01-16-2019, 04:34 PM
(This post was last modified: 01-16-2019, 04:36 PM by DonnieDennison. Edited 2 times in total.)
Windictus runs fine in single-player. However, when played in two-player co-op -- with both PC's in the same room, and running through the same router -- the game lags worse than when relayed via a VPN! That is to say, it's literally unplayable: with actual seconds of lag... Not even basic inputs register properly, and characters teleport about spasmodically.
Now, we're trying to play from AU region -- I don't know whether this has anything to do with the latency... However, we do have official Vindictus accounts, and said game plays perfectly fine (*there might be lag when in a full boat, led by distant host -- irrespective, the latency are still manageable, and the game is still 'playable'). Is Windictus a peer-2-peer game, when in-game? Or does it relay every input / on-screen action through its server -- i.e., distance will increase lag exponentially and unavoidably...?
tl;dr:
Can this game be played without lag / with manageable lag, if played in the above configuration -- x2 players in same location, but away from the actual server location? Or is Windictus effectively single-player-only game--if not played close/r to the game's server? Which, I assume, is in the U.S. (...?)
Sidebar: Is it possible to play Windictus in a local or LAN configuration? I have seen that playing [Vindictus] through LAN is indeed possible... However, the process is convoluted, requires many third-party programs (SQL server etc.) and few, if any, of the so-called "tutorials" are even remotely user-friendly... Nowhere near as easy to accomplish as running, say, the Mercenaries 2 server emulator was / is
Now, we're trying to play from AU region -- I don't know whether this has anything to do with the latency... However, we do have official Vindictus accounts, and said game plays perfectly fine (*there might be lag when in a full boat, led by distant host -- irrespective, the latency are still manageable, and the game is still 'playable'). Is Windictus a peer-2-peer game, when in-game? Or does it relay every input / on-screen action through its server -- i.e., distance will increase lag exponentially and unavoidably...?
tl;dr:
Can this game be played without lag / with manageable lag, if played in the above configuration -- x2 players in same location, but away from the actual server location? Or is Windictus effectively single-player-only game--if not played close/r to the game's server? Which, I assume, is in the U.S. (...?)
Sidebar: Is it possible to play Windictus in a local or LAN configuration? I have seen that playing [Vindictus] through LAN is indeed possible... However, the process is convoluted, requires many third-party programs (SQL server etc.) and few, if any, of the so-called "tutorials" are even remotely user-friendly... Nowhere near as easy to accomplish as running, say, the Mercenaries 2 server emulator was / is