08-06-2018, 03:09 AM
(This post was last modified: 08-06-2018, 04:36 AM by monKa.
Edit Reason: I am an ape
)
I'll just leave it here for you to think about random things.
My opinion is based on people's suggestions from official forum, reddit and what I heard and experienced on awakened server. First of all, Vindictus is not popular nowadays, so main player base are veteran players, who already tired of RNG and just want to be rewarded for efforts they put. With small player base solo players should be rewarded as well, and progression should take some time for sure.
If I was setting the server main goals for me would be:
Give all players freedom to choose w/e they want to do or farm. Awakened achieved it with their system pretty wisely, they gave players an item set to be able to farm w/e they enjoy and removed those limits on mission. This allow people to choose what they wanna do, just enjoy an old content with some efforts or farm towards progression. But progression there is slow and boring. With low online they force people to farm raids every day for missions that give a coins rewards. For coins you are able to buy ES's, Accessories, Runes and other things. That`s a good point, if people from different time zones can cooperate s and someone can host a 8 man raid. They call it train, when bunch of people starting their daily missions. But worst part starts after a while. To progress you forced to farm 1 dungeon and other content is worthless. Story with their enhancement system is, you are free to enhance item to +7 without penalties, but after that point enhance rates getting so low. Like 5% for 13-14 and 1% to 14-15. So the main point of gameplay is to start farming paradise stones over and over. Duo players or solo, which are the core of Vindictus nowadays won't farm bce for ages at this point, even 10 or 20 runs of Muir is getting boring, but that`s the only way for solo player to get paradise stones. Many players are against this statement and starting for searching something else. Wow, that`s not my opinion about the server, just information, that I found all around forums. Real suggestions starting now
1. Personally I would like to give people cool equip, if they are ready to put efforts for that. Weapon breaking is not acceptable for a private server in my opinion. Let's say now starting point for weapon is +10, so rates for that are: 0-5 100%, 5-7 80% with a chance to lower enhance by 1, 7-10 60% with a chance to lower enhance by 1. From 10 weapon is starting to resets to 0 with chances 10-11 50%, 11-13 40% and 13-14 30% and 14-15 40%. People still need to farm a lot of stones and elixirs to achieve that goal, but they are working on it with less RNG involved and it can be achieved by time spent on farming.
2. Enchant system should be fixed as well: add Elixirs in Brynn shop for some price and let people just focus on farming scrolls, not materials. Regular enchant rune can be priced with 5m, because it's still a chance to succeed or fail. And Exquisite Enchant Rune can be priced around 15-20m, depends on gold income to reward people who farming raw gold by doing same missions over and over. Don't forget, we have around 10 items to enchant, so it will take time for sure, but same actions will get boring, that`s about the price.
3. Stop focusing on economy on private server, it doesn't work with low populations. Maximum what people would trade are ES, enhanced equip, mats for lvl 90 equip and enhance related materials. Other things are useless.
4. Vindictus all about styling on them. Fusions should be more obtainable.
5. Daily missions are forcing to create toons, because it has more profit rather than doing it for 15 days with main character for rune, let's say.
6. Raw gold income for solo/duo players with low-spec pc or different time zone. These players still want to be able and achieve something, but for that he should run CiF infinite times to just get those money.
7. Stats infusion not a main priority, but should be available too.
That's just a personal opinion, maybe will be useful.
My opinion is based on people's suggestions from official forum, reddit and what I heard and experienced on awakened server. First of all, Vindictus is not popular nowadays, so main player base are veteran players, who already tired of RNG and just want to be rewarded for efforts they put. With small player base solo players should be rewarded as well, and progression should take some time for sure.
If I was setting the server main goals for me would be:
Give all players freedom to choose w/e they want to do or farm. Awakened achieved it with their system pretty wisely, they gave players an item set to be able to farm w/e they enjoy and removed those limits on mission. This allow people to choose what they wanna do, just enjoy an old content with some efforts or farm towards progression. But progression there is slow and boring. With low online they force people to farm raids every day for missions that give a coins rewards. For coins you are able to buy ES's, Accessories, Runes and other things. That`s a good point, if people from different time zones can cooperate s and someone can host a 8 man raid. They call it train, when bunch of people starting their daily missions. But worst part starts after a while. To progress you forced to farm 1 dungeon and other content is worthless. Story with their enhancement system is, you are free to enhance item to +7 without penalties, but after that point enhance rates getting so low. Like 5% for 13-14 and 1% to 14-15. So the main point of gameplay is to start farming paradise stones over and over. Duo players or solo, which are the core of Vindictus nowadays won't farm bce for ages at this point, even 10 or 20 runs of Muir is getting boring, but that`s the only way for solo player to get paradise stones. Many players are against this statement and starting for searching something else. Wow, that`s not my opinion about the server, just information, that I found all around forums. Real suggestions starting now
1. Personally I would like to give people cool equip, if they are ready to put efforts for that. Weapon breaking is not acceptable for a private server in my opinion. Let's say now starting point for weapon is +10, so rates for that are: 0-5 100%, 5-7 80% with a chance to lower enhance by 1, 7-10 60% with a chance to lower enhance by 1. From 10 weapon is starting to resets to 0 with chances 10-11 50%, 11-13 40% and 13-14 30% and 14-15 40%. People still need to farm a lot of stones and elixirs to achieve that goal, but they are working on it with less RNG involved and it can be achieved by time spent on farming.
2. Enchant system should be fixed as well: add Elixirs in Brynn shop for some price and let people just focus on farming scrolls, not materials. Regular enchant rune can be priced with 5m, because it's still a chance to succeed or fail. And Exquisite Enchant Rune can be priced around 15-20m, depends on gold income to reward people who farming raw gold by doing same missions over and over. Don't forget, we have around 10 items to enchant, so it will take time for sure, but same actions will get boring, that`s about the price.
3. Stop focusing on economy on private server, it doesn't work with low populations. Maximum what people would trade are ES, enhanced equip, mats for lvl 90 equip and enhance related materials. Other things are useless.
4. Vindictus all about styling on them. Fusions should be more obtainable.
5. Daily missions are forcing to create toons, because it has more profit rather than doing it for 15 days with main character for rune, let's say.
6. Raw gold income for solo/duo players with low-spec pc or different time zone. These players still want to be able and achieve something, but for that he should run CiF infinite times to just get those money.
7. Stats infusion not a main priority, but should be available too.
That's just a personal opinion, maybe will be useful.

