopener" class="mycode_url">Amaranth Kick</a> -&gt; repeat. Shield Bash combo is Fiona's most sp efficient dps move. Fiona uses 55sp to activate it and gets 50sp back after the kick. KickDash focal points costs 75 sp to activate (full combo) but I would still use it at low sp because of the high dps. <a href="https://vindictus.fandom.com/wiki/Amaranth_Kick" target="_blank" rel="noopener" class="mycode_url">Amaranth Kick</a> gets Fiona +50sp but it is the lowest dps skill for Fiona. Only use it if you have to.<br />
</li>
<li>Medium SP (200-800): Shield Dash+focal points combo -&gt; Kick Dash Focals -&gt; Shield Bash combo -&gt; repeat. This is my bread and butter rotation for sandbagging bosses for Fiona. The full rotation is only uses about 150sp (you lose about 225sp but you can get 75 sp back). Every skill has 7 seconds of cooldown, so when I finish my third skill, my first skill becomes available again which means I can do this rotation indefinitely as long as I have the sp. It doesn't really matter what skill start with in this rotation but I usually do the dashes first because they do more damage.<br />
</li>
<li>High SP (over 800): same rotation as above (b) but mix in as many Active:Focal Points as possible. Active:Focal Points costs a whooping 175 sp to use which drains Fiona's sp bar really quickly. However, the Active Focals do more damage than the Dash Focals and it also gives a small extra hit if Fionas are facing and touching the boss. Also, the Active Focals have 5 seconds of cooldown instead of the usual 7 sec CDR of the other skills so this means you can use this skill after every 2 normal rotation skills. Watch your sp bar when you are doing this move, this move drains Fiona's sp very quickly. You don't want to lose all your entire sp bar doing this move because you would have to LLLLR when you run out of sp<br />
</li>
</ul>
</li>
</ul>
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">Other Skills</span><ul class="mycode_list"><li><a href="https://vindictus.fandom.com/wiki/Active:_Shield_Enhancement" target="_blank" rel="noopener" class="mycode_url">Active: Shield Enhancement</a>: Keep the buff active 100% of the time<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Slashing_High" target="_blank" rel="noopener" class="mycode_url">Slashing High</a>: I never use Slashing High (unless Soloing which means I have unlimited SP). Slashing High gives 20% aspd but this does not necessarily translate into dps because most of Fiona's dps comes from Counterattacks and Focal points. The High SP cost also puts Fiona's at risk of running out of SP. Running out of SP means low damage when sandbagging because Fiona's LLLLR is pretty bad.<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Active:_Shield_Charge" target="_blank" rel="noopener" class="mycode_url">Active: Shield Charge</a>: Same as Slashing High. However, this skill gives extra damage and a finch for the team which is nice. I would consider using this skill if I am at max SP. But this rarely ever happens due to focal point spam.<br />
<br />
</li>
<li>Active: Crushing Assault: This skill is good for the team but it has a really high SP cost of 1000. I would only use this still at I am at max SP and have cat statue at low cooldown. Being at low SP really hurts Fiona because if the boss is not agroing her, Fiona has to LLLLR.<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Active:_Taunt" target="_blank" rel="noopener" class="mycode_url">Active: Taunt</a>: I rarely taunt because most bosses' attack have a huge hitbox anyways (havan, jug) so there is no point. Other bosses might have many unblockable attacks which waste the taunt (regina, lugh, eochaid). Once again, Taunt uses sp and SP = dps for Fiona. I would only consider using Taunt if I'm at cap SP<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Shield_Deflection" target="_blank" rel="noopener" class="mycode_url">Shield Deflection</a>: Counterattack is the best move for Fiona so use that instead. Deflect is good as a "oh crap" move if the boss suddenly agros while Fiona is doing her skill rotations.<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Heavy_Stander" target="_blank" rel="noopener" class="mycode_url">Heavy Stander</a> and <a href="https://vindictus.fandom.com/wiki/Heavy_Stander_Counter" target="_blank" rel="noopener" class="mycode_url">Heavy Stander Counter</a>: <a href="https://vindictus.fandom.com/wiki/Counterattack" target="_blank" rel="noopener" class="mycode_url">Counterattack</a> is better, more damage and more sp gain.<br />
<br />
</li>
<li><a href="https://vindictus.fandom.com/wiki/Petal_Toss" target="_blank" rel="noopener" class="mycode_url">Petal Toss</a>, <a href="https://vindictus.fandom.com/wiki/Blossom_Blow" target="_blank" rel="noopener" class="mycode_url">Blossom Blow</a>, <a href="https://vindictus.fandom.com/wiki/Ivy_Sweep" target="_blank" rel="noopener" class="mycode_url">Ivy Sweep</a>: These moves are for clearing mobs.<br />
</li>
</ul>
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">Skill Awakenings</span><ul class="mycode_list"><li>Efficent SP (70) : Shield Bash, Shield Enhancement, Slashing High<br />
<br />
</li>
<li>Cooldown (22sec) : Shield Charge (honestly SP is better for LS but CDR is super essential if you want to play hammer)<br />
<br />
</li>
<li>Damage (10%): Counterattack (most important), Focal Point, Amaranth Kick<br />
</li>
</ul>
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">Last Thoughts</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">LS Fiona is not a flashy class but one of her advantages is that even with no gear, she can be played the same as those dudes who upload to Youtube.</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: AlegreyaSans-Regular, sans-serif;" class="mycode_font">Fiona has a solo video of almost every boss on Youtube which is good for learning. </span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SirRFI's Basic Vella Rotations]]></title>
			<link>https://forum.windictus.net/thread-1281.html</link>
			<pubDate>Thu, 16 Sep 2021 07:07:45 +0000</pubDate>
			<views>3092</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1281.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to SirRFI.</span></span></span></div>
<hr class="mycode_hr" />
<br />
<span style="font-family: Titillium Web;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Swords Vella</span></span>:</span><ul class="mycode_list"><li><img src="https://i.imgur.com/B40LrZ3.png" alt="[Image: B40LrZ3.png]" class="mycode_img" /> is your primary source of damage. Connecting crosscuts is essential for effective damage.<br />
</li>
<li><img src="http://i.imgur.com/lPkM5cX.png" alt="[Image: lPkM5cX.png]" class="mycode_img" /><img src="http://i.imgur.com/EFItBn5.png" alt="[Image: EFItBn5.png]" class="mycode_img" /><img src="http://i.imgur.com/wYZC0p5.png" alt="[Image: wYZC0p5.png]" class="mycode_img" /> is your secondary source of damage. Use in big time gaps. It deals slightly more damage than the filler below repeated to take about the same time.<br />
</li>
<li><img src="http://i.imgur.com/KbgoECg.png" alt="[Image: KbgoECg.png]" class="mycode_img" /><img src="http://i.imgur.com/gEoSiv1.png" alt="[Image: gEoSiv1.png]" class="mycode_img" /><img src="http://i.imgur.com/YwjRSqg.png" alt="[Image: YwjRSqg.png]" class="mycode_img" /> is your filler damage, for small gaps. Omit <span style="font-weight: bold;" class="mycode_b">Tumult Blade</span> if running out of time. Can replace Storm Step with 2 normal attacks if the gap is little longer and You are already in range.<br />
</li>
<li>On bosses that have uncrosscutable attacks, use <img src="https://i.imgur.com/6PndpzT.png" alt="[Image: 6PndpzT.png]" class="mycode_img" /> as a counter-reaction (after the attack has begun and You recognized it) rather than pre-reaction (waiting for an attack to show up).<br />
</li>
<li>Learn which projectiles can be <img src="https://i.imgur.com/Vhx3yxj.png" alt="[Image: Vhx3yxj.png]" class="mycode_img" /> and try to reflect them, as it deals more damage than crosscut.<br />
</li>
<li>Knowing boss patterns, try using <img src="https://i.imgur.com/GelxFiT.png" alt="[Image: GelxFiT.png]" class="mycode_img" /> to increase your damage. Remember to <img src="https://i.imgur.com/jGPn58K.png" alt="[Image: jGPn58K.png]" class="mycode_img" /> before it expires to get SP back. Given my luck, people usually stun the boss out of sudden when I use that, despite they normally don't - annoying.<br />
</li>
<li>Use <img src="https://i.imgur.com/lynKG8z.png" alt="[Image: lynKG8z.png]" class="mycode_img" /> as safety option, or when You perfect cross but didn't deal damage to follow up.<br />
</li>
</ul>
<hr class="mycode_hr" />
<br />
<span style="font-family: Titillium Web;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Chains Vella</span></span>:</span><ul class="mycode_list"><li><img src="https://i.imgur.com/4r6FH9u.png" alt="[Image: 4r6FH9u.png]" class="mycode_img" /><img src="https://i.imgur.com/kB4L1WA.png" alt="[Image: kB4L1WA.png]" class="mycode_img" /> is your primary damage, with and without <img src="https://i.imgur.com/q6HgEUZ.png" alt="[Image: q6HgEUZ.png]" class="mycode_img" />.<br />
</li>
<li><img src="https://i.imgur.com/q6HgEUZ.png" alt="[Image: q6HgEUZ.png]" class="mycode_img" />+<img src="https://i.imgur.com/jGZmqKN.png" alt="[Image: jGZmqKN.png]" class="mycode_img" /> every 10 stack for optimum damage, unless the boss has special moves or phases that could interrupt it - in that case You need to know when You can use it as soon as possible and when to keep 20 stacks (which grant extra time) to use afterwards that pattern.<br />
</li>
<li>Remember using <img src="https://i.imgur.com/NUKFek7.png" alt="[Image: NUKFek7.png]" class="mycode_img" /> at the last second (when displayed 0 or 1) for extra damage and free stack. You should have your SP filled, so that's not a problem.<br />
</li>
<li>After <img src="https://i.imgur.com/q6HgEUZ.png" alt="[Image: q6HgEUZ.png]" class="mycode_img" /> expires, use your SP to refill the stacks quickly with <img src="https://i.imgur.com/oCUMyxK.png%5B/URL%5D." alt="[Image: URL].]" class="mycode_img" /><br />
</li>
<li>Generic transformation tip: using 20 stacks + <img src="https://i.imgur.com/jGZmqKN.png" alt="[Image: jGZmqKN.png]" class="mycode_img" /> with maxed transformation (duration-wise) will expire before first transformation ends, and by the time transformation ends You should be able to get another 10 stacks and use second transformation (which has it's own duration time rather than keep whatever was left from the last one). I use this tactic everyday at Eochaid (aka ebola).<br />
</li>
<li>Use <img src="https://i.imgur.com/0bPjPJy.png" alt="[Image: 0bPjPJy.png]" class="mycode_img" /> when stamina is very low, then <img src="https://i.imgur.com/QZRzml1.png" alt="[Image: QZRzml1.png]" class="mycode_img" /> (assuming <img src="https://i.imgur.com/q6HgEUZ.png" alt="[Image: q6HgEUZ.png]" class="mycode_img" /> was enabled). Reactivate <img src="https://i.imgur.com/q6HgEUZ.png" alt="[Image: q6HgEUZ.png]" class="mycode_img" /> by doing this again once stamina has regenerated.<br />
</li>
<li><img src="https://i.imgur.com/ig7L6KG.png" alt="[Image: ig7L6KG.png]" class="mycode_img" /> use it if there are multiple enemies and they surround You (mobs, big multi-part bosses like Kraken or Bark).<br />
</li>
<li>BO some low flinch-amount bosses (like Lugh) with <img src="https://i.imgur.com/wkKjJaA.png" alt="[Image: wkKjJaA.png]" class="mycode_img" /> for extra &#36;&#36;&#36;. Getting SP for that will take long enough to get 20 stacks.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to SirRFI.</span></span></span></div>
<hr class="mycode_hr" />
<br />
<span style="font-family: Titillium Web;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Swords Vella</span></span>:</span><ul class="mycode_list"><li><img src="https://i.imgur.com/B40LrZ3.png" alt="[Image: B40LrZ3.png]" class="mycode_img" /> is your primary source of damage. Connecting crosscuts is essential for effective damage.<br />
</li>
<li><img src="http://i.imgur.com/lPkM5cX.png" alt="[Image: lPkM5cX.png]" class="mycode_img" /><img src="http://i.imgur.com/EFItBn5.png" alt="[Image: EFItBn5.png]" class="mycode_img" /><img src="http://i.imgur.com/wYZC0p5.png" alt="[Image: wYZC0p5.png]" class="mycode_img" /> is your secondary source of damage. Use in big time gaps. It deals slightly more damage than the filler below repeated to take about the same time.<br />
</li>
<li><img src="http://i.imgur.com/KbgoECg.png" alt="[Image: KbgoECg.png]" class="mycode_img" /><img src="http://i.imgur.com/gEoSiv1.png" alt="[Image: gEoSiv1.png]" class="mycode_img" /><img src="http://i.imgur.com/YwjRSqg.png" alt="[Image: YwjRSqg.png]" class="mycode_img" /> is your filler damage, for small gaps. Omit <span style="font-weight: bold;" class="mycode_b">Tumult Blade</span> if running out of time. Can replace Storm Step with 2 normal attacks if the gap is little longer and You are already in range.<br />
</li>
<li>On bosses that have uncrosscutable attacks, use <img src="https://i.imgur.com/6PndpzT.png" alt="[Image: 6PndpzT.png]" class="mycode_img" /> as a counter-reaction (after the attack has begun and You recognized it) rather than pre-reaction (waiting for an attack to show up).<br />
</li>
<li>Learn which projectiles can be <img src="https://i.imgur.com/Vhx3yxj.png" alt="[Image: Vhx3yxj.png]" class="mycode_img" /> and try to reflect them, as it deals more damage than crosscut.<br />
</li>
<li>Knowing boss patterns, try using <img src="https://i.imgur.com/GelxFiT.png" alt="[Image: GelxFiT.png]" class="mycode_img" /> to increase your damage. Remember to <img src="https://i.imgur.com/jGPn58K.png" alt="[Image: jGPn58K.png]" class="mycode_img" /> before it expires to get SP back. Given my luck, people usually stun the boss out of sudden when I use that, despite they normally don't - annoying.<br />
</li>
<li>Use <img src="https://i.imgur.com/lynKG8z.png" alt="[Image: lynKG8z.png]" class="mycode_img" /> as safety option, or when You perfect cross but didn't deal damage to follow up.<br />
</li>
</ul>
<hr class="mycode_hr" />
<br />
<span style="font-family: Titillium Web;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Chains Vella</span></span>:</span><ul class="mycode_list"><li><img src="https://i.imgur.com/4r6FH9u.png" alt="[Image: 4r6FH9u.png]" class="mycode_img" /><img src="https://i.imgur.com/kB4L1WA.png" alt="[Image: kB4L1WA.png]" class="mycode_img" /> is your primary damage, with and without <img src="https://i.imgur.com/q6HgEUZ.png" alt="[Image: q6HgEUZ.png]" class="mycode_img" />.<br />
</li>
<li><img src="https://i.imgur.com/q6HgEUZ.png" alt="[Image: q6HgEUZ.png]" class="mycode_img" />+<img src="https://i.imgur.com/jGZmqKN.png" alt="[Image: jGZmqKN.png]" class="mycode_img" /> every 10 stack for optimum damage, unless the boss has special moves or phases that could interrupt it - in that case You need to know when You can use it as soon as possible and when to keep 20 stacks (which grant extra time) to use afterwards that pattern.<br />
</li>
<li>Remember using <img src="https://i.imgur.com/NUKFek7.png" alt="[Image: NUKFek7.png]" class="mycode_img" /> at the last second (when displayed 0 or 1) for extra damage and free stack. You should have your SP filled, so that's not a problem.<br />
</li>
<li>After <img src="https://i.imgur.com/q6HgEUZ.png" alt="[Image: q6HgEUZ.png]" class="mycode_img" /> expires, use your SP to refill the stacks quickly with <img src="https://i.imgur.com/oCUMyxK.png%5B/URL%5D." alt="[Image: URL].]" class="mycode_img" /><br />
</li>
<li>Generic transformation tip: using 20 stacks + <img src="https://i.imgur.com/jGZmqKN.png" alt="[Image: jGZmqKN.png]" class="mycode_img" /> with maxed transformation (duration-wise) will expire before first transformation ends, and by the time transformation ends You should be able to get another 10 stacks and use second transformation (which has it's own duration time rather than keep whatever was left from the last one). I use this tactic everyday at Eochaid (aka ebola).<br />
</li>
<li>Use <img src="https://i.imgur.com/0bPjPJy.png" alt="[Image: 0bPjPJy.png]" class="mycode_img" /> when stamina is very low, then <img src="https://i.imgur.com/QZRzml1.png" alt="[Image: QZRzml1.png]" class="mycode_img" /> (assuming <img src="https://i.imgur.com/q6HgEUZ.png" alt="[Image: q6HgEUZ.png]" class="mycode_img" /> was enabled). Reactivate <img src="https://i.imgur.com/q6HgEUZ.png" alt="[Image: q6HgEUZ.png]" class="mycode_img" /> by doing this again once stamina has regenerated.<br />
</li>
<li><img src="https://i.imgur.com/ig7L6KG.png" alt="[Image: ig7L6KG.png]" class="mycode_img" /> use it if there are multiple enemies and they surround You (mobs, big multi-part bosses like Kraken or Bark).<br />
</li>
<li>BO some low flinch-amount bosses (like Lugh) with <img src="https://i.imgur.com/wkKjJaA.png" alt="[Image: wkKjJaA.png]" class="mycode_img" /> for extra &#36;&#36;&#36;. Getting SP for that will take long enough to get 20 stacks.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kyrandis' Spellblade Arisha Guide]]></title>
			<link>https://forum.windictus.net/thread-1280.html</link>
			<pubDate>Thu, 16 Sep 2021 07:03:58 +0000</pubDate>
			<views>2276</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1280.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Kyrandis.</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/fWx45-OmT0g" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Kyrandis.</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/fWx45-OmT0g" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Sleeping Dragon: Erandunor's Guide to Bow Kai]]></title>
			<link>https://forum.windictus.net/thread-1279.html</link>
			<pubDate>Thu, 16 Sep 2021 06:45:42 +0000</pubDate>
			<views>5108</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1279.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Titillium Web;" class="mycode_font"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Erandunor.</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
</div>
<span style="font-family: Titillium Web;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Introduction:</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I have been thinking about writing a guide about Bow Kai for some time, but I never had the time to spare. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">For those who don't know me, I want to leave some words about myself. I started Vindictus in 2011 with Evie and moved to Kai due to his release. I had several breaks throughout my time in Vindictus but I pretty much know Kai since the start. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">His strengths and his weaknesses became well known for me. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">So I decided to share my experience to fellow Kais who are trying to learn this class. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">So lets get started</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Titillium Web;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Table of Contents:</span></span></span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">1. </span><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">Gameplay Basics</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">- Gameplay Focus</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">- Important Stats</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">2. </span><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">Skills Guide</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">2.1 Leveling Up/Investing AP</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">-Important Skills</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">-Useful Skills</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">-Skills you should leave at Rank F</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">2.2 Skill Awakening Guide</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">3. </span><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">General Gameplay Strategy</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">3.1. Keybinds</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">3.2. Moving faster and mode switching</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">3.3. Damage rotation vs bosses</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">3.4. Damage rotation vs normal enemies</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">4. </span><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">Gameplay Advice</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">4.1. Raids</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">4.2. Farm Runs</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">4.3. Artifacts</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Titillium Web;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">1. Gameplay Basics</span></span></span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Gameplay Focus:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Kai is built all around SP. To manage your SP correctly determines how much damage you deal. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">He has some great utility skills as well for break offs(BO) and crowd control, giving him the ability to focus on single target dps or cleaning multiple weaker enemies at the same time faster than most melee classes.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Important Stats:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Due to the fact that he is ranged, Kai has to dodge less attacks than other classes in general. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">This gives you as a player the ability to focus on offensive gear rather than stacking loads of Def. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">You should find an amount of Def that suits your gameplay. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Kai highly relies on crits since all his important attacks have the ability to crit. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">So for stacking stats of course Attack is the most important one. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Vindictus has an Attack cap though, so if you exceed a certain point of Attack your extra Attack becomes useless. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In S3 a healthy endgame attack is roughly around 32k but anything in between 30-23k is fine. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In S2 except Kraken Head the cap is at 21k while some raids + all Farm runs are capped at 18k.</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Once you reach a sufficient amount of Attack (32k in my opinion) to increase you damage output further you should focus on the side stats being critical(crit), balance(bal) and attack speed (spd). </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I have listed them in their order of importance. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Some of you reading this probably heard or do have the opinion that attack speed doesn't matter. </span><span style="font-family: Titillium Web;" class="mycode_font">I highly disagree here, but we will come to that later on.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">As stated earlier, Kai depends on his critical hits, so there is no excuse for a Kai to not have his crit capped or close to capped. Same as Attack, crit has a cap which is at the moment at 130 crit for S3 Raids. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I will not go in depth about what boss has how much crit cap, but you should aim for capping crit when you finished your desired gear. This comes right in second after capping Attack.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">The next important stat is bal. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Since Bows have a high base bal you should aim to keep your bal around 80. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In no case a bal under 70 is acceptable. Once you capped crit you can aim for capping bal(90 in any case), or even higher to get additional critical damage.</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">If you finally advanced with your gear as capping Attack, crit and bal and found an amount of Def thats suits you, you can focus on raising your attack speed. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">There are a few attacks that do not benefit from attackspeed but you can safely ignore those. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">But never sacrifice any attack, crit or bal for speed. For example do not use a fast enchant if you would not reach 90 or close to 90 bal.</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Titillium Web;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">2. Skills Guide</span></span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">2.1. Leveling up/Investing AP</span></span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Note: Point 2.1. is for beginners, if you are high level already and youre reading this guide continue at 2.2.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Important skills</span>:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">When you start this game and look the first time into your skill window, you will probably be overwhelmed where to start.</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">First, you need to increase you basic stats.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Strength Mastery to Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Until rank A this skill is fairly cheap compared to then gain you have from it. After Rank A it becomes very expensive so other skills get a better cost/gain ratio</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Critical Hit keep as high as possible</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I stated before why crit is important. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Even if the higher ranks seem rather expensive, it still have a fair cost/gain ratio. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">It increases your crit damage you deal as well. (crit damage is capped at 195% which is reached with 2000str + this skill maxed)</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Combat Mastery keep as high as possible</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">When you start off playing Kai, in the beginning you will be using a lot of normal attacks rather than smashes, so this skill has more priority over Smash Mastery</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Battle Respiration to Rank C</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Battle Respiration gives you the ability to shoot infinte arrows while never running out of stamina. Rank C should be enough for the beginning, if you have stamina problems, raise this skill until they are gone.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Smash Mastery keep as high as possible</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Combat Mastery has a higher priority, but this skill comes close in behind</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Fixed Shot every time you have Sp to spare rank it until A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">This skill will become your basic attack against bosses</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Active: Ricochet Shot spend left over AP until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Whenever you have SP to spare you will be using this</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Magnum Shot spend left over AP until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Whenever you have Ricochet Shot on Cooldown and SP to spare you will be using this</span><br />
<br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Ranking the bow specific skills past Rank A makes no sense at start because the cost/gain ratio gets too low</span><br />
<br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Useful Skills</span>:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">These Skills are important too, but have a lesser priority than the ones listed above</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Willpower Mastery until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Wilpower raises your crit, but the gain is too low. Critical Hit is better in any case</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Headshot until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Make sure that regardless what you do, always aim for the head.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Meditation maxed out</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">If you plan on playing Kai for longer this skill will always pay off. The AP you invest here you will gain back rather soon and from that point on its free AP</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Hunter's Eye until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Hunter's Eye gives you marks on your Enemy that increases your damage, if you hit the mark. Aiming for the head is far more reliable, but if the head is out of reach, make sure you try to go for these marks.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Standing Endurance until Rank 9</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">At Rank 9 you can get up instantly while downed. After that this skill has no more to offer</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Life Flare just rank with spare SP</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">You totally messed up. All went wrong. This is a survival skill that keeps you alive with 1HP when you should be dead</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Strafe Shot until Rank A</span><br />
<img src="http://i.imgur.com/DgSIszR.png" alt="[Image: DgSIszR.png]" class="mycode_img" /><br />
<span style="font-family: Titillium Web;" class="mycode_font">You will be using short bow mode while fighting normal enemies, so increasing you attack speed while spamming arrows is nice</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Twister Kick until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">It can be a useful addition to your dodge, you wont use it a lot, though</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Bow Mastery + Armor Masteries rank as needed (Armor Advise)</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I shouldn't need to tell you why Bow Mastery is important. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">About Armors. I would advise you to rank plate +light armor. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Before lvl60 it doesn't really matter what you wear. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">At lvl60 I would advise you to go for Exquisite Black Hammer +Swift Combo (Swift Boots + Gloves, rest EBH) </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">At lvl70 you switch out the swift parts for apocryphal. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">You can also consider switching the tunic to apocryphal as well. This provides you decent stats+def while saving AP using only plate armor.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">If you think you do not need Def, you can combine Raider's Armor(light armor) into your set, but need use more than 2 armor sets as once because you will loose the set bonus otherwise. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">On lvl80 you should switch out the Exquisite Black Hammer parts for any lvl80 armor you like, you will switch out your armor at level90 anyway so do not put much effort in your lvl80 set. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">A scrolled Master es on your tunic is a must have though. Its quite cheap, doesn't bind, can be scrolled without using a rune and gives really good stats. </span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">At lvl90 there are quite a few options you can go for. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In my opinion, using Terminus Sentinel Head+Tunic+Pants is a must have. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">You can start off buying purple gear and later on exchange the materials in your armor for orange parts without the need to buy entirely new armor parts. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Important here is to check for the max enchant level on the purple main part, since some even allow you to scroll Rank 8 scrolls without the need to get orange parts. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">For rank 7 scrolls a orange main part is mandatory. </span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">For the beginning, scrolling well-balanced/enthu (enthu can be replaced with deadly, depending on your needs) on your Head+Pants is the way to go. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">For the tunic, well-balanced master is the way to go. This wont even change later on, while you're open to replace the well-balanced on your head+pants with an enlightment es later on. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">For the shoes and gloves its important that those armor parts match up with your weapon. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">It doesn't matter which set you choose, but all three parts(Weapon+Shoes+Gloves) should be the same set.</span><br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Skills you should leave at Rank F unless you already maxed out everything above</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">-Gale Kick</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Only use of this skill is to pick up enemies. Handy, but no reason to rank it with priority</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Rapid Fire</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">There is not a single instance, where you should be using this skill</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Prey Drive</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Prolonging a stun is awesome, but its not a skill meant to deal damage, so ranking it is waste of AP</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Active: Arrow Storm</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">It has its uses against large groups of enemies or multiple bosses, but still not a main dps skill. so its wasted AP</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Active: Dodge Grapple</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">While this is very useful as your panic button, spending AP here is a complete waste. It cost 1600AP from Rank F to Rank 6 but increases its range by routhly 2meters. This AP is better spent elsewhere</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Active: Chain Link</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In my opinion this skill is basically useless. Too high SP cost for too short duration. Doesnt get better if you rank it.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Active: Eagle Eye Assault</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">This skill was good in the past,</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Non-Stinger</span><br />
<img src="http://i.imgur.com/aZ4TJue.png" alt="[Image: aZ4TJue.png]" class="mycode_img" /><br />
<span style="font-family: Titillium Web;" class="mycode_font">This skill hurts more that it helps, better is just to release the charging magnum and to dodge manually.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Active: Fatal Arrow</span><br />
<img src="http://i.imgur.com/xKESJVE.png" alt="[Image: xKESJVE.png]" class="mycode_img" /><br />
<span style="font-family: Titillium Web;" class="mycode_font">Nicknamed 'Baby Arrow' this holding skill doesnt deal decent damage. Ranking doesnt help, better spend your AP elsewhere</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-All Crossgun related skills</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Nothing hurts going hybrid. But only once you finished maxing out one class completely</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">2.2. Awakening Guide</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I will list both my advices and personal choices here.</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I will only list skills that have the option to be awakened</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Rapid Fire:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Only other option is knockdown, so you don't have much choice here, better not use awakening here at all</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Fixed Shot:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Main Normal Attack. No more explanations needed</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Gale Kick:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Same as Rapid Fire</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Twister Kick:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Better not awaken this skill at all, you will be using it for moving, so its awakening gauge will eat up like no tomorrow</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Active: Ricochet Shot:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Main Damage Rotation skill.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Magnum Shot:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: all</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Personal Choice: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Main Damage Rotation skill. SP reduction allows you to non-stop spam it, making it a tempting option, I was using it quite some time, but the constant blowback started to annoy me, so you are somewhat rendered immobile and since positioning is important, you will end up doing lower dps. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Magnum has a high knockdown rate, so if you like, you can increase knockdown rate to increase its utility.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Prey Drive:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Can only be used on a downed boss making Knockdown Rate completely useless</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Active: Arrow Storm:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: all</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Personal Choice: SP consumption</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I only use this skill to quickly fill up my sp gauge. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">To do this, you need at least 2 targets in its area. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">So I chose SP Reduction for the ability to have more sp for other uses at hand. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">It has a high knockdown rate, so increasing it, can prove a viable option as well</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Active: Chain Link:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: all</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Personal Choice: SP consumption</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">While reducing its rather long cooldown is a viable option, I choose to reduce the SP costs for the same reason as Arrow Storm</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Active: Eagle Eye Assault:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: all</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Personal Choice: SP consumption</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">After the last revamp this skill is useless.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Active: Fatal Arrow:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Same reason as Prey Drive</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Titillium Web;" class="mycode_font"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Erandunor.</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
</div>
<span style="font-family: Titillium Web;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Introduction:</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I have been thinking about writing a guide about Bow Kai for some time, but I never had the time to spare. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">For those who don't know me, I want to leave some words about myself. I started Vindictus in 2011 with Evie and moved to Kai due to his release. I had several breaks throughout my time in Vindictus but I pretty much know Kai since the start. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">His strengths and his weaknesses became well known for me. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">So I decided to share my experience to fellow Kais who are trying to learn this class. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">So lets get started</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Titillium Web;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Table of Contents:</span></span></span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">1. </span><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">Gameplay Basics</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">- Gameplay Focus</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">- Important Stats</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">2. </span><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">Skills Guide</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">2.1 Leveling Up/Investing AP</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">-Important Skills</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">-Useful Skills</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">-Skills you should leave at Rank F</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">2.2 Skill Awakening Guide</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">3. </span><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">General Gameplay Strategy</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">3.1. Keybinds</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">3.2. Moving faster and mode switching</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">3.3. Damage rotation vs bosses</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">3.4. Damage rotation vs normal enemies</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">4. </span><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">Gameplay Advice</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">4.1. Raids</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">4.2. Farm Runs</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">4.3. Artifacts</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Titillium Web;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">1. Gameplay Basics</span></span></span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Gameplay Focus:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Kai is built all around SP. To manage your SP correctly determines how much damage you deal. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">He has some great utility skills as well for break offs(BO) and crowd control, giving him the ability to focus on single target dps or cleaning multiple weaker enemies at the same time faster than most melee classes.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Important Stats:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Due to the fact that he is ranged, Kai has to dodge less attacks than other classes in general. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">This gives you as a player the ability to focus on offensive gear rather than stacking loads of Def. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">You should find an amount of Def that suits your gameplay. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Kai highly relies on crits since all his important attacks have the ability to crit. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">So for stacking stats of course Attack is the most important one. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Vindictus has an Attack cap though, so if you exceed a certain point of Attack your extra Attack becomes useless. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In S3 a healthy endgame attack is roughly around 32k but anything in between 30-23k is fine. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In S2 except Kraken Head the cap is at 21k while some raids + all Farm runs are capped at 18k.</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Once you reach a sufficient amount of Attack (32k in my opinion) to increase you damage output further you should focus on the side stats being critical(crit), balance(bal) and attack speed (spd). </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I have listed them in their order of importance. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Some of you reading this probably heard or do have the opinion that attack speed doesn't matter. </span><span style="font-family: Titillium Web;" class="mycode_font">I highly disagree here, but we will come to that later on.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">As stated earlier, Kai depends on his critical hits, so there is no excuse for a Kai to not have his crit capped or close to capped. Same as Attack, crit has a cap which is at the moment at 130 crit for S3 Raids. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I will not go in depth about what boss has how much crit cap, but you should aim for capping crit when you finished your desired gear. This comes right in second after capping Attack.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">The next important stat is bal. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Since Bows have a high base bal you should aim to keep your bal around 80. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In no case a bal under 70 is acceptable. Once you capped crit you can aim for capping bal(90 in any case), or even higher to get additional critical damage.</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">If you finally advanced with your gear as capping Attack, crit and bal and found an amount of Def thats suits you, you can focus on raising your attack speed. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">There are a few attacks that do not benefit from attackspeed but you can safely ignore those. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">But never sacrifice any attack, crit or bal for speed. For example do not use a fast enchant if you would not reach 90 or close to 90 bal.</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Titillium Web;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">2. Skills Guide</span></span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">2.1. Leveling up/Investing AP</span></span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Note: Point 2.1. is for beginners, if you are high level already and youre reading this guide continue at 2.2.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Important skills</span>:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">When you start this game and look the first time into your skill window, you will probably be overwhelmed where to start.</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">First, you need to increase you basic stats.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Strength Mastery to Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Until rank A this skill is fairly cheap compared to then gain you have from it. After Rank A it becomes very expensive so other skills get a better cost/gain ratio</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Critical Hit keep as high as possible</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I stated before why crit is important. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Even if the higher ranks seem rather expensive, it still have a fair cost/gain ratio. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">It increases your crit damage you deal as well. (crit damage is capped at 195% which is reached with 2000str + this skill maxed)</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Combat Mastery keep as high as possible</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">When you start off playing Kai, in the beginning you will be using a lot of normal attacks rather than smashes, so this skill has more priority over Smash Mastery</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Battle Respiration to Rank C</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Battle Respiration gives you the ability to shoot infinte arrows while never running out of stamina. Rank C should be enough for the beginning, if you have stamina problems, raise this skill until they are gone.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Smash Mastery keep as high as possible</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Combat Mastery has a higher priority, but this skill comes close in behind</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Fixed Shot every time you have Sp to spare rank it until A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">This skill will become your basic attack against bosses</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Active: Ricochet Shot spend left over AP until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Whenever you have SP to spare you will be using this</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Magnum Shot spend left over AP until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Whenever you have Ricochet Shot on Cooldown and SP to spare you will be using this</span><br />
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<br />
<span style="font-family: Titillium Web;" class="mycode_font">Ranking the bow specific skills past Rank A makes no sense at start because the cost/gain ratio gets too low</span><br />
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<br />
<span style="font-family: Titillium Web;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Useful Skills</span>:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">These Skills are important too, but have a lesser priority than the ones listed above</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Willpower Mastery until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Wilpower raises your crit, but the gain is too low. Critical Hit is better in any case</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Headshot until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Make sure that regardless what you do, always aim for the head.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Meditation maxed out</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">If you plan on playing Kai for longer this skill will always pay off. The AP you invest here you will gain back rather soon and from that point on its free AP</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Hunter's Eye until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Hunter's Eye gives you marks on your Enemy that increases your damage, if you hit the mark. Aiming for the head is far more reliable, but if the head is out of reach, make sure you try to go for these marks.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Standing Endurance until Rank 9</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">At Rank 9 you can get up instantly while downed. After that this skill has no more to offer</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Life Flare just rank with spare SP</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">You totally messed up. All went wrong. This is a survival skill that keeps you alive with 1HP when you should be dead</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Strafe Shot until Rank A</span><br />
<img src="http://i.imgur.com/DgSIszR.png" alt="[Image: DgSIszR.png]" class="mycode_img" /><br />
<span style="font-family: Titillium Web;" class="mycode_font">You will be using short bow mode while fighting normal enemies, so increasing you attack speed while spamming arrows is nice</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Twister Kick until Rank A</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">It can be a useful addition to your dodge, you wont use it a lot, though</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">-Bow Mastery + Armor Masteries rank as needed (Armor Advise)</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I shouldn't need to tell you why Bow Mastery is important. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">About Armors. I would advise you to rank plate +light armor. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Before lvl60 it doesn't really matter what you wear. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">At lvl60 I would advise you to go for Exquisite Black Hammer +Swift Combo (Swift Boots + Gloves, rest EBH) </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">At lvl70 you switch out the swift parts for apocryphal. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">You can also consider switching the tunic to apocryphal as well. This provides you decent stats+def while saving AP using only plate armor.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">If you think you do not need Def, you can combine Raider's Armor(light armor) into your set, but need use more than 2 armor sets as once because you will loose the set bonus otherwise. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">On lvl80 you should switch out the Exquisite Black Hammer parts for any lvl80 armor you like, you will switch out your armor at level90 anyway so do not put much effort in your lvl80 set. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">A scrolled Master es on your tunic is a must have though. Its quite cheap, doesn't bind, can be scrolled without using a rune and gives really good stats. </span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">At lvl90 there are quite a few options you can go for. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In my opinion, using Terminus Sentinel Head+Tunic+Pants is a must have. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">You can start off buying purple gear and later on exchange the materials in your armor for orange parts without the need to buy entirely new armor parts. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Important here is to check for the max enchant level on the purple main part, since some even allow you to scroll Rank 8 scrolls without the need to get orange parts. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">For rank 7 scrolls a orange main part is mandatory. </span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">For the beginning, scrolling well-balanced/enthu (enthu can be replaced with deadly, depending on your needs) on your Head+Pants is the way to go. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">For the tunic, well-balanced master is the way to go. This wont even change later on, while you're open to replace the well-balanced on your head+pants with an enlightment es later on. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">For the shoes and gloves its important that those armor parts match up with your weapon. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">It doesn't matter which set you choose, but all three parts(Weapon+Shoes+Gloves) should be the same set.</span><br />
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<hr class="mycode_hr" />
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<br />
<span style="font-family: Titillium Web;" class="mycode_font">Skills you should leave at Rank F unless you already maxed out everything above</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">-Gale Kick</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Only use of this skill is to pick up enemies. Handy, but no reason to rank it with priority</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">-Rapid Fire</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">There is not a single instance, where you should be using this skill</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Prey Drive</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Prolonging a stun is awesome, but its not a skill meant to deal damage, so ranking it is waste of AP</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-Active: Arrow Storm</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">It has its uses against large groups of enemies or multiple bosses, but still not a main dps skill. so its wasted AP</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">-Active: Dodge Grapple</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">While this is very useful as your panic button, spending AP here is a complete waste. It cost 1600AP from Rank F to Rank 6 but increases its range by routhly 2meters. This AP is better spent elsewhere</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">-Active: Chain Link</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In my opinion this skill is basically useless. Too high SP cost for too short duration. Doesnt get better if you rank it.</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">-Active: Eagle Eye Assault</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">This skill was good in the past,</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">-Non-Stinger</span><br />
<img src="http://i.imgur.com/aZ4TJue.png" alt="[Image: aZ4TJue.png]" class="mycode_img" /><br />
<span style="font-family: Titillium Web;" class="mycode_font">This skill hurts more that it helps, better is just to release the charging magnum and to dodge manually.</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">-Active: Fatal Arrow</span><br />
<img src="http://i.imgur.com/xKESJVE.png" alt="[Image: xKESJVE.png]" class="mycode_img" /><br />
<span style="font-family: Titillium Web;" class="mycode_font">Nicknamed 'Baby Arrow' this holding skill doesnt deal decent damage. Ranking doesnt help, better spend your AP elsewhere</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">-All Crossgun related skills</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Nothing hurts going hybrid. But only once you finished maxing out one class completely</span><br />
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<hr class="mycode_hr" />
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<span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Titillium Web;" class="mycode_font">2.2. Awakening Guide</span></span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I will list both my advices and personal choices here.</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I will only list skills that have the option to be awakened</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">Rapid Fire:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Only other option is knockdown, so you don't have much choice here, better not use awakening here at all</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Fixed Shot:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Main Normal Attack. No more explanations needed</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Gale Kick:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Same as Rapid Fire</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Twister Kick:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Better not awaken this skill at all, you will be using it for moving, so its awakening gauge will eat up like no tomorrow</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Active: Ricochet Shot:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Main Damage Rotation skill.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Magnum Shot:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: all</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Personal Choice: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Main Damage Rotation skill. SP reduction allows you to non-stop spam it, making it a tempting option, I was using it quite some time, but the constant blowback started to annoy me, so you are somewhat rendered immobile and since positioning is important, you will end up doing lower dps. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Magnum has a high knockdown rate, so if you like, you can increase knockdown rate to increase its utility.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Prey Drive:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Can only be used on a downed boss making Knockdown Rate completely useless</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Active: Arrow Storm:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: all</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Personal Choice: SP consumption</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I only use this skill to quickly fill up my sp gauge. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">To do this, you need at least 2 targets in its area. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">So I chose SP Reduction for the ability to have more sp for other uses at hand. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">It has a high knockdown rate, so increasing it, can prove a viable option as well</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Active: Chain Link:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: all</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Personal Choice: SP consumption</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">While reducing its rather long cooldown is a viable option, I choose to reduce the SP costs for the same reason as Arrow Storm</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Active: Eagle Eye Assault:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: all</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Personal Choice: SP consumption</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">After the last revamp this skill is useless.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Active: Fatal Arrow:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Useful Options: Damage Increase</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Same reason as Prey Drive</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Scarrlettt's Crossgun Kai Guide]]></title>
			<link>https://forum.windictus.net/thread-1278.html</link>
			<pubDate>Thu, 16 Sep 2021 06:30:11 +0000</pubDate>
			<views>2705</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1278.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Scarrlettt.</span></span></span></div>
<hr class="mycode_hr" />
<span style="font-family: Titillium Web;" class="mycode_font">A few people asked me to move my guide from the old forums so I decided to remake it and place it here. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Feel free to use it or change it up, but I personally I feel this is the most optimal rotation you can possibly get.</span><br />
<hr class="mycode_hr" />
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<span style="font-family: Titillium Web;" class="mycode_font">DPS Flow Chart during Enhance Bolt: Hunting party, build 180 sp, enhance bolt, do</span><span style="font-family: Titillium Web;" class="mycode_font">uble hollow, perforate, double hollow, six shooter, double hollow, perforate, double hollow, six shooter, etc. until enhance bolt is off cooldown. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Sometimes if your attack speed is </span><span style="font-family: Titillium Web;" class="mycode_font">really high, you may end up in a scenario where all of your skills are on CD. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In that case, pewpewpew away.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">DPS Flow Chart when Enhance Bolt is off CD: You should have a lot of sp left over from hunting party and enhanced perforate + cat statue. </span><span style="font-family: Titillium Web;" class="mycode_font">Bolt Storm and Nuke accordingly, trying to get headshots as much as possible with bolt storm. </span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Six shooter is a viable move still even without enhance bolt and perforate if you land mostly headshots. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">You should bolt storm before nuking since it builds you more sp back but that depends on the boss (ie. Succubus Queen, Iset, Lugh, etc.). </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Try to leave yourself at least 250 sp so when you enhance bolt you waste no time and can go into that flowchart listed above immediately. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Greater cat statue syncs very nicely with hunting party. These should ALWAYS be used in conjunction.</span><br />
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<hr class="mycode_hr" />
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<span style="font-family: Titillium Web;" class="mycode_font">Side Note:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">1. In certain scenarios, sometimes you will find yourself in a situation where the boss is down and you are still in enhance bolt. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">If you can manage to get the majority of your shots headshots, then I would definitely go with using bolt storm even though it doesn't receive any buffs from enhance bolt. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Bolt storm is actually his most damaging move if 80-100% of the hits are headshots. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Even if none are headshot it still does tremendous damage.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">2. <span style="font-weight: bold;" class="mycode_b">ALWAYS USE HUNTING PARTY</span>. I can't stress that enough. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Many many many kais fail to do this and its frustrating since with just two kais you can keep hunting party up 100% of the time. Hunting party actually boosts kai's own damage considerably since he has much better sp management.</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">3. Attack Speed is important on Crossgun Kai. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Aim for 40-50 to be comfortable. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Higher is better as you build more sp with faster bolt shooting, but the benefits diminish the higher you go since kai is ultimately restricted by cooldowns on his active skills. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Still, at high speeds he feels very fluid and dynamic.</span><br />
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<hr class="mycode_hr" />
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<span style="font-family: Titillium Web;" class="mycode_font">Awakenings:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Damage: Hollow Shot, Spin Smash and Six Shooter. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Damage can be put on Perforate if your attack speed is very high, which means your SP gain is higher from faster left click shooting. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">55+ attack speed should be when you can debate whether to use Damage or SP.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">SP reduction: Hunting Party and Bolt Storm. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">SP reduction can be put on Perforate if your speed is mediocre or slow. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I would say under 40 attack speed you should definitely go SP reduction.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">Cooldown reduction: Enhance Bolt and Massive Impact. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Enhance bolt is an absolute must.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">The inclusion of enhance bolt and reworking of his active skills has made kai more complex and deeper mechanic-wise. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">He has much more things to keep track of and a lot of options to choose from. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">He isn't hard to do damage with or to survive (buff to dodge was op), but playing him at a higher level has become harder and increased the gap between a bad kai, a good kai and an amazing kai. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">There are tons of people who dismiss kai has a baby mode and easy character and thus feel he is one dimensional and takes very little effort. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Therefore they do not try and they don't explore his rather interesting and powerful kit.</span><br />
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<hr class="mycode_hr" />
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<span style="font-family: Titillium Web;" class="mycode_font">Demonstration of Optimal Rotation For Kai: Zecallion Solo</span><br />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/mzRTiXBBnzw" frameborder="0" allowfullscreen></iframe><br />
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			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Scarrlettt.</span></span></span></div>
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<span style="font-family: Titillium Web;" class="mycode_font">A few people asked me to move my guide from the old forums so I decided to remake it and place it here. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Feel free to use it or change it up, but I personally I feel this is the most optimal rotation you can possibly get.</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">DPS Flow Chart during Enhance Bolt: Hunting party, build 180 sp, enhance bolt, do</span><span style="font-family: Titillium Web;" class="mycode_font">uble hollow, perforate, double hollow, six shooter, double hollow, perforate, double hollow, six shooter, etc. until enhance bolt is off cooldown. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Sometimes if your attack speed is </span><span style="font-family: Titillium Web;" class="mycode_font">really high, you may end up in a scenario where all of your skills are on CD. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">In that case, pewpewpew away.</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">DPS Flow Chart when Enhance Bolt is off CD: You should have a lot of sp left over from hunting party and enhanced perforate + cat statue. </span><span style="font-family: Titillium Web;" class="mycode_font">Bolt Storm and Nuke accordingly, trying to get headshots as much as possible with bolt storm. </span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">Six shooter is a viable move still even without enhance bolt and perforate if you land mostly headshots. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">You should bolt storm before nuking since it builds you more sp back but that depends on the boss (ie. Succubus Queen, Iset, Lugh, etc.). </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Try to leave yourself at least 250 sp so when you enhance bolt you waste no time and can go into that flowchart listed above immediately. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Greater cat statue syncs very nicely with hunting party. These should ALWAYS be used in conjunction.</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">Side Note:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">1. In certain scenarios, sometimes you will find yourself in a situation where the boss is down and you are still in enhance bolt. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">If you can manage to get the majority of your shots headshots, then I would definitely go with using bolt storm even though it doesn't receive any buffs from enhance bolt. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Bolt storm is actually his most damaging move if 80-100% of the hits are headshots. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Even if none are headshot it still does tremendous damage.</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">2. <span style="font-weight: bold;" class="mycode_b">ALWAYS USE HUNTING PARTY</span>. I can't stress that enough. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Many many many kais fail to do this and its frustrating since with just two kais you can keep hunting party up 100% of the time. Hunting party actually boosts kai's own damage considerably since he has much better sp management.</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">3. Attack Speed is important on Crossgun Kai. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Aim for 40-50 to be comfortable. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Higher is better as you build more sp with faster bolt shooting, but the benefits diminish the higher you go since kai is ultimately restricted by cooldowns on his active skills. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Still, at high speeds he feels very fluid and dynamic.</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">Awakenings:</span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Damage: Hollow Shot, Spin Smash and Six Shooter. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Damage can be put on Perforate if your attack speed is very high, which means your SP gain is higher from faster left click shooting. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">55+ attack speed should be when you can debate whether to use Damage or SP.</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">SP reduction: Hunting Party and Bolt Storm. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">SP reduction can be put on Perforate if your speed is mediocre or slow. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">I would say under 40 attack speed you should definitely go SP reduction.</span><br />
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<span style="font-family: Titillium Web;" class="mycode_font">Cooldown reduction: Enhance Bolt and Massive Impact. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Enhance bolt is an absolute must.</span><br />
<br />
<span style="font-family: Titillium Web;" class="mycode_font">The inclusion of enhance bolt and reworking of his active skills has made kai more complex and deeper mechanic-wise. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">He has much more things to keep track of and a lot of options to choose from. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">He isn't hard to do damage with or to survive (buff to dodge was op), but playing him at a higher level has become harder and increased the gap between a bad kai, a good kai and an amazing kai. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">There are tons of people who dismiss kai has a baby mode and easy character and thus feel he is one dimensional and takes very little effort. </span><br />
<span style="font-family: Titillium Web;" class="mycode_font">Therefore they do not try and they don't explore his rather interesting and powerful kit.</span><br />
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<br />
<span style="font-family: Titillium Web;" class="mycode_font">Demonstration of Optimal Rotation For Kai: Zecallion Solo</span><br />
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			<title><![CDATA[YouTube Channel  - VideoGuides and Entertainment]]></title>
			<link>https://forum.windictus.net/thread-1277.html</link>
			<pubDate>Thu, 16 Sep 2021 00:48:41 +0000</pubDate>
			<views>4421</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1277.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Verdana;" class="mycode_font">Hey guys!  <img src="https://forum.windictus.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
 </span></span><br />
I let here our YouTube Channel. <img src="https://forum.windictus.net/images/smilies/blush.png" alt="Blush" title="Blush" class="smilie smilie_12" /> <img src="https://yt3.ggpht.com/vjjDp3vSpEetulLll1OuCsAonRzXL5KgNSwSyE8wZxJQGuhB4ztfiFMpNe1VGVmgyPi3joQ83Q=s600-c-k-c0x00ffffff-no-rj-rp-mo" alt="[Image: vjjDp3vSpEetulLll1OuCsAonRzXL5KgNSwSyE8w...o-rj-rp-mo]" class="mycode_img" /><br />
<br />
<a href="https://www.youtube.com/channel/UCKg2ee_XOq3OIKCLBeSkELw" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/channel/UCKg2ee_...KCLBeSkELw</a><br />
<br />
In this we make videoguides, videomemes, etc; about Windictus, so please, if you are a new player and you don't know too much about the game or you are old player and you want to get some entertainment content, check it out!<br />
<br />
Also if you have suggestion about the channel and the videos or content you want to watch, let me know!<br />
<br />
(The videos are made in spanish, but always are english subtitles  <img src="https://forum.windictus.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> )]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Verdana;" class="mycode_font">Hey guys!  <img src="https://forum.windictus.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
 </span></span><br />
I let here our YouTube Channel. <img src="https://forum.windictus.net/images/smilies/blush.png" alt="Blush" title="Blush" class="smilie smilie_12" /> <img src="https://yt3.ggpht.com/vjjDp3vSpEetulLll1OuCsAonRzXL5KgNSwSyE8wZxJQGuhB4ztfiFMpNe1VGVmgyPi3joQ83Q=s600-c-k-c0x00ffffff-no-rj-rp-mo" alt="[Image: vjjDp3vSpEetulLll1OuCsAonRzXL5KgNSwSyE8w...o-rj-rp-mo]" class="mycode_img" /><br />
<br />
<a href="https://www.youtube.com/channel/UCKg2ee_XOq3OIKCLBeSkELw" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/channel/UCKg2ee_...KCLBeSkELw</a><br />
<br />
In this we make videoguides, videomemes, etc; about Windictus, so please, if you are a new player and you don't know too much about the game or you are old player and you want to get some entertainment content, check it out!<br />
<br />
Also if you have suggestion about the channel and the videos or content you want to watch, let me know!<br />
<br />
(The videos are made in spanish, but always are english subtitles  <img src="https://forum.windictus.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> )]]></content:encoded>
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			<title><![CDATA[Mastery of Hurk: Living the Max DPS Lifestyle]]></title>
			<link>https://forum.windictus.net/thread-1276.html</link>
			<pubDate>Wed, 15 Sep 2021 21:15:26 +0000</pubDate>
			<views>2410</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1276.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Salt Lord.</span></span></span></span></span></div>
<hr class="mycode_hr" />
<span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Intro</span></span><br />
<br />
<span style="color: #969696;" class="mycode_color">I decided to write this guide after the jillionth newby Hurk asked me to explain to them how I played and what I did to do so much damage, this is here so stop asking me so many questions and let me waste my life in this MMO as is proper.<br />
<br />
This is a guide for players who already have some basic Hurk experience, but want to improve their skills further.</span><br />
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<span style="color: #969696;" class="mycode_color"><span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Hurks Abilities and their Effects</span></span><br />
Well, to start I believe it would be wise to go over the basics, so when I reference an attack, or ability, you know what I'm going on about. Don't worry, I'm not going to go over every passive ability in the game, but there are some really useful ones that need to be mentioned. Skip this part if you already know the abilities.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Abilities</span></span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264387309/EED736C4BE05D93AEDC0239C83A5B1F4CEC934B0/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264387309/EED736C4BE05D93AEDC0239C83A5B1F4CEC934B0/" alt="[Image: EED736C4BE05D93AEDC0239C83A5B1F4CEC934B0]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This ability serves as Hurk's main defensive ability, allowing the player to literally walk into attacks, which at max rank will reduce the damage done by 65%, leading to other bonuses. This ability can be used ad infinitum, even when down to 1 HP it will keep you alive, as long as the boss doesn't do any damage to you outside of the activation window or outside of it's activation requirements (Such as Druids AOE attack that doesn't actually hit you).</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264390309/5E0D123AE7B1E81F38627E4F03ADE9F081765C03/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264390309/5E0D123AE7B1E81F38627E4F03ADE9F081765C03/" alt="[Image: 5E0D123AE7B1E81F38627E4F03ADE9F081765C03]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">Those other bonuses I just mentioned? This is them, Revenge is exactly what it sounds like, when your opponent hits you, and you timed it right to activate Impenetrable, Revenge level 1 will activate. Now all you need to do is smack your opponent back and you will get back a portion of your hp (relative to the damage of your attack) and do extra damage to boot.</span><br />
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<span style="font-size: x-small;" class="mycode_size">There are five levels of Revenge, the next level activating when you are hit with the previous level still active, each level will grant you more damage on your next hit. You can restore up to 900 HP per hit, which is the hard-capped limit no matter how much damage you do.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264380243/E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264380243/E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9/" alt="[Image: E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">There are two ways to activate Impenetrable, this is one of them, press any directional movement key and hit your dodge button, that is Charge, it can be done twice in a row before it does a cool-off animation. If you're hit from the front while doing it, Impenetrable activates.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264377776/E951473AA5FEEC61C84693D0FDE5B9A571673A7E/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264377776/E951473AA5FEEC61C84693D0FDE5B9A571673A7E/" alt="[Image: E951473AA5FEEC61C84693D0FDE5B9A571673A7E]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This is the other method of activating Impenetrable, simply hit your dodge button once with no other inputs and you will blockade, if done after charge (Charge and then blockade right away to receive the attack) it will almost double the length of impenetrable. If you're hit from the front while doing it, Impenetrable activates.</span><br />
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<span style="font-size: x-small;" class="mycode_size">Make sure you have the option 'Auto-aim at enemies (When throwing)' enabled in Options -&gt; Controls -&gt; Advanced Settings to fully take advantage of Blockade.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265002833/B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265002833/B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05/" alt="[Image: B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This ability is known as Awakening, as Hurk continues to hit his enemies, Awakening will continue to stack until it reaches level 5, where he gets some impressive bonuses.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" alt="[Image: B72F394F511856FA9000AA41A8BE7C7FD260BAB6]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">Execution is a single hit ground smash SP skill, this attack when mixed with several other attack types has the potential to be Hurks top damage attack, bar none, even Terminus bows before it in pure damage potential. Read on further in the guide for elaboration of the different ways to boost its damage.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265397665/CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265397665/CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD/" alt="[Image: CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">I did just mention this one, afterall. A high damage stunlock, can be used to cancel most boss animations, hold your use button as you insert your blade into the enemy. Check Glitches/Secret section for more information.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" alt="[Image: 77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">Do not underestimate this ability, Hurk is as adaptive and powerful as he is, thanks a lot to this ability.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264388813/CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264388813/CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226/" alt="[Image: CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This is the purest form of an offensive dodge I've ever seen in a game, during both strikes you become invulnerable to damage, best used against large AOEs and targeted boss attacks. Check Glitch/Secrets for more information.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265590614/120BB4C688CE49C702D65B73735D77176B6D8F93/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265590614/120BB4C688CE49C702D65B73735D77176B6D8F93/" alt="[Image: 120BB4C688CE49C702D65B73735D77176B6D8F93]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This ability lets you use HP as stamina and keep attacking after you've used all your stamina up.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367266393812/69E0C59193EBFF0994BA935186C0C769859925C7/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367266393812/69E0C59193EBFF0994BA935186C0C769859925C7/" alt="[Image: 69E0C59193EBFF0994BA935186C0C769859925C7]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This is known as Parrying, or Deflection. It can be done three ways, either right click as the attack is about to hit you to perform it (Which if you fail you'll do the frustration stomp and then get slapped), or use Ultimatium in place of the right click Parry, which costs one bar of sp but gives you a very generous Parry window, or use Impenetrable, and if you time it right and the boss is within hitting distance, you'll be given the option to Parry.</span><br />
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<span style="font-size: x-small;" class="mycode_size">Note: You should 'release' your camera as you start a parry-combo, as after each parry hit the camera will swing to face the boss, if you fight this or try to maintain control, you'll end up facing away from the boss and will miss your parry hits.</span><br />
</span><br />
<hr class="mycode_hr" />
<span style="color: #969696;" class="mycode_color"><span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Playstyles and Combos</span></span><br />
Ok, now on to the meat of the Guide. I will get around to uploading a video of a Havan solo or something at one point, so you can see everything I mention in action, but for now this will have to do.<br />
<br />
When playing Hurk, you have to respond to what the Boss does, and while that's true, it's in a completely different way than the other characters, they are watching for attacks that they can use their dodges to not get hit, you are watching the timing of the attacks so you can get hit at the right time, using Impenetrable or parrying them.<br />
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Hurks playstyle is dictated by the opponent he is facing, for each attack, there is a 'most reliable' way of responding. For really obvious attacks where its easy to guess the timing, I recommend using a Ultimatum parry, but many bosses, especially in Season 2 have very little to <span style="font-weight: bold;" class="mycode_b">no</span> windup on their attacks, so trying to parry without having their moveset complete mastered ends up as suicide. With these bosses you should mainly be using Charge/Blockade to build up stacks of Revenge.<br />
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Five bars of Revenge along with five bars of Awakening hit with either one of the Full Moon strikes or with the running stab (Sprint and right click before the sword-dragging sparks animation begins) combined with a crit will grant you damage equal to Execution. For me it's pretty normal to get 20k strikes on bosses such as Lakoria where it's easy to stack Revenge bars thanks to the poison.<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" alt="[Image: B72F394F511856FA9000AA41A8BE7C7FD260BAB6]" class="mycode_img" /></span></a><br />
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<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The <span style="font-weight: bold;" class="mycode_b">POWER</span> of Execution</span></span><br />
Now, there are some facets to Hurk that are not widely known, for example, did you know that the damage that execution does is depending upon how many Awakening levels you have active? Not only will a level 5 Awakening grant you huge bonus damage, but it grants a reliable stun as well, though that stun cannot cancel certain boss animations, like Havan's pillar swirl, it's a good tool in any good Hurk's stunlock arsenal.<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" alt="[Image: B72F394F511856FA9000AA41A8BE7C7FD260BAB6]" class="mycode_img" /></span></a> <a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265002833/B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265002833/B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05/" alt="[Image: B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05]" class="mycode_img" /></span></a><br />
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I mentioned before when explaining Execution that it's potential damage makes it Hurk's most powerful weapon, that's because theres more than one way to increase its possible damage. Another method is through parrying, after you get that initial parry hit you will be able to perform a parry combo. A parry combo uses the same hit pattern as your normal moveset, but drasticistally increases the damage of each hit, see where I'm going with this?<br />
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Parry can be used to increase the damage of Execution by a huge margin, try to hit with execution on the last hit of the parry combo, that will increase the time the boss spends stun-locked( Since each parry hit does a mini-stun) and will grant you extra damage along the way, just make sure you hit Execution within the parry combo time-limit, which is pretty short. Having fast attack speed, or an Werewolf Paw Artifact makes things faster and easier.<br />
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My best experience with this was against Keaghan, an Execution + 5 bars of Awakening + parry damage boost + a critical hit = 120k damage, from <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">ONE</span></span></span> hit<br />
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One note in regards to that though, I do not believe Revenge increases the damage of Execution since Execution with Revenge bars active doesn't grant you any HP, nor do the Revenge bars disappear. Could be wrong but they don't seem to effect one another.<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264122279/6DD29D5CFDD1981F5FBEE52325C5ECD1C57B2C15/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264122279/6DD29D5CFDD1981F5FBEE52325C5ECD1C57B2C15/" alt="[Image: 6DD29D5CFDD1981F5FBEE52325C5ECD1C57B2C15]" class="mycode_img" /></span></a> <a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264390309/5E0D123AE7B1E81F38627E4F03ADE9F081765C03/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264390309/5E0D123AE7B1E81F38627E4F03ADE9F081765C03/" alt="[Image: 5E0D123AE7B1E81F38627E4F03ADE9F081765C03]" class="mycode_img" /></span></a><br />
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<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Combo system? Where?</span></span><br />
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Hurk in unique in Vindictus in that after he does a smash, his attacks don't stop, he can endlessly repeat one smash or cycle through different ones without stopping, even his stamina being drained to nothing doesn't slow him down thanks to Transcendent.<br />
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Thanks to this he can combo through any of his smashes as the need arises - 'BUT WAIT! What happens if I start a smash at the wrong time and the boss is about to hit me?' you may ask. Well, that's where Ultimatum comes into play, when used right, this ability will turn you into an unstoppable juggernaut of death.<br />
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With this move it makes it possible for you to NEVER overextend your movements and get hit (Without wanting to) and makes the plebs who play the other sub-par classes cry tears of shame and fury. You can cancel out of any smash with Ultimatum, out of just about any movement at all in fact, which is how SUCCSP came to be (Check out the last part of Secrets/Combos for more information). That's not all, Ultimatum can be used to lead into parries and we know how powerful those can be and even if you miss the parry strike, as long as you time it right, the attack you're trying to parry will pass right through you like a free dodge.<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265590614/120BB4C688CE49C702D65B73735D77176B6D8F93/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265590614/120BB4C688CE49C702D65B73735D77176B6D8F93/" alt="[Image: 120BB4C688CE49C702D65B73735D77176B6D8F93]" class="mycode_img" /></span></a> <a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" alt="[Image: 77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899]" class="mycode_img" /></span></a><br />
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<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Blockade Cling and Movement Rotation</span></span><br />
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Another few useful things to mention, firstly what I like to call Blockade Clinging. Have you ever been annoyed by bosses with smaller bodies who move at the worst times making you miss your attacks? Or even have the boss ignore you and run behind you, making you move back to put yourself into a good striking stance?<br />
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The use of this technique is that it makes boss positioning a no-issue, when you use blockade when in melee distance of a boss and it does that shoulder bump animation, it also gives you <span style="font-style: italic;" class="mycode_i">tracking</span> of that enemy. This has supreme value on bosses like Keaghan/Iset/Succubus Queen, who can get lost in player effects and animations and generally be hard to hit. With the auto-tracking effect Blockade gives you, you can ensure that your attacks hit their intended target. This requires the option 'Auto-aim at enemies (When throwing)' enabled to get the Clinging effect.<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264377776/E951473AA5FEEC61C84693D0FDE5B9A571673A7E/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264377776/E951473AA5FEEC61C84693D0FDE5B9A571673A7E/" alt="[Image: E951473AA5FEEC61C84693D0FDE5B9A571673A7E]" class="mycode_img" /></span></a><br />
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The second thing I'd like to mention in this part of the guide is Movement Rotation, notice how most of Hurks smashes move you forwards? Well I am a person who believes that no movement should be wasted, for example, you approach the boss and using the running stab to begin attacking, this attack hits the boss and moves you past the boss in most cases.<br />
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You then normally use double Cresent as the next attack, what has happened? You've made a<br />
<span style="color: #5aa9d6;" class="mycode_color"><span style="font-size: large;" class="mycode_size">^</span></span><br />
sort of movement pattern around the boss, with you ending up on the same side as where you started attacking. What is the boss doing as you do this? The boss is turning to face you since your attack pattern just brought you around the boss.<br />
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At this point it would usually take too long to start another combo on the spot, at least if you intend to maintain the initiative, so you can then either use a charge or a running stab to move from your current position in a sort of<br />
<span style="color: #5aa9d6;" class="mycode_color"><span style="font-size: large;" class="mycode_size">\</span></span><br />
movement, making a full circle around the boss and leading into another double crescent.<br />
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What does this movement pattern look like? It sort of looks similar to this: ☆<br />
(The boss will likely be moving though, so it won't work out that cleanly.)<br />
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The end result of doing this is that not only is the boss always tracking and playing catch-up with <span style="font-weight: bold;" class="mycode_b">YOUR</span> movements, you are always facing your opponent which makes using Impenetrable easier. If you're fast enough you can even combine this with Blockade Cling, which means even if the boss has a side-ways swipe attack, it'll just activate Impenetrable.<br />
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Combine this technique with other abilities such as Ultimatium for easy parries, and you quickly enter into almost a dance with the boss, both moving and attacking in a seemless flurry of blows without stopping or, when mastered even taking an unwanted hit!<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264380243/E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264380243/E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9/" alt="[Image: E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9]" class="mycode_img" /></span></a> <a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" alt="[Image: 77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899]" class="mycode_img" /></span></a><br />
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<span style="color: #969696;" class="mycode_color"><span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Useful information and Secret/Glitch attacks/combos.</span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><br />
[b]Dual Terminus</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265397665/CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265397665/CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD/" alt="[Image: CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD]" class="mycode_img" /></span></a><br />
[/b]</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">When using this attack, hold the use button (The one you use to pickup objects or grab enemies), release <span style="font-style: italic;" class="mycode_i">just</span> as Hurk swings his blade down, but before the animation ends. On most Human sized enemies, the animation will play again, enabling you to hit Terminus twice over. Doesn't work against most Dragon sized bosses and may not hit twice if you wait too long into the animation and move out of hitting range for the second slice.</span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><!-- start: video_youtube_embed --><br />
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<span style="color: #969696;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[b]Dual Judgement</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264388813/CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264388813/CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226/" alt="[Image: CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226]" class="mycode_img" /></span></a><br />
After doing the first two strikes, mash your mouse right mouse button and your sp button to do it over again before the cooldown takes effect.[/b]</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #969696;" class="mycode_color"><span style="font-size: xx-small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><!-- start: video_youtube_embed --><br />
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<span style="color: #969696;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">[b]The Secret Ultimatium Cancelling Combo of the Supreme Pros</span></span>[/b]</span></span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" alt="[Image: 77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899]" class="mycode_img" /></span></span></span></a><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size">Otherwise known as SUCCSP(no it isn't), you can use Ultimatium to cancel out of the fullmoon four hit smash, which is hurks highest damaging non-sp combo already. Use Ultimatium right as you hit the second strike to cancel out of the cool-off animation and go right into another attack, this can be chained for as long as you have sp and considering Hurks crazy high sp generation rate, is for a long time. Best used against sandbag bosses like Kraken and Lakoria.</span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><!-- start: video_youtube_embed --><br />
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<span style="color: #969696;" class="mycode_color">What should you take from all of this? Simple, that I play this game far too often for my own good.<br />
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<span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Raid Solo'ing and Technique Examples</span></span><br />
<span style="color: #969696;" class="mycode_color">So I said I'd do some solo-raids in order to show some of the stuff I'm talking about in action, these are the 'raw' and 'uncut' videos, if you're interested in watching the entire thing. I will be cutting out bits of these and adding them to the core of the guide to add a visual aspect of what I'm rambling on about, to make it easier to understand.<br />
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The first one I've done is a Hard Succubus Queen, many of Hurks most powerful moves don't work on her, since she is immune to all forms of stuns, so straight out of the gate Terminus and Parry don't work. I still take advantage of the parry camera tracking as you can see, along with Blockade Cling and use a more straight-forward version of Movement Rotation to enable the double and even triple crescents that come from the fake parries. In this video Revenge is my main means of DPS, I didn't use Ultimatum animation cancelling much, if at all, due to the short periods where I'm able to hit her between teleports.<br />
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I'll reupload with proper music at some point, had no idea how bad the youtube music inserter was.<br />
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</span><br />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
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<span style="color: #969696;" class="mycode_color">This second one is a Havan two man, with a bud, Havan has many easy to parry moves and his AOE's can be dodged with judgement, and even blocked with Impenetrable if you place yourself correctly. I got off plenty of execution parries, though my low Balance knocked me overside the head with each one, giving me virtually the lowest ossible damage values on each one. His one-shot AOE attack can be cancelled with both Terminus and Execution level 5, other than that this raid is just lots of chopping and dodging.<br />
</span><br />
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<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
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			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Salt Lord.</span></span></span></span></span></div>
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<span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Intro</span></span><br />
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<span style="color: #969696;" class="mycode_color">I decided to write this guide after the jillionth newby Hurk asked me to explain to them how I played and what I did to do so much damage, this is here so stop asking me so many questions and let me waste my life in this MMO as is proper.<br />
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This is a guide for players who already have some basic Hurk experience, but want to improve their skills further.</span><br />
<hr class="mycode_hr" />
<span style="color: #969696;" class="mycode_color"><span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Hurks Abilities and their Effects</span></span><br />
Well, to start I believe it would be wise to go over the basics, so when I reference an attack, or ability, you know what I'm going on about. Don't worry, I'm not going to go over every passive ability in the game, but there are some really useful ones that need to be mentioned. Skip this part if you already know the abilities.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Abilities</span></span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264387309/EED736C4BE05D93AEDC0239C83A5B1F4CEC934B0/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264387309/EED736C4BE05D93AEDC0239C83A5B1F4CEC934B0/" alt="[Image: EED736C4BE05D93AEDC0239C83A5B1F4CEC934B0]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This ability serves as Hurk's main defensive ability, allowing the player to literally walk into attacks, which at max rank will reduce the damage done by 65%, leading to other bonuses. This ability can be used ad infinitum, even when down to 1 HP it will keep you alive, as long as the boss doesn't do any damage to you outside of the activation window or outside of it's activation requirements (Such as Druids AOE attack that doesn't actually hit you).</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264390309/5E0D123AE7B1E81F38627E4F03ADE9F081765C03/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264390309/5E0D123AE7B1E81F38627E4F03ADE9F081765C03/" alt="[Image: 5E0D123AE7B1E81F38627E4F03ADE9F081765C03]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">Those other bonuses I just mentioned? This is them, Revenge is exactly what it sounds like, when your opponent hits you, and you timed it right to activate Impenetrable, Revenge level 1 will activate. Now all you need to do is smack your opponent back and you will get back a portion of your hp (relative to the damage of your attack) and do extra damage to boot.</span><br />
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<span style="font-size: x-small;" class="mycode_size">There are five levels of Revenge, the next level activating when you are hit with the previous level still active, each level will grant you more damage on your next hit. You can restore up to 900 HP per hit, which is the hard-capped limit no matter how much damage you do.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264380243/E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264380243/E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9/" alt="[Image: E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">There are two ways to activate Impenetrable, this is one of them, press any directional movement key and hit your dodge button, that is Charge, it can be done twice in a row before it does a cool-off animation. If you're hit from the front while doing it, Impenetrable activates.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264377776/E951473AA5FEEC61C84693D0FDE5B9A571673A7E/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264377776/E951473AA5FEEC61C84693D0FDE5B9A571673A7E/" alt="[Image: E951473AA5FEEC61C84693D0FDE5B9A571673A7E]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This is the other method of activating Impenetrable, simply hit your dodge button once with no other inputs and you will blockade, if done after charge (Charge and then blockade right away to receive the attack) it will almost double the length of impenetrable. If you're hit from the front while doing it, Impenetrable activates.</span><br />
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<span style="font-size: x-small;" class="mycode_size">Make sure you have the option 'Auto-aim at enemies (When throwing)' enabled in Options -&gt; Controls -&gt; Advanced Settings to fully take advantage of Blockade.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265002833/B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265002833/B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05/" alt="[Image: B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This ability is known as Awakening, as Hurk continues to hit his enemies, Awakening will continue to stack until it reaches level 5, where he gets some impressive bonuses.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" alt="[Image: B72F394F511856FA9000AA41A8BE7C7FD260BAB6]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">Execution is a single hit ground smash SP skill, this attack when mixed with several other attack types has the potential to be Hurks top damage attack, bar none, even Terminus bows before it in pure damage potential. Read on further in the guide for elaboration of the different ways to boost its damage.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265397665/CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265397665/CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD/" alt="[Image: CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">I did just mention this one, afterall. A high damage stunlock, can be used to cancel most boss animations, hold your use button as you insert your blade into the enemy. Check Glitches/Secret section for more information.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" alt="[Image: 77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">Do not underestimate this ability, Hurk is as adaptive and powerful as he is, thanks a lot to this ability.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264388813/CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264388813/CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226/" alt="[Image: CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This is the purest form of an offensive dodge I've ever seen in a game, during both strikes you become invulnerable to damage, best used against large AOEs and targeted boss attacks. Check Glitch/Secrets for more information.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265590614/120BB4C688CE49C702D65B73735D77176B6D8F93/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265590614/120BB4C688CE49C702D65B73735D77176B6D8F93/" alt="[Image: 120BB4C688CE49C702D65B73735D77176B6D8F93]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This ability lets you use HP as stamina and keep attacking after you've used all your stamina up.</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367266393812/69E0C59193EBFF0994BA935186C0C769859925C7/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367266393812/69E0C59193EBFF0994BA935186C0C769859925C7/" alt="[Image: 69E0C59193EBFF0994BA935186C0C769859925C7]" class="mycode_img" /></span></span></a><br />
<span style="font-size: x-small;" class="mycode_size">This is known as Parrying, or Deflection. It can be done three ways, either right click as the attack is about to hit you to perform it (Which if you fail you'll do the frustration stomp and then get slapped), or use Ultimatium in place of the right click Parry, which costs one bar of sp but gives you a very generous Parry window, or use Impenetrable, and if you time it right and the boss is within hitting distance, you'll be given the option to Parry.</span><br />
<br />
<span style="font-size: x-small;" class="mycode_size">Note: You should 'release' your camera as you start a parry-combo, as after each parry hit the camera will swing to face the boss, if you fight this or try to maintain control, you'll end up facing away from the boss and will miss your parry hits.</span><br />
</span><br />
<hr class="mycode_hr" />
<span style="color: #969696;" class="mycode_color"><span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Playstyles and Combos</span></span><br />
Ok, now on to the meat of the Guide. I will get around to uploading a video of a Havan solo or something at one point, so you can see everything I mention in action, but for now this will have to do.<br />
<br />
When playing Hurk, you have to respond to what the Boss does, and while that's true, it's in a completely different way than the other characters, they are watching for attacks that they can use their dodges to not get hit, you are watching the timing of the attacks so you can get hit at the right time, using Impenetrable or parrying them.<br />
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Hurks playstyle is dictated by the opponent he is facing, for each attack, there is a 'most reliable' way of responding. For really obvious attacks where its easy to guess the timing, I recommend using a Ultimatum parry, but many bosses, especially in Season 2 have very little to <span style="font-weight: bold;" class="mycode_b">no</span> windup on their attacks, so trying to parry without having their moveset complete mastered ends up as suicide. With these bosses you should mainly be using Charge/Blockade to build up stacks of Revenge.<br />
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Five bars of Revenge along with five bars of Awakening hit with either one of the Full Moon strikes or with the running stab (Sprint and right click before the sword-dragging sparks animation begins) combined with a crit will grant you damage equal to Execution. For me it's pretty normal to get 20k strikes on bosses such as Lakoria where it's easy to stack Revenge bars thanks to the poison.<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" alt="[Image: B72F394F511856FA9000AA41A8BE7C7FD260BAB6]" class="mycode_img" /></span></a><br />
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<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The <span style="font-weight: bold;" class="mycode_b">POWER</span> of Execution</span></span><br />
Now, there are some facets to Hurk that are not widely known, for example, did you know that the damage that execution does is depending upon how many Awakening levels you have active? Not only will a level 5 Awakening grant you huge bonus damage, but it grants a reliable stun as well, though that stun cannot cancel certain boss animations, like Havan's pillar swirl, it's a good tool in any good Hurk's stunlock arsenal.<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264382806/B72F394F511856FA9000AA41A8BE7C7FD260BAB6/" alt="[Image: B72F394F511856FA9000AA41A8BE7C7FD260BAB6]" class="mycode_img" /></span></a> <a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265002833/B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265002833/B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05/" alt="[Image: B8B1D6FF8B4EF5FE3B78944E4D8E125E099B5B05]" class="mycode_img" /></span></a><br />
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I mentioned before when explaining Execution that it's potential damage makes it Hurk's most powerful weapon, that's because theres more than one way to increase its possible damage. Another method is through parrying, after you get that initial parry hit you will be able to perform a parry combo. A parry combo uses the same hit pattern as your normal moveset, but drasticistally increases the damage of each hit, see where I'm going with this?<br />
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Parry can be used to increase the damage of Execution by a huge margin, try to hit with execution on the last hit of the parry combo, that will increase the time the boss spends stun-locked( Since each parry hit does a mini-stun) and will grant you extra damage along the way, just make sure you hit Execution within the parry combo time-limit, which is pretty short. Having fast attack speed, or an Werewolf Paw Artifact makes things faster and easier.<br />
<br />
My best experience with this was against Keaghan, an Execution + 5 bars of Awakening + parry damage boost + a critical hit = 120k damage, from <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">ONE</span></span></span> hit<br />
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One note in regards to that though, I do not believe Revenge increases the damage of Execution since Execution with Revenge bars active doesn't grant you any HP, nor do the Revenge bars disappear. Could be wrong but they don't seem to effect one another.<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264122279/6DD29D5CFDD1981F5FBEE52325C5ECD1C57B2C15/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264122279/6DD29D5CFDD1981F5FBEE52325C5ECD1C57B2C15/" alt="[Image: 6DD29D5CFDD1981F5FBEE52325C5ECD1C57B2C15]" class="mycode_img" /></span></a> <a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264390309/5E0D123AE7B1E81F38627E4F03ADE9F081765C03/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264390309/5E0D123AE7B1E81F38627E4F03ADE9F081765C03/" alt="[Image: 5E0D123AE7B1E81F38627E4F03ADE9F081765C03]" class="mycode_img" /></span></a><br />
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<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Combo system? Where?</span></span><br />
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Hurk in unique in Vindictus in that after he does a smash, his attacks don't stop, he can endlessly repeat one smash or cycle through different ones without stopping, even his stamina being drained to nothing doesn't slow him down thanks to Transcendent.<br />
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Thanks to this he can combo through any of his smashes as the need arises - 'BUT WAIT! What happens if I start a smash at the wrong time and the boss is about to hit me?' you may ask. Well, that's where Ultimatum comes into play, when used right, this ability will turn you into an unstoppable juggernaut of death.<br />
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With this move it makes it possible for you to NEVER overextend your movements and get hit (Without wanting to) and makes the plebs who play the other sub-par classes cry tears of shame and fury. You can cancel out of any smash with Ultimatum, out of just about any movement at all in fact, which is how SUCCSP came to be (Check out the last part of Secrets/Combos for more information). That's not all, Ultimatum can be used to lead into parries and we know how powerful those can be and even if you miss the parry strike, as long as you time it right, the attack you're trying to parry will pass right through you like a free dodge.<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265590614/120BB4C688CE49C702D65B73735D77176B6D8F93/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265590614/120BB4C688CE49C702D65B73735D77176B6D8F93/" alt="[Image: 120BB4C688CE49C702D65B73735D77176B6D8F93]" class="mycode_img" /></span></a> <a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" alt="[Image: 77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899]" class="mycode_img" /></span></a><br />
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<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Blockade Cling and Movement Rotation</span></span><br />
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Another few useful things to mention, firstly what I like to call Blockade Clinging. Have you ever been annoyed by bosses with smaller bodies who move at the worst times making you miss your attacks? Or even have the boss ignore you and run behind you, making you move back to put yourself into a good striking stance?<br />
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The use of this technique is that it makes boss positioning a no-issue, when you use blockade when in melee distance of a boss and it does that shoulder bump animation, it also gives you <span style="font-style: italic;" class="mycode_i">tracking</span> of that enemy. This has supreme value on bosses like Keaghan/Iset/Succubus Queen, who can get lost in player effects and animations and generally be hard to hit. With the auto-tracking effect Blockade gives you, you can ensure that your attacks hit their intended target. This requires the option 'Auto-aim at enemies (When throwing)' enabled to get the Clinging effect.<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264377776/E951473AA5FEEC61C84693D0FDE5B9A571673A7E/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264377776/E951473AA5FEEC61C84693D0FDE5B9A571673A7E/" alt="[Image: E951473AA5FEEC61C84693D0FDE5B9A571673A7E]" class="mycode_img" /></span></a><br />
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The second thing I'd like to mention in this part of the guide is Movement Rotation, notice how most of Hurks smashes move you forwards? Well I am a person who believes that no movement should be wasted, for example, you approach the boss and using the running stab to begin attacking, this attack hits the boss and moves you past the boss in most cases.<br />
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You then normally use double Cresent as the next attack, what has happened? You've made a<br />
<span style="color: #5aa9d6;" class="mycode_color"><span style="font-size: large;" class="mycode_size">^</span></span><br />
sort of movement pattern around the boss, with you ending up on the same side as where you started attacking. What is the boss doing as you do this? The boss is turning to face you since your attack pattern just brought you around the boss.<br />
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At this point it would usually take too long to start another combo on the spot, at least if you intend to maintain the initiative, so you can then either use a charge or a running stab to move from your current position in a sort of<br />
<span style="color: #5aa9d6;" class="mycode_color"><span style="font-size: large;" class="mycode_size">\</span></span><br />
movement, making a full circle around the boss and leading into another double crescent.<br />
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What does this movement pattern look like? It sort of looks similar to this: ☆<br />
(The boss will likely be moving though, so it won't work out that cleanly.)<br />
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The end result of doing this is that not only is the boss always tracking and playing catch-up with <span style="font-weight: bold;" class="mycode_b">YOUR</span> movements, you are always facing your opponent which makes using Impenetrable easier. If you're fast enough you can even combine this with Blockade Cling, which means even if the boss has a side-ways swipe attack, it'll just activate Impenetrable.<br />
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Combine this technique with other abilities such as Ultimatium for easy parries, and you quickly enter into almost a dance with the boss, both moving and attacking in a seemless flurry of blows without stopping or, when mastered even taking an unwanted hit!<br />
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<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264380243/E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264380243/E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9/" alt="[Image: E8F3B89C0A48F05C4FCABD33DF21EBEB2FD1EBA9]" class="mycode_img" /></span></a> <a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" alt="[Image: 77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899]" class="mycode_img" /></span></a><br />
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<hr class="mycode_hr" />
<span style="color: #969696;" class="mycode_color"><span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Useful information and Secret/Glitch attacks/combos.</span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><br />
[b]Dual Terminus</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367265397665/CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367265397665/CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD/" alt="[Image: CA38CC3C4015102CCBCCD68D8E2C1489A7F4A7DD]" class="mycode_img" /></span></a><br />
[/b]</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">When using this attack, hold the use button (The one you use to pickup objects or grab enemies), release <span style="font-style: italic;" class="mycode_i">just</span> as Hurk swings his blade down, but before the animation ends. On most Human sized enemies, the animation will play again, enabling you to hit Terminus twice over. Doesn't work against most Dragon sized bosses and may not hit twice if you wait too long into the animation and move out of hitting range for the second slice.</span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><!-- start: video_youtube_embed --><br />
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<span style="color: #969696;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[b]Dual Judgement</span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264388813/CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264388813/CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226/" alt="[Image: CC9B77AF8FC9E869BC6C19A7F69BC25E55AFE226]" class="mycode_img" /></span></a><br />
After doing the first two strikes, mash your mouse right mouse button and your sp button to do it over again before the cooldown takes effect.[/b]</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #969696;" class="mycode_color"><span style="font-size: xx-small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><!-- start: video_youtube_embed --><br />
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</div>
<span style="color: #969696;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">[b]The Secret Ultimatium Cancelling Combo of the Supreme Pros</span></span>[/b]</span></span><br />
<a href="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ebebeb;" class="mycode_color"><img src="https://steamuserimages-a.akamaihd.net/ugc/537384367264391809/77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899/" alt="[Image: 77F7C9E4D64BAFC1DCD8D68B399DDFCE7B7F5899]" class="mycode_img" /></span></span></span></a><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size">Otherwise known as SUCCSP(no it isn't), you can use Ultimatium to cancel out of the fullmoon four hit smash, which is hurks highest damaging non-sp combo already. Use Ultimatium right as you hit the second strike to cancel out of the cool-off animation and go right into another attack, this can be chained for as long as you have sp and considering Hurks crazy high sp generation rate, is for a long time. Best used against sandbag bosses like Kraken and Lakoria.</span></span><br />
</span><br />
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<br />
<br />
<span style="color: #969696;" class="mycode_color">What should you take from all of this? Simple, that I play this game far too often for my own good.<br />
</span><br />
<hr class="mycode_hr" />
<span style="color: #66c0f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Raid Solo'ing and Technique Examples</span></span><br />
<span style="color: #969696;" class="mycode_color">So I said I'd do some solo-raids in order to show some of the stuff I'm talking about in action, these are the 'raw' and 'uncut' videos, if you're interested in watching the entire thing. I will be cutting out bits of these and adding them to the core of the guide to add a visual aspect of what I'm rambling on about, to make it easier to understand.<br />
<br />
The first one I've done is a Hard Succubus Queen, many of Hurks most powerful moves don't work on her, since she is immune to all forms of stuns, so straight out of the gate Terminus and Parry don't work. I still take advantage of the parry camera tracking as you can see, along with Blockade Cling and use a more straight-forward version of Movement Rotation to enable the double and even triple crescents that come from the fake parries. In this video Revenge is my main means of DPS, I didn't use Ultimatum animation cancelling much, if at all, due to the short periods where I'm able to hit her between teleports.<br />
<br />
I'll reupload with proper music at some point, had no idea how bad the youtube music inserter was.<br />
<br />
</span><br />
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<br />
<span style="color: #969696;" class="mycode_color">This second one is a Havan two man, with a bud, Havan has many easy to parry moves and his AOE's can be dodged with judgement, and even blocked with Impenetrable if you place yourself correctly. I got off plenty of execution parries, though my low Balance knocked me overside the head with each one, giving me virtually the lowest ossible damage values on each one. His one-shot AOE attack can be cancelled with both Terminus and Execution level 5, other than that this raid is just lots of chopping and dodging.<br />
</span><br />
<br />
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			<title><![CDATA[[Video] Hurk: Skills, Movement, Double Judgment & Mastering Hurk]]></title>
			<link>https://forum.windictus.net/thread-1275.html</link>
			<pubDate>Wed, 15 Sep 2021 21:08:11 +0000</pubDate>
			<views>1905</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1275.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Miclipsa.</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/zCGwevwEzj0" frameborder="0" allowfullscreen></iframe><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/mnkXpBwFDzg" frameborder="0" allowfullscreen></iframe><br />
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			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Miclipsa.</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/zCGwevwEzj0" frameborder="0" allowfullscreen></iframe><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font"><!-- start: video_youtube_embed --><br />
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			<title><![CDATA[[Video] Mastering Hurk : Skill builds, Deflecting, Nuances, Mechanics]]></title>
			<link>https://forum.windictus.net/thread-1274.html</link>
			<pubDate>Wed, 15 Sep 2021 21:03:59 +0000</pubDate>
			<views>2150</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1274.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Kyrandis.</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/WJUn6mEmkKA" frameborder="0" allowfullscreen></iframe><br />
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			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Kyrandis.</span></span></span></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
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			<title><![CDATA[Golden Time Title Fortune Cookie]]></title>
			<link>https://forum.windictus.net/thread-1247.html</link>
			<pubDate>Sat, 14 Aug 2021 10:03:56 +0000</pubDate>
			<views>2933</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-1247.html</guid>
			<description><![CDATA[List of titles you can get from Golden Time Title Fortune Cookie <br />
<br />
<br />
#Lag @Vindictus<br />
<br />
May the lag be with you!<br />
<br />
U mad Brah?<br />
<br />
I like Potatoes!<br />
<br />
Happy Vindictorian!<br />
<br />
I don't want to play with you!<br />
<br />
My ATT is over 9000!!!!!<br />
<br />
Karma can kiss my... and Ferghus too!<br />
<br />
The Philanthropist<br />
<br />
Notice me senpai!<br />
<br />
Disable Bugs: ALT+F4<br />
<br />
I have one more title now!<br />
<br />
I play, therefore I am! <br />
<br />
ORLY?]]></description>
			<content:encoded><![CDATA[List of titles you can get from Golden Time Title Fortune Cookie <br />
<br />
<br />
#Lag @Vindictus<br />
<br />
May the lag be with you!<br />
<br />
U mad Brah?<br />
<br />
I like Potatoes!<br />
<br />
Happy Vindictorian!<br />
<br />
I don't want to play with you!<br />
<br />
My ATT is over 9000!!!!!<br />
<br />
Karma can kiss my... and Ferghus too!<br />
<br />
The Philanthropist<br />
<br />
Notice me senpai!<br />
<br />
Disable Bugs: ALT+F4<br />
<br />
I have one more title now!<br />
<br />
I play, therefore I am! <br />
<br />
ORLY?]]></content:encoded>
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			<title><![CDATA[Hoshinaki's Lynn Guide]]></title>
			<link>https://forum.windictus.net/thread-573.html</link>
			<pubDate>Sat, 09 Nov 2019 09:40:33 +0000</pubDate>
			<views>6889</views>
			<guid isPermaLink="false">https://forum.windictus.net/thread-573.html</guid>
			<description><![CDATA[<span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Hoshinaki from NA.</span></span></span><br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
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<div style="text-align: center;" class="mycode_align">0:33 - Enhanced Smashes . . . . . . . . 2:23 - Full Bloom<br />
2:41 - Furious Tiger Buffs . . . . . . . . . 3:29 - Thunderleg<br />
4:03 - Little Rat . . . . . . . . . . . . . . . 4:34 - Windstep<br />
5:45 - Thunder Rat . . . . . . . . . . . . 7:13 - SP Skills<br />
7:44 - Iron Flag . . . . . . . . . . . . . . . . . . 8:01 - Divine Spear<br />
8:55 - Long Armed Devil . . . . . . . . . . . 9:22 - Flying Snow<br />
9:44 - Jade Fox . . . . . . . . . . . . . . . . . . . 12:48 - Feather Dart<br />
16:00 - Attack Walking/Dodging . . . . . . . . . . . . . . . . 17:43 - "Dancing" Around Bosses<br />
18:24 – Smashes </div>
<br />
Hello everyone! Here's a guide to playing our princess Lynn. This guide will mainly focus on Lynn's active skills and other possible tips.<br />
<br />
Lynn is kind of like the hit-and-run type of play style. She is very easy to learn and you'll develop the skills quickly. The key to doing good damage with Lynn is being fast with well timed and precise attack, and a lot of practice of course. Her main damage output will come from her Swift Assassin skill, which are these blue or golden orbs of light that can be placed on bosses with her follow-up smash attacks. I'll explain these later. For now, let's go through her skills.<br />
<br />
I'll start the list with her skills that I think are most important and go down to the least important. <br />
Note: You don't start out with all these skills, so this list is more for when you do have them all.<br />
Another note: I won't be including the passive skills such as Life Flare, or Strength, Agility, Willpower mastery, etc. It'll be more focused on her active skills with an exception of a few passives that you don't see in the skills tab.<br />
<br />
We'll start off with her actives:<br />
<span style="font-weight: bold;" class="mycode_b">Little Rat</span><br />
This is one of Lynn's defensive skills. To trigger it, you must press your dodge key while standing still. This'll have Lynn leap backwards and simultaneously swing her glaive. When timed correctly you'll "block" an attack and gain a passive buff called <span style="font-weight: bold;" class="mycode_b">Wind Step</span>. I'll explain Wind Step soon. <span style="font-weight: bold;" class="mycode_b">Little Rat</span> is also an attack, so as her glaive connects with the attack she'll "block" that attack. Lynn will also gain another passive buff called <span style="font-weight: bold;" class="mycode_b">Furious Tiger</span> or <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span> (which will be explained later). Keep in mind that sometimes when you do use Little Rat too early, you might get hit since it doesn't give any invincibility frames.<br />
<br />
Note on Little Rat: Little Rat is able to "block" some unblock-able attacks such as Havan's sand-mine AoE. As long as you time it correctly you will be fine.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Thunder Leg</span><br />
This is Lynn's second defensive skill, which is her main dodge. This give's Lynn 0.42 seconds of invincibility frames at Rank A. She'll do a quick cart wheel and the invincibility frames will start kicking in when she leaves the ground. There's a short delay after using this skill, so you can't really dodge like a sword Lann. So be wary of bosses that have follow up combos. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Swift Assassin</span><br />
This is Lynn's main damage output skill. You can stack up to ten Swift Assassin marks on bosses, which will be indicated as a passive buff (You'll see a little subscript with a number telling you how many marks are placed.) Now there are two different colored marks: Blue and Gold. Blue marks will do the most basic damage, but Gold marks deal 20% more damage compared to a Blue mark. When you do get a full ten stack of Gold marks, you'll get a passive buff called Full Bloom which means that your first Gold mark will do another additional damage, and it's a lot. You'll also get to stare in awe of the beauty of the explosions. Placing Gold marks is a little different process compared to placing a Blue mark. In order to place a Gold mark, you have to hit the boss with your Zhen smash attacks (indicated by a golden glow around Lynn). These Zhen smash attacks will be explained soon after this.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Five Fingered Death</span> [insert joke]<br />
This skill will allow Lynn to detonate the stacked up Swift Assassin marks that she built up. It can be triggered with the E key (it can be changed in the controls option). <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span><br />
This is Lynn's follow-up second smash (LL-RR). This attack is a quick and easy way of placing a Swift Assassin mark(s). After her first second smash, Lynn will do a quick jab at the enemy. To trigger the Zhen smash, after the first smash attack (LL-R), if you hold the smash attack button for a quick moment, you'll see this golden light radiate from Lynn. You want to release the smash attack button at the moment the light appears. This will allow you to place a Gold mark on bosses. To know that you succeeded, golden lotus petals will emerge from the light. Or, if you have the damage indicator turned on, the numbers will be gold instead of red.<br />
<br />
Note on Fishtail Pole: <br />
- This is also the easiest skill to learn how to place Gold marks. <br />
- The hit-box on this attack is very narrow, so it gets difficult sometimes when trying to hit small bosses like Iset. So practice a lot with this, and you'll get used to it. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Drunk Mantis</span><br />
This is Lynn's follow-up third smash (LLL-RR). Her third smash attacks are one of her most mobile attack chains. I personally like using it in situations where I can dodge and attack the bosses at the same time using this skill. Just like <span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span>, you can trigger the Zhen smash by momentarily holding the smash attack button, then letting go at the right moment. <br />
<br />
Notes on Drunk Mantis: <br />
- The timing for a Zhen smash with Drunk Mantis has the longest hold time.<br />
- You can cancel this mid-animation with Little Rat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flying Guillotine:</span><br />
This is Lynn's follow-up fourth smash (LLLL-RR). This is attack will be the preferred method to stack up Swift Assassin marks the fastest. This attack is actually two attacks in one movement, so it will place two marks instead of one. The first attack is when she does her mid-air spin, and the final attack is when she slams the ground. Just like the previous two skills, to trigger the Zhen smash, let go of the button the moment you see the golden light.<br />
<br />
Notes on Flying Guillotine: <br />
- The Zhen smash timing for this is slightly longer than <span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span> but shorter than <span style="font-weight: bold;" class="mycode_b">Drunk Mantis</span>. <br />
- The hit-box for this attack is also narrow, so hitting small bosses like Iset proves to be slightly more difficult. It's also difficult to hit mobs such as the winged Gremlins in Misty Summit, or reapers in Twilight Desert, like the raid boss Pantheum.<br />
<br />
Some notes and tips on the Zhen Smashes: <br />
- In order to be able to use the Zhen smashes, you need to have these skills up to Rank C. Once at Rank C, you'll be able to place the Gold marks. <br />
- At first learn visually when to let go of the smash button. Once you get the feel of the timing, you usually can do it without having to look at Lynn, and be more focused on the boss. <br />
- You can use Zhen smashes to replace Blue marks with Gold marks.<br />
<br />
(Thanks to the several people who mentioned this to me)<br />
- There's also the double click method, meaning, instead of holding the smash button to use <span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span>, <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span>, and <span style="font-weight: bold;" class="mycode_b">Drunk Mantis</span>, you can click the smash button after using the smash attack prior to these. However, you still have to hold the button for a moment to get the Zhen smash in. I found this much more easier to use, compared to holding the button. If you're already used to holding the button rather than clicking again, like how I was, don't worry about it too much, but it does feel much better to use, at least to me.<br />
<br />
Here's a nice video on how Lynn's Zhen smashes look like, as well as an attack speed comparison. This isn't my video, so credits goes to Dinny Forst <br />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
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<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Killer Dart</span></span><br />
 Now this is Lynn's neutral smash attack &reg;. She'll build up energy (indicated by a blue bar) and once released, she'll dash at the enemy and give them a good stab. When the attack connects, you'll get a passive buff <span style="font-weight: bold;" class="mycode_b">Furious Tiger</span> or <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span> (will be explained when I talk about the passive buffs). There are two methods to using <span style="font-weight: bold;" class="mycode_b">Killer Dart</span>. Method 1 is to hold the R attack button for a brief second, then releasing it. This will have Lynn dash a short distance and stabbing the enemy. Method 2 is to charge up the bar then releasing. The distance Lynn travels will depend on how far you charged the bar.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Notes and Tips on Killer Dart</span>:<br />
- When you attack right after using <span style="font-weight: bold;" class="mycode_b">Killer Dart</span>, Lynn will start at her third normal combo chain (LLL). This will allow you to use <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> faster, hence, placing Swift Assassin marks faster.<br />
- Be sure that you aren't just clicking the R attack button. This will cause Lynn to lurch forward with a poke and it won't give the buff.<br />
- You can also save the charge of <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> by using <span style="font-weight: bold;" class="mycode_b">Thunder Leg</span> to cancel the charging animation. After saving your previous charge, you can use Method 1 to release that<br />
(Go to <span style="text-decoration: underline;" class="mycode_u">Killer Dart Tips Continued</span> way down below for KD Feather cancel)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Iron Flag</span></span><br />
This skill functions the same way <span style="font-weight: bold;" class="mycode_b">Five Fingered Death</span> works. It costs 100 SP to use. Lynn will jump in the air and smash the ground sending a wave of energy towards the enemy. Once the enemy is hit, it'll detonate the stacked Swift Assassin marks. It will also causes a boss with a full stack of 10 marks to flinch. Very useful in my opinion, since you can flinch bosses from a long distance, and it makes some nice screenshots.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Notes and Tips</span>:<br />
- Using <span style="font-weight: bold;" class="mycode_b">Five Fingered Death</span> or <span style="font-weight: bold;" class="mycode_b">Iron Flag</span> to detonate the Swift Assassin marks is situational I would say. For example, in 24-man Lakoria, when it does the ninja attack with its tail, it's nice to flinch him out of that attack. Damage wise, I don't think there is a major difference between the two methods, so whatever is your preferred way.<br />
- You don't need a stack of all blues or all gold to flinch the boss. It can be a mix of the two.<br />
- You might want to build up some more SP first before using <span style="font-weight: bold;" class="mycode_b">Iron Flag</span>.<br />
- Keep in mind that when you do flinch certain bosses, they'll immediately go into their next attack animation. This can be troublesome for either you or the party.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Divine Spear</span></span><br />
This skill is a goodie. It costs 150 SP to use. If you have any Blue marks on the boss, <span style="font-weight: bold;" class="mycode_b">Divine Spear</span> will turn those Blue marks to Gold marks per hit (if the attacks connect.). Lynn starts with three quick stabs, then if you press the smash button, she'll do a fourth attack, which is a dash and stab. You'll also gain a bit of invincibility frames during the dash, and go through enemies. When paired with <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>, she'll gain an additional dash attack.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Notes and Tips</span><br />
-The invincibility frames you get from the dash is able to go through unblockable attacks. So this can save you out of a lot of situations if you get stuck in a corner and have no other way to avoid getting hit.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Long-Armed Devil</span></span><br />
This is a three chain attack which uses more SP as you continue the chain. You need to have 250 SP in order to do the first attack, then it costs 125 SP for the next two attacks, which are activated by pressing the smash button. This in total, costs 500 SP. The attacks also stack a Gold mark per hit, so it's a nice way to build Gold marks.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Tip for Long-Armed Devil</span><br />
- Use this when <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> is on cooldown, whenever you have an excess of SP. This way, you can efficiently consume SP before the next <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Chamber of Death</span></span><br />
This skill allows you to become a spear Lann, just kidding. But if you're familiar with spear Lann's Moonsplitter attack, the animation is similar. It costs 250 SP to use, and does a decent amount of damage. However, I don't really use this skill often at all. I normally use it when the boss is at low HP and I don't have any Swift Assassin marks on them. So it's a nice skill to use when the boss is almost down.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Notes and Tips</span><br />
- If you do however use <span style="font-weight: bold;" class="mycode_b">Chamber of Death</span>, keep in mind that it has a really short range. Bosses can easily take a step backwards or to the side and this attack will miss. So it's best to use when the boss is stationary.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Flying Snow</span></span><br />
Now this attack is a beauty, both visually and damage wise (When paired with Jade Fox). This skill costs 750 SP and also detonates Swift Assassin marks. It will also cause a boss with 10 stacked marks to flinch. However, when paired with <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> it will flinch the boss, even if there aren't any Swift Assassin stacks. I wouldn't use this like a normal means of DPS outside of <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>, but when paired with Jade Fox, it does huge amounts of damage, especially when detonating a Full Bloom.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Jade Fox</span></span><br />
I mentioned this skill earlier. Now this skill requires 1000 SP to use. It lowers the SP cost of the previously mentioned skills and allows you to use them without any cool downs, with an exception of <span style="font-weight: bold;" class="mycode_b">Flying Snow</span>. You also don't take damage when Jade Fox is activated, with exception to some unblockable attacks, however taking damage will consume SP. <span style="font-weight: bold;" class="mycode_b">Flying Snow</span> damage potential is higher the more SP you have. So if it would do most damage if you were to use <span style="font-weight: bold;" class="mycode_b">Flying Snow</span> right after <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Notes and Tips for Jade Fox &amp; Flying Snow</span><br />
- When using <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> your SP gauge will gradually deplete as it stays activated.<br />
- The animation when activating <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> also has invincibility frames, so if well timed you can avoid attacks, like Muir's charged ground smash.<br />
- I know when using Jade Fox some Lynn players build up 10 Gold marks with <span style="font-weight: bold;" class="mycode_b">Long Armed Devi</span> then use <span style="font-weight: bold;" class="mycode_b">Flying Snow</span>. Some build up 10 Gold marks before using <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>, and go right into using <span style="font-weight: bold;" class="mycode_b">Flying Snow</span>. For me personally I feel it's situational. If I had just detonated my Swift Assassin, and <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> had just come out of cool down, then I would use <span style="font-weight: bold;" class="mycode_b">Long Armed Devil</span> then finish it with <span style="font-weight: bold;" class="mycode_b">Flying Snow</span> after getting 10 stacks. If I have 10 stacks (assuming Full Bloom), then I would use <span style="font-weight: bold;" class="mycode_b">Flying Snow</span> right after <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>.<br />
- Keep in mind that when you do use Flying Snow, it doesn't do one huge attack, it's actually separated into four attacks. So sometimes when you make a boss flinch, they might flinch out of the hit-box of <span style="font-weight: bold;" class="mycode_b">Flying Snow</span>.<br />
- When<span style="font-weight: bold;" class="mycode_b"> Jade Fox</span> is activated, you can actually dodge through red attacks using <span style="font-weight: bold;" class="mycode_b">Thunder Leg</span>. <br />
[url=http://forums.vindictus.nexon.net/profile/58/TheDayInLove][/url]<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Those Passive Buffs You May Have Forgotten</span></span><br />
 As I mentioned earlier, Lynn gains passive buffs when using, <span style="font-weight: bold;" class="mycode_b">Little Rat</span> and <span style="font-weight: bold;" class="mycode_b">Killer Dart</span>. These passive buffs are called <span style="font-weight: bold;" class="mycode_b">Furious Tigers</span>, <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span>, and <span style="font-weight: bold;" class="mycode_b">Wind Step</span>. We'll start with the Tigers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Furious Tiger and Zhen Furious Tiger</span></span><br />
These two buffs are important when you want to build up Swift Assassin marks faster. When you use <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> or <span style="font-weight: bold;" class="mycode_b">Little Rat</span>, you'll gain the <span style="font-weight: bold;" class="mycode_b">Furious Tiger</span> buff. This will allow your next attack to place one additional Blue or Gold mark. By linking <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> and <span style="font-weight: bold;" class="mycode_b">Little Rat</span> or vice versa, you'll gain the <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span> buff. This will allow your next attack to place two additional Gold or Blue marks on the boss.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Notes on Furious Tiger</span><br />
- All skills that place a mark are affected by this. This also includes <span style="font-weight: bold;" class="mycode_b">Long Armed Devil</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Wind Step</span></span><br />
This is a life saver! This passive buff will allow Lynn to "teleport" behind the enemy. To trigger it, you just simply press your dodge key right after using <span style="font-weight: bold;" class="mycode_b">Little Rat</span>. When you use <span style="font-weight: bold;" class="mycode_b">Wind Step</span>, you'll also gain invincibility frames from the moment it's used to the end of the animation which is about 3 - 4 seconds. Very useful when avoiding Enzo's gigabomb.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Note and Tips on Wind Step</span></span><br />
- If you attack right after <span style="font-weight: bold;" class="mycode_b">Wind Step</span>, it'll bring you to the second normal attack in the chain (LL).<br />
- <span style="font-weight: bold;" class="mycode_b">Little Rat</span> can be used right after <span style="font-weight: bold;" class="mycode_b">Wind Step</span> is used. So you can chain <span style="font-weight: bold;" class="mycode_b">Wind Step</span> as long as you time <span style="font-weight: bold;" class="mycode_b">Little Rat</span> correctly with the enemy's next attack. It's very useful for bosses that have continuous combos with delays in between, like Colru's 3-5 hit combo.<br />
- Sometimes a bit of lag will disturb the animation of <span style="font-weight: bold;" class="mycode_b">Wind Step</span> and you could get hit during the middle of it.<br />
<br />
These are the skills that Lynn players normally don't use.<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dark Cloud</span></span><br />
This is Lynn's first smash attack (L-R). It'll lift normal monsters up in the air leaving them exposed to attacks. Not really used at all unless fighting smaller mobs. This can be ranked somewhere around last.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Iron Monkey and Golden Arm</span></span><br />
This is Lynn's two chain smash attacks right after using <span style="font-weight: bold;" class="mycode_b">Thunder Leg</span>. You just press the smash attack button once to trigger <span style="font-weight: bold;" class="mycode_b">Iron Monkey</span>, which hits a 180 around Lynn's front, and then if you click the smash attack button right after <span style="font-weight: bold;" class="mycode_b">Iron Monkey</span>, it will trigger <span style="font-weight: bold;" class="mycode_b">Golden Arm</span>, in which Lynn will jump and do a vertical slash upwards. It's nice for clearing low level enemies, but not really used on bosses. These could also be ranked somewhere around last.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rising Dragon</span></span><br />
This is Lynn's lock-down skill. Lynn will do a spinning slash on a boss, which will stun the boss and will prompt the rest of the animation (if it hits). Although it's nice that Lynn gets a lock-down skill as well, I don't use it as much as I would've liked. Normally I use it with friends, or if I have enough SP to continue a lock-down chain. The first initial attack which stuns the boss, at least from my experience, has missed a good percentage of the time, even if I use it during a good opening. Whenever you want to use this skill, keep in mind that it has a tendency to miss.<br />
<br />
The rest of Lynn's skills are passives like Critical Hit, and Health Mastery, etc. So rank those up as you increase in level. Be sure to rank most of your active skills to Rank C in order to use the Gold marks effectively.<br />
<br />
(I'm continuing this here, because I thought it would make more sense after you've read the description of Lynn's other skills.)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Killer Dart Tips Continued</span></span><br />
You're able to cancel any animations such as Paladin/Dark Knight transformation with <span style="font-weight: bold;" class="mycode_b">Killer Dart</span>. To do this, you initially have to cancel the <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> charge (before the blue bar appears) with any type of feather, then dodging in any direction, <span style="font-weight: bold;" class="mycode_b">while still holding your right click button</span>. This allows you to cancel any animation with <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> by letting go of your button. I've recently got in the habit of using this, and I can say it proves to be useful. After doing this a couple of times, you can usually do it in a quick motion.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Here's some applications that I've used this in</span><br />
- Canceling Transformation animation.<br />
- Dodging attacks then going straight into <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> to get <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span> buff then using <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> or <span style="font-weight: bold;" class="mycode_b">Drunk Mantis</span> to land swift assassin marks.<br />
- Right after using <span style="font-weight: bold;" class="mycode_b">Little Rat</span> to get both <span style="font-weight: bold;" class="mycode_b">Furious Tiger</span> and <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span> buffs.<br />
- Canceling the climbing animation, such as in Misty Summit.<br />
- Canceling <span style="font-weight: bold;" class="mycode_b">Flying Snow</span> during <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> if I happen to know it's going to miss (Has to be done before she lunges her glaive forward so you don't use up the SP).<br />
<br />
Here's a video of a Lynn on the Korean Server using it in combat as well as what Lynn's general combat looks like. You can first see the KD cancel used at the beginning of the fight, at 0:38, 0:44, 1:04 (You can see it's being held until 1:08),1:41, and so on.<br />
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<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Regarding Artifacts for Lynn...</span></span><br />
 It really is up to you for which artifact you would like to use. I feel that using the Mysterious Cat Statue is more useful because of the extra SP gain. I also think that Cat Statue is more useful in the means that you can extend the duration of <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> when it's used during the activation of <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>. I think the Werewolf Paw is useful to an extent. Once you reached higher attack speed levels, it starts to become a little useless. Succubus Fang works really nice when you detonate your Swift Assassin marks. In the end, it's up to you.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rotations</span></span><br />
I have two rotations that I personally use in battles:<br />
- I use this when the battle starts: <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> (LLLL-RR) -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Drunk Mantis</span> (LLL-RR) -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span>.<br />
<br />
- After that (assuming <span style="font-weight: bold;" class="mycode_b">Little Rat</span> from last rotation hits): <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span> -&gt; Repeat<br />
<br />
If I have the SP I normally try to use <span style="font-weight: bold;" class="mycode_b">Long Armed Devil</span> as much as I can during my rotations. I hardly ever use <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> anymore. Although this rotation what I'd preferably do, it will always change depending on the boss and your current attack speed. With lower attack speeds, you'll mostly be able to only fit <span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Attack Speed</span></span>:<br />
Lynn starts out feeling pretty slow with her default attack speed. So an attack speed of around 40 is good for most of the raid bosses. You can definitely see the difference in the first video way above.]]></description>
			<content:encoded><![CDATA[<span style="color: #363636;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Titillium Web;" class="mycode_font">Disclaimer: I take no credit for this guide. All credit goes to Hoshinaki from NA.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align">0:33 - Enhanced Smashes . . . . . . . . 2:23 - Full Bloom<br />
2:41 - Furious Tiger Buffs . . . . . . . . . 3:29 - Thunderleg<br />
4:03 - Little Rat . . . . . . . . . . . . . . . 4:34 - Windstep<br />
5:45 - Thunder Rat . . . . . . . . . . . . 7:13 - SP Skills<br />
7:44 - Iron Flag . . . . . . . . . . . . . . . . . . 8:01 - Divine Spear<br />
8:55 - Long Armed Devil . . . . . . . . . . . 9:22 - Flying Snow<br />
9:44 - Jade Fox . . . . . . . . . . . . . . . . . . . 12:48 - Feather Dart<br />
16:00 - Attack Walking/Dodging . . . . . . . . . . . . . . . . 17:43 - "Dancing" Around Bosses<br />
18:24 – Smashes </div>
<br />
Hello everyone! Here's a guide to playing our princess Lynn. This guide will mainly focus on Lynn's active skills and other possible tips.<br />
<br />
Lynn is kind of like the hit-and-run type of play style. She is very easy to learn and you'll develop the skills quickly. The key to doing good damage with Lynn is being fast with well timed and precise attack, and a lot of practice of course. Her main damage output will come from her Swift Assassin skill, which are these blue or golden orbs of light that can be placed on bosses with her follow-up smash attacks. I'll explain these later. For now, let's go through her skills.<br />
<br />
I'll start the list with her skills that I think are most important and go down to the least important. <br />
Note: You don't start out with all these skills, so this list is more for when you do have them all.<br />
Another note: I won't be including the passive skills such as Life Flare, or Strength, Agility, Willpower mastery, etc. It'll be more focused on her active skills with an exception of a few passives that you don't see in the skills tab.<br />
<br />
We'll start off with her actives:<br />
<span style="font-weight: bold;" class="mycode_b">Little Rat</span><br />
This is one of Lynn's defensive skills. To trigger it, you must press your dodge key while standing still. This'll have Lynn leap backwards and simultaneously swing her glaive. When timed correctly you'll "block" an attack and gain a passive buff called <span style="font-weight: bold;" class="mycode_b">Wind Step</span>. I'll explain Wind Step soon. <span style="font-weight: bold;" class="mycode_b">Little Rat</span> is also an attack, so as her glaive connects with the attack she'll "block" that attack. Lynn will also gain another passive buff called <span style="font-weight: bold;" class="mycode_b">Furious Tiger</span> or <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span> (which will be explained later). Keep in mind that sometimes when you do use Little Rat too early, you might get hit since it doesn't give any invincibility frames.<br />
<br />
Note on Little Rat: Little Rat is able to "block" some unblock-able attacks such as Havan's sand-mine AoE. As long as you time it correctly you will be fine.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Thunder Leg</span><br />
This is Lynn's second defensive skill, which is her main dodge. This give's Lynn 0.42 seconds of invincibility frames at Rank A. She'll do a quick cart wheel and the invincibility frames will start kicking in when she leaves the ground. There's a short delay after using this skill, so you can't really dodge like a sword Lann. So be wary of bosses that have follow up combos. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Swift Assassin</span><br />
This is Lynn's main damage output skill. You can stack up to ten Swift Assassin marks on bosses, which will be indicated as a passive buff (You'll see a little subscript with a number telling you how many marks are placed.) Now there are two different colored marks: Blue and Gold. Blue marks will do the most basic damage, but Gold marks deal 20% more damage compared to a Blue mark. When you do get a full ten stack of Gold marks, you'll get a passive buff called Full Bloom which means that your first Gold mark will do another additional damage, and it's a lot. You'll also get to stare in awe of the beauty of the explosions. Placing Gold marks is a little different process compared to placing a Blue mark. In order to place a Gold mark, you have to hit the boss with your Zhen smash attacks (indicated by a golden glow around Lynn). These Zhen smash attacks will be explained soon after this.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Five Fingered Death</span> [insert joke]<br />
This skill will allow Lynn to detonate the stacked up Swift Assassin marks that she built up. It can be triggered with the E key (it can be changed in the controls option). <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span><br />
This is Lynn's follow-up second smash (LL-RR). This attack is a quick and easy way of placing a Swift Assassin mark(s). After her first second smash, Lynn will do a quick jab at the enemy. To trigger the Zhen smash, after the first smash attack (LL-R), if you hold the smash attack button for a quick moment, you'll see this golden light radiate from Lynn. You want to release the smash attack button at the moment the light appears. This will allow you to place a Gold mark on bosses. To know that you succeeded, golden lotus petals will emerge from the light. Or, if you have the damage indicator turned on, the numbers will be gold instead of red.<br />
<br />
Note on Fishtail Pole: <br />
- This is also the easiest skill to learn how to place Gold marks. <br />
- The hit-box on this attack is very narrow, so it gets difficult sometimes when trying to hit small bosses like Iset. So practice a lot with this, and you'll get used to it. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Drunk Mantis</span><br />
This is Lynn's follow-up third smash (LLL-RR). Her third smash attacks are one of her most mobile attack chains. I personally like using it in situations where I can dodge and attack the bosses at the same time using this skill. Just like <span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span>, you can trigger the Zhen smash by momentarily holding the smash attack button, then letting go at the right moment. <br />
<br />
Notes on Drunk Mantis: <br />
- The timing for a Zhen smash with Drunk Mantis has the longest hold time.<br />
- You can cancel this mid-animation with Little Rat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flying Guillotine:</span><br />
This is Lynn's follow-up fourth smash (LLLL-RR). This is attack will be the preferred method to stack up Swift Assassin marks the fastest. This attack is actually two attacks in one movement, so it will place two marks instead of one. The first attack is when she does her mid-air spin, and the final attack is when she slams the ground. Just like the previous two skills, to trigger the Zhen smash, let go of the button the moment you see the golden light.<br />
<br />
Notes on Flying Guillotine: <br />
- The Zhen smash timing for this is slightly longer than <span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span> but shorter than <span style="font-weight: bold;" class="mycode_b">Drunk Mantis</span>. <br />
- The hit-box for this attack is also narrow, so hitting small bosses like Iset proves to be slightly more difficult. It's also difficult to hit mobs such as the winged Gremlins in Misty Summit, or reapers in Twilight Desert, like the raid boss Pantheum.<br />
<br />
Some notes and tips on the Zhen Smashes: <br />
- In order to be able to use the Zhen smashes, you need to have these skills up to Rank C. Once at Rank C, you'll be able to place the Gold marks. <br />
- At first learn visually when to let go of the smash button. Once you get the feel of the timing, you usually can do it without having to look at Lynn, and be more focused on the boss. <br />
- You can use Zhen smashes to replace Blue marks with Gold marks.<br />
<br />
(Thanks to the several people who mentioned this to me)<br />
- There's also the double click method, meaning, instead of holding the smash button to use <span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span>, <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span>, and <span style="font-weight: bold;" class="mycode_b">Drunk Mantis</span>, you can click the smash button after using the smash attack prior to these. However, you still have to hold the button for a moment to get the Zhen smash in. I found this much more easier to use, compared to holding the button. If you're already used to holding the button rather than clicking again, like how I was, don't worry about it too much, but it does feel much better to use, at least to me.<br />
<br />
Here's a nice video on how Lynn's Zhen smashes look like, as well as an attack speed comparison. This isn't my video, so credits goes to Dinny Forst <br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Killer Dart</span></span><br />
 Now this is Lynn's neutral smash attack &reg;. She'll build up energy (indicated by a blue bar) and once released, she'll dash at the enemy and give them a good stab. When the attack connects, you'll get a passive buff <span style="font-weight: bold;" class="mycode_b">Furious Tiger</span> or <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span> (will be explained when I talk about the passive buffs). There are two methods to using <span style="font-weight: bold;" class="mycode_b">Killer Dart</span>. Method 1 is to hold the R attack button for a brief second, then releasing it. This will have Lynn dash a short distance and stabbing the enemy. Method 2 is to charge up the bar then releasing. The distance Lynn travels will depend on how far you charged the bar.<br />
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<span style="text-decoration: underline;" class="mycode_u">Notes and Tips on Killer Dart</span>:<br />
- When you attack right after using <span style="font-weight: bold;" class="mycode_b">Killer Dart</span>, Lynn will start at her third normal combo chain (LLL). This will allow you to use <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> faster, hence, placing Swift Assassin marks faster.<br />
- Be sure that you aren't just clicking the R attack button. This will cause Lynn to lurch forward with a poke and it won't give the buff.<br />
- You can also save the charge of <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> by using <span style="font-weight: bold;" class="mycode_b">Thunder Leg</span> to cancel the charging animation. After saving your previous charge, you can use Method 1 to release that<br />
(Go to <span style="text-decoration: underline;" class="mycode_u">Killer Dart Tips Continued</span> way down below for KD Feather cancel)<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Iron Flag</span></span><br />
This skill functions the same way <span style="font-weight: bold;" class="mycode_b">Five Fingered Death</span> works. It costs 100 SP to use. Lynn will jump in the air and smash the ground sending a wave of energy towards the enemy. Once the enemy is hit, it'll detonate the stacked Swift Assassin marks. It will also causes a boss with a full stack of 10 marks to flinch. Very useful in my opinion, since you can flinch bosses from a long distance, and it makes some nice screenshots.<br />
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<span style="text-decoration: underline;" class="mycode_u">Notes and Tips</span>:<br />
- Using <span style="font-weight: bold;" class="mycode_b">Five Fingered Death</span> or <span style="font-weight: bold;" class="mycode_b">Iron Flag</span> to detonate the Swift Assassin marks is situational I would say. For example, in 24-man Lakoria, when it does the ninja attack with its tail, it's nice to flinch him out of that attack. Damage wise, I don't think there is a major difference between the two methods, so whatever is your preferred way.<br />
- You don't need a stack of all blues or all gold to flinch the boss. It can be a mix of the two.<br />
- You might want to build up some more SP first before using <span style="font-weight: bold;" class="mycode_b">Iron Flag</span>.<br />
- Keep in mind that when you do flinch certain bosses, they'll immediately go into their next attack animation. This can be troublesome for either you or the party.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Divine Spear</span></span><br />
This skill is a goodie. It costs 150 SP to use. If you have any Blue marks on the boss, <span style="font-weight: bold;" class="mycode_b">Divine Spear</span> will turn those Blue marks to Gold marks per hit (if the attacks connect.). Lynn starts with three quick stabs, then if you press the smash button, she'll do a fourth attack, which is a dash and stab. You'll also gain a bit of invincibility frames during the dash, and go through enemies. When paired with <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>, she'll gain an additional dash attack.<br />
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<span style="text-decoration: underline;" class="mycode_u">Notes and Tips</span><br />
-The invincibility frames you get from the dash is able to go through unblockable attacks. So this can save you out of a lot of situations if you get stuck in a corner and have no other way to avoid getting hit.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Long-Armed Devil</span></span><br />
This is a three chain attack which uses more SP as you continue the chain. You need to have 250 SP in order to do the first attack, then it costs 125 SP for the next two attacks, which are activated by pressing the smash button. This in total, costs 500 SP. The attacks also stack a Gold mark per hit, so it's a nice way to build Gold marks.<br />
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<span style="text-decoration: underline;" class="mycode_u">Tip for Long-Armed Devil</span><br />
- Use this when <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> is on cooldown, whenever you have an excess of SP. This way, you can efficiently consume SP before the next <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Chamber of Death</span></span><br />
This skill allows you to become a spear Lann, just kidding. But if you're familiar with spear Lann's Moonsplitter attack, the animation is similar. It costs 250 SP to use, and does a decent amount of damage. However, I don't really use this skill often at all. I normally use it when the boss is at low HP and I don't have any Swift Assassin marks on them. So it's a nice skill to use when the boss is almost down.<br />
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<span style="text-decoration: underline;" class="mycode_u">Notes and Tips</span><br />
- If you do however use <span style="font-weight: bold;" class="mycode_b">Chamber of Death</span>, keep in mind that it has a really short range. Bosses can easily take a step backwards or to the side and this attack will miss. So it's best to use when the boss is stationary.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Flying Snow</span></span><br />
Now this attack is a beauty, both visually and damage wise (When paired with Jade Fox). This skill costs 750 SP and also detonates Swift Assassin marks. It will also cause a boss with 10 stacked marks to flinch. However, when paired with <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> it will flinch the boss, even if there aren't any Swift Assassin stacks. I wouldn't use this like a normal means of DPS outside of <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>, but when paired with Jade Fox, it does huge amounts of damage, especially when detonating a Full Bloom.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Active: Jade Fox</span></span><br />
I mentioned this skill earlier. Now this skill requires 1000 SP to use. It lowers the SP cost of the previously mentioned skills and allows you to use them without any cool downs, with an exception of <span style="font-weight: bold;" class="mycode_b">Flying Snow</span>. You also don't take damage when Jade Fox is activated, with exception to some unblockable attacks, however taking damage will consume SP. <span style="font-weight: bold;" class="mycode_b">Flying Snow</span> damage potential is higher the more SP you have. So if it would do most damage if you were to use <span style="font-weight: bold;" class="mycode_b">Flying Snow</span> right after <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>.<br />
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<span style="text-decoration: underline;" class="mycode_u">Notes and Tips for Jade Fox &amp; Flying Snow</span><br />
- When using <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> your SP gauge will gradually deplete as it stays activated.<br />
- The animation when activating <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> also has invincibility frames, so if well timed you can avoid attacks, like Muir's charged ground smash.<br />
- I know when using Jade Fox some Lynn players build up 10 Gold marks with <span style="font-weight: bold;" class="mycode_b">Long Armed Devi</span> then use <span style="font-weight: bold;" class="mycode_b">Flying Snow</span>. Some build up 10 Gold marks before using <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>, and go right into using <span style="font-weight: bold;" class="mycode_b">Flying Snow</span>. For me personally I feel it's situational. If I had just detonated my Swift Assassin, and <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> had just come out of cool down, then I would use <span style="font-weight: bold;" class="mycode_b">Long Armed Devil</span> then finish it with <span style="font-weight: bold;" class="mycode_b">Flying Snow</span> after getting 10 stacks. If I have 10 stacks (assuming Full Bloom), then I would use <span style="font-weight: bold;" class="mycode_b">Flying Snow</span> right after <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>.<br />
- Keep in mind that when you do use Flying Snow, it doesn't do one huge attack, it's actually separated into four attacks. So sometimes when you make a boss flinch, they might flinch out of the hit-box of <span style="font-weight: bold;" class="mycode_b">Flying Snow</span>.<br />
- When<span style="font-weight: bold;" class="mycode_b"> Jade Fox</span> is activated, you can actually dodge through red attacks using <span style="font-weight: bold;" class="mycode_b">Thunder Leg</span>. <br />
[url=http://forums.vindictus.nexon.net/profile/58/TheDayInLove][/url]<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Those Passive Buffs You May Have Forgotten</span></span><br />
 As I mentioned earlier, Lynn gains passive buffs when using, <span style="font-weight: bold;" class="mycode_b">Little Rat</span> and <span style="font-weight: bold;" class="mycode_b">Killer Dart</span>. These passive buffs are called <span style="font-weight: bold;" class="mycode_b">Furious Tigers</span>, <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span>, and <span style="font-weight: bold;" class="mycode_b">Wind Step</span>. We'll start with the Tigers.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Furious Tiger and Zhen Furious Tiger</span></span><br />
These two buffs are important when you want to build up Swift Assassin marks faster. When you use <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> or <span style="font-weight: bold;" class="mycode_b">Little Rat</span>, you'll gain the <span style="font-weight: bold;" class="mycode_b">Furious Tiger</span> buff. This will allow your next attack to place one additional Blue or Gold mark. By linking <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> and <span style="font-weight: bold;" class="mycode_b">Little Rat</span> or vice versa, you'll gain the <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span> buff. This will allow your next attack to place two additional Gold or Blue marks on the boss.<br />
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<span style="text-decoration: underline;" class="mycode_u">Notes on Furious Tiger</span><br />
- All skills that place a mark are affected by this. This also includes <span style="font-weight: bold;" class="mycode_b">Long Armed Devil</span>.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Wind Step</span></span><br />
This is a life saver! This passive buff will allow Lynn to "teleport" behind the enemy. To trigger it, you just simply press your dodge key right after using <span style="font-weight: bold;" class="mycode_b">Little Rat</span>. When you use <span style="font-weight: bold;" class="mycode_b">Wind Step</span>, you'll also gain invincibility frames from the moment it's used to the end of the animation which is about 3 - 4 seconds. Very useful when avoiding Enzo's gigabomb.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Note and Tips on Wind Step</span></span><br />
- If you attack right after <span style="font-weight: bold;" class="mycode_b">Wind Step</span>, it'll bring you to the second normal attack in the chain (LL).<br />
- <span style="font-weight: bold;" class="mycode_b">Little Rat</span> can be used right after <span style="font-weight: bold;" class="mycode_b">Wind Step</span> is used. So you can chain <span style="font-weight: bold;" class="mycode_b">Wind Step</span> as long as you time <span style="font-weight: bold;" class="mycode_b">Little Rat</span> correctly with the enemy's next attack. It's very useful for bosses that have continuous combos with delays in between, like Colru's 3-5 hit combo.<br />
- Sometimes a bit of lag will disturb the animation of <span style="font-weight: bold;" class="mycode_b">Wind Step</span> and you could get hit during the middle of it.<br />
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These are the skills that Lynn players normally don't use.<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dark Cloud</span></span><br />
This is Lynn's first smash attack (L-R). It'll lift normal monsters up in the air leaving them exposed to attacks. Not really used at all unless fighting smaller mobs. This can be ranked somewhere around last.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Iron Monkey and Golden Arm</span></span><br />
This is Lynn's two chain smash attacks right after using <span style="font-weight: bold;" class="mycode_b">Thunder Leg</span>. You just press the smash attack button once to trigger <span style="font-weight: bold;" class="mycode_b">Iron Monkey</span>, which hits a 180 around Lynn's front, and then if you click the smash attack button right after <span style="font-weight: bold;" class="mycode_b">Iron Monkey</span>, it will trigger <span style="font-weight: bold;" class="mycode_b">Golden Arm</span>, in which Lynn will jump and do a vertical slash upwards. It's nice for clearing low level enemies, but not really used on bosses. These could also be ranked somewhere around last.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rising Dragon</span></span><br />
This is Lynn's lock-down skill. Lynn will do a spinning slash on a boss, which will stun the boss and will prompt the rest of the animation (if it hits). Although it's nice that Lynn gets a lock-down skill as well, I don't use it as much as I would've liked. Normally I use it with friends, or if I have enough SP to continue a lock-down chain. The first initial attack which stuns the boss, at least from my experience, has missed a good percentage of the time, even if I use it during a good opening. Whenever you want to use this skill, keep in mind that it has a tendency to miss.<br />
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The rest of Lynn's skills are passives like Critical Hit, and Health Mastery, etc. So rank those up as you increase in level. Be sure to rank most of your active skills to Rank C in order to use the Gold marks effectively.<br />
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(I'm continuing this here, because I thought it would make more sense after you've read the description of Lynn's other skills.)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Killer Dart Tips Continued</span></span><br />
You're able to cancel any animations such as Paladin/Dark Knight transformation with <span style="font-weight: bold;" class="mycode_b">Killer Dart</span>. To do this, you initially have to cancel the <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> charge (before the blue bar appears) with any type of feather, then dodging in any direction, <span style="font-weight: bold;" class="mycode_b">while still holding your right click button</span>. This allows you to cancel any animation with <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> by letting go of your button. I've recently got in the habit of using this, and I can say it proves to be useful. After doing this a couple of times, you can usually do it in a quick motion.<br />
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<span style="text-decoration: underline;" class="mycode_u">Here's some applications that I've used this in</span><br />
- Canceling Transformation animation.<br />
- Dodging attacks then going straight into <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> to get <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span> buff then using <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> or <span style="font-weight: bold;" class="mycode_b">Drunk Mantis</span> to land swift assassin marks.<br />
- Right after using <span style="font-weight: bold;" class="mycode_b">Little Rat</span> to get both <span style="font-weight: bold;" class="mycode_b">Furious Tiger</span> and <span style="font-weight: bold;" class="mycode_b">Zhen Furious Tiger</span> buffs.<br />
- Canceling the climbing animation, such as in Misty Summit.<br />
- Canceling <span style="font-weight: bold;" class="mycode_b">Flying Snow</span> during <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> if I happen to know it's going to miss (Has to be done before she lunges her glaive forward so you don't use up the SP).<br />
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Here's a video of a Lynn on the Korean Server using it in combat as well as what Lynn's general combat looks like. You can first see the KD cancel used at the beginning of the fight, at 0:38, 0:44, 1:04 (You can see it's being held until 1:08),1:41, and so on.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Regarding Artifacts for Lynn...</span></span><br />
 It really is up to you for which artifact you would like to use. I feel that using the Mysterious Cat Statue is more useful because of the extra SP gain. I also think that Cat Statue is more useful in the means that you can extend the duration of <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> when it's used during the activation of <span style="font-weight: bold;" class="mycode_b">Jade Fox</span>. I think the Werewolf Paw is useful to an extent. Once you reached higher attack speed levels, it starts to become a little useless. Succubus Fang works really nice when you detonate your Swift Assassin marks. In the end, it's up to you.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rotations</span></span><br />
I have two rotations that I personally use in battles:<br />
- I use this when the battle starts: <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> (LLLL-RR) -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Drunk Mantis</span> (LLL-RR) -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span>.<br />
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- After that (assuming <span style="font-weight: bold;" class="mycode_b">Little Rat</span> from last rotation hits): <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Killer Dart</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Flying Guillotine</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span> -&gt; <span style="font-weight: bold;" class="mycode_b">Little Rat</span> -&gt; Repeat<br />
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If I have the SP I normally try to use <span style="font-weight: bold;" class="mycode_b">Long Armed Devil</span> as much as I can during my rotations. I hardly ever use <span style="font-weight: bold;" class="mycode_b">Jade Fox</span> anymore. Although this rotation what I'd preferably do, it will always change depending on the boss and your current attack speed. With lower attack speeds, you'll mostly be able to only fit <span style="font-weight: bold;" class="mycode_b">Fishtail Pole</span>.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Attack Speed</span></span>:<br />
Lynn starts out feeling pretty slow with her default attack speed. So an attack speed of around 40 is good for most of the raid bosses. You can definitely see the difference in the first video way above.]]></content:encoded>
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