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Title: Enhancing suggestion.
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#1
Maybe enhancing should looks like that?


100% Enhance chance from +0 to +8 for weapon and armor
90% enhance chance from +8 to +10 for weapon and armor (rate its soo high because you just must have that)
80% Enhance chance from +10 to +11 for weapon  | 70% for armor
75% Enhance chance from +11 to +12 for weapon  | 65% for armor
70% Enhance chance from +12 to +13 for weapon  | 60% for armor
60% Enhance chance from +13 to +14 for weapon  | 55% for armor
50% Enhance chance from +14 to +15 for weapon  | 50% for armor (this is private server well chance for +15 must be high but not so easy to make)


Tell me what you think abou that?
 
#2
Agreed, +13 is guaranteed in the main game. GUARANTEED. No reason for it to be so hard to get here with 33%. Even with protection runes, it shoots down 3 enhancements so I'm not going to grind for that shit all over from +10. I can see why they don't want to make it too high though as this server doesn't have +20. So that means +15 has to be the final goal in the game.

I say either keep what you said above, but make the reset even more punishing or:
Lower your rates and keep the reset to only -1.

At the bare minimum, the -3 from the Protection rune is still too brutal and needs to be changed to -0 if nothing else is going to be changed.
 
#3
The current system will stay as is for now. Runes are in the process of being made more available. The success rates are justified to keep progression competitive between players as runes are made more available.

Rejected.
 
  


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