01-28-2019, 11:34 PM
(This post was last modified: 01-28-2019, 11:34 PM by Gift. Edited 1 time in total.)
Your first idea is okay, I'm not sure if it's possible to implement but I'll look into it.
Your second idea makes no sense. So because they're not optimal, they should be removed?
Introducing separate unstable ones is a possibility though, if idea 1 is possible.
Your third idea is quite nice, but I'm not sure if it's possible to implement either, but I'll look into it as well.
This can possibly be it's own new rune type actually.
Your second idea makes no sense. So because they're not optimal, they should be removed?
Introducing separate unstable ones is a possibility though, if idea 1 is possible.
Your third idea is quite nice, but I'm not sure if it's possible to implement either, but I'll look into it as well.
This can possibly be it's own new rune type actually.

