09-15-2021, 11:45 PM
(This post was last modified: 09-15-2021, 11:52 PM by Gift. Edited 1 time in total.)
Disclaimer: I take no credit for this guide. All credit goes to Erandunor.
I have been thinking about writing a guide about Bow Kai for some time, but I never had the time to spare.
For those who don't know me, I want to leave some words about myself. I started Vindictus in 2011 with Evie and moved to Kai due to his release. I had several breaks throughout my time in Vindictus but I pretty much know Kai since the start.
His strengths and his weaknesses became well known for me.
So I decided to share my experience to fellow Kais who are trying to learn this class.
So lets get started
Table of Contents:
1. Gameplay Basics
- Gameplay Focus
- Important Stats
2. Skills Guide
2.1 Leveling Up/Investing AP
-Important Skills
-Useful Skills
-Skills you should leave at Rank F
2.2 Skill Awakening Guide
3. General Gameplay Strategy
3.1. Keybinds
3.2. Moving faster and mode switching
3.3. Damage rotation vs bosses
3.4. Damage rotation vs normal enemies
4. Gameplay Advice
4.1. Raids
4.2. Farm Runs
4.3. Artifacts
1. Gameplay Basics
Gameplay Focus:
Kai is built all around SP. To manage your SP correctly determines how much damage you deal.
He has some great utility skills as well for break offs(BO) and crowd control, giving him the ability to focus on single target dps or cleaning multiple weaker enemies at the same time faster than most melee classes.
Important Stats:
Due to the fact that he is ranged, Kai has to dodge less attacks than other classes in general.
This gives you as a player the ability to focus on offensive gear rather than stacking loads of Def.
You should find an amount of Def that suits your gameplay.
Kai highly relies on crits since all his important attacks have the ability to crit.
So for stacking stats of course Attack is the most important one.
Vindictus has an Attack cap though, so if you exceed a certain point of Attack your extra Attack becomes useless.
In S3 a healthy endgame attack is roughly around 32k but anything in between 30-23k is fine.
In S2 except Kraken Head the cap is at 21k while some raids + all Farm runs are capped at 18k.
Once you reach a sufficient amount of Attack (32k in my opinion) to increase you damage output further you should focus on the side stats being critical(crit), balance(bal) and attack speed (spd).
I have listed them in their order of importance.
Some of you reading this probably heard or do have the opinion that attack speed doesn't matter. I highly disagree here, but we will come to that later on.
As stated earlier, Kai depends on his critical hits, so there is no excuse for a Kai to not have his crit capped or close to capped. Same as Attack, crit has a cap which is at the moment at 130 crit for S3 Raids.
I will not go in depth about what boss has how much crit cap, but you should aim for capping crit when you finished your desired gear. This comes right in second after capping Attack.
The next important stat is bal.
Since Bows have a high base bal you should aim to keep your bal around 80.
In no case a bal under 70 is acceptable. Once you capped crit you can aim for capping bal(90 in any case), or even higher to get additional critical damage.
If you finally advanced with your gear as capping Attack, crit and bal and found an amount of Def thats suits you, you can focus on raising your attack speed.
There are a few attacks that do not benefit from attackspeed but you can safely ignore those.
But never sacrifice any attack, crit or bal for speed. For example do not use a fast enchant if you would not reach 90 or close to 90 bal.
2. Skills Guide
2.1. Leveling up/Investing AP
Note: Point 2.1. is for beginners, if you are high level already and youre reading this guide continue at 2.2.
Important skills:
When you start this game and look the first time into your skill window, you will probably be overwhelmed where to start.
First, you need to increase you basic stats.
-Strength Mastery to Rank A
Until rank A this skill is fairly cheap compared to then gain you have from it. After Rank A it becomes very expensive so other skills get a better cost/gain ratio
-Critical Hit keep as high as possible
I stated before why crit is important.
Even if the higher ranks seem rather expensive, it still have a fair cost/gain ratio.
It increases your crit damage you deal as well. (crit damage is capped at 195% which is reached with 2000str + this skill maxed)
-Combat Mastery keep as high as possible
When you start off playing Kai, in the beginning you will be using a lot of normal attacks rather than smashes, so this skill has more priority over Smash Mastery
-Battle Respiration to Rank C
Battle Respiration gives you the ability to shoot infinte arrows while never running out of stamina. Rank C should be enough for the beginning, if you have stamina problems, raise this skill until they are gone.
-Smash Mastery keep as high as possible
Combat Mastery has a higher priority, but this skill comes close in behind
-Fixed Shot every time you have Sp to spare rank it until A
This skill will become your basic attack against bosses
-Active: Ricochet Shot spend left over AP until Rank A
Whenever you have SP to spare you will be using this
-Magnum Shot spend left over AP until Rank A
Whenever you have Ricochet Shot on Cooldown and SP to spare you will be using this
Ranking the bow specific skills past Rank A makes no sense at start because the cost/gain ratio gets too low
Useful Skills:
These Skills are important too, but have a lesser priority than the ones listed above
-Willpower Mastery until Rank A
Wilpower raises your crit, but the gain is too low. Critical Hit is better in any case
-Headshot until Rank A
Make sure that regardless what you do, always aim for the head.
-Meditation maxed out
If you plan on playing Kai for longer this skill will always pay off. The AP you invest here you will gain back rather soon and from that point on its free AP
-Hunter's Eye until Rank A
Hunter's Eye gives you marks on your Enemy that increases your damage, if you hit the mark. Aiming for the head is far more reliable, but if the head is out of reach, make sure you try to go for these marks.
-Standing Endurance until Rank 9
At Rank 9 you can get up instantly while downed. After that this skill has no more to offer
-Life Flare just rank with spare SP
You totally messed up. All went wrong. This is a survival skill that keeps you alive with 1HP when you should be dead
-Strafe Shot until Rank A
You will be using short bow mode while fighting normal enemies, so increasing you attack speed while spamming arrows is nice
-Twister Kick until Rank A
It can be a useful addition to your dodge, you wont use it a lot, though
-Bow Mastery + Armor Masteries rank as needed (Armor Advise)
I shouldn't need to tell you why Bow Mastery is important.
About Armors. I would advise you to rank plate +light armor.
Before lvl60 it doesn't really matter what you wear.
At lvl60 I would advise you to go for Exquisite Black Hammer +Swift Combo (Swift Boots + Gloves, rest EBH)
At lvl70 you switch out the swift parts for apocryphal.
You can also consider switching the tunic to apocryphal as well. This provides you decent stats+def while saving AP using only plate armor.
If you think you do not need Def, you can combine Raider's Armor(light armor) into your set, but need use more than 2 armor sets as once because you will loose the set bonus otherwise.
On lvl80 you should switch out the Exquisite Black Hammer parts for any lvl80 armor you like, you will switch out your armor at level90 anyway so do not put much effort in your lvl80 set.
A scrolled Master es on your tunic is a must have though. Its quite cheap, doesn't bind, can be scrolled without using a rune and gives really good stats.
At lvl90 there are quite a few options you can go for.
In my opinion, using Terminus Sentinel Head+Tunic+Pants is a must have.
You can start off buying purple gear and later on exchange the materials in your armor for orange parts without the need to buy entirely new armor parts.
Important here is to check for the max enchant level on the purple main part, since some even allow you to scroll Rank 8 scrolls without the need to get orange parts.
For rank 7 scrolls a orange main part is mandatory.
For the beginning, scrolling well-balanced/enthu (enthu can be replaced with deadly, depending on your needs) on your Head+Pants is the way to go.
For the tunic, well-balanced master is the way to go. This wont even change later on, while you're open to replace the well-balanced on your head+pants with an enlightment es later on.
For the shoes and gloves its important that those armor parts match up with your weapon.
It doesn't matter which set you choose, but all three parts(Weapon+Shoes+Gloves) should be the same set.
Skills you should leave at Rank F unless you already maxed out everything above
-Gale Kick
Only use of this skill is to pick up enemies. Handy, but no reason to rank it with priority
-Rapid Fire
There is not a single instance, where you should be using this skill
-Prey Drive
Prolonging a stun is awesome, but its not a skill meant to deal damage, so ranking it is waste of AP
-Active: Arrow Storm
It has its uses against large groups of enemies or multiple bosses, but still not a main dps skill. so its wasted AP
-Active: Dodge Grapple
While this is very useful as your panic button, spending AP here is a complete waste. It cost 1600AP from Rank F to Rank 6 but increases its range by routhly 2meters. This AP is better spent elsewhere
-Active: Chain Link
In my opinion this skill is basically useless. Too high SP cost for too short duration. Doesnt get better if you rank it.
-Active: Eagle Eye Assault
This skill was good in the past,
-Non-Stinger
This skill hurts more that it helps, better is just to release the charging magnum and to dodge manually.
-Active: Fatal Arrow
Nicknamed 'Baby Arrow' this holding skill doesnt deal decent damage. Ranking doesnt help, better spend your AP elsewhere
-All Crossgun related skills
Nothing hurts going hybrid. But only once you finished maxing out one class completely
2.2. Awakening Guide
I will list both my advices and personal choices here.
I will only list skills that have the option to be awakened
Rapid Fire:
Useful Options: Damage Increase
Only other option is knockdown, so you don't have much choice here, better not use awakening here at all
Fixed Shot:
Useful Options: Damage Increase
Main Normal Attack. No more explanations needed
Gale Kick:
Useful Options: Damage Increase
Same as Rapid Fire
Twister Kick:
Useful Options: Damage Increase
Better not awaken this skill at all, you will be using it for moving, so its awakening gauge will eat up like no tomorrow
Active: Ricochet Shot:
Useful Options: Damage Increase
Main Damage Rotation skill.
Magnum Shot:
Useful Options: all
Personal Choice: Damage Increase
Main Damage Rotation skill. SP reduction allows you to non-stop spam it, making it a tempting option, I was using it quite some time, but the constant blowback started to annoy me, so you are somewhat rendered immobile and since positioning is important, you will end up doing lower dps.
Magnum has a high knockdown rate, so if you like, you can increase knockdown rate to increase its utility.
Prey Drive:
Useful Options: Damage Increase
Can only be used on a downed boss making Knockdown Rate completely useless
Active: Arrow Storm:
Useful Options: all
Personal Choice: SP consumption
I only use this skill to quickly fill up my sp gauge.
To do this, you need at least 2 targets in its area.
So I chose SP Reduction for the ability to have more sp for other uses at hand.
It has a high knockdown rate, so increasing it, can prove a viable option as well
Active: Chain Link:
Useful Options: all
Personal Choice: SP consumption
While reducing its rather long cooldown is a viable option, I choose to reduce the SP costs for the same reason as Arrow Storm
Active: Eagle Eye Assault:
Useful Options: all
Personal Choice: SP consumption
After the last revamp this skill is useless.
Active: Fatal Arrow:
Useful Options: Damage Increase
Same reason as Prey Drive