01-30-2021, 11:38 PM
Suggestion: Evidence indicates that hard work is key to success; think of making Thunder/Crescent Moonlight/Oceans Ring craft-able as a goal. Instead of utilizing crafting material we usually get from s2 bosses, we craft the following rings by using inferior rings from chests.
Blueprint:
5x Broken Ring Fragment--> 1x Kamina/Quisia Ring
10x Kamina/Quisia Ring --> 1x Thunder/Crescent Moonlight Ring
3x Thunder/Crescent Moonlight Ring --> 1x Ocean Depths Monster/Crescent Moon Announcement
Pretext: While the chances of obtaining a Thunder or higher quality ring is still there, players usually obtain rings that are of ropy quality. I think it is valid to reward the player that spend days grinding the same dungeon with a ring that suits them; even if they are not obtaining what they want directly via chest, at least they know that their efforts of grinding put them in an advantageous position that will result in the ability to obtain what they have been working hard for.
Blueprint:
5x Broken Ring Fragment--> 1x Kamina/Quisia Ring
10x Kamina/Quisia Ring --> 1x Thunder/Crescent Moonlight Ring
3x Thunder/Crescent Moonlight Ring --> 1x Ocean Depths Monster/Crescent Moon Announcement
Pretext: While the chances of obtaining a Thunder or higher quality ring is still there, players usually obtain rings that are of ropy quality. I think it is valid to reward the player that spend days grinding the same dungeon with a ring that suits them; even if they are not obtaining what they want directly via chest, at least they know that their efforts of grinding put them in an advantageous position that will result in the ability to obtain what they have been working hard for.