10-21-2021, 12:45 AM
Enemy Stats
ATT
This value is never shown to the player, for whatever reason, despite being one of the main factors that dictates the damage you receive from enemy attacks.
While I haven't fully cracked the enemy damage formula yet, I have been able to determine that once your Def matches the enemies Att, the next 500 Def past it reduce your damage taken somewhat substantially compared to the otherwise gradual effect before that point.
This stat has an exception though. All red unblockable attacks, and some unblockable attacks otherwise, don't deal damage based on stats at all. In these cases, they deal the same amount of damage nomatter what. If a red attack does 3000 damage when you have 20k Def, it will still do 3000 damage when you have 29k Def.
Balance
Enemies do not have Balance. While each unique attack animation has its own damage value, the same attack will always deal the same damage to you unless the boss lands a critical hit on you or your Def stat changes.
Critical
Enemies can land critical hits too. Most enemy critical hits do 150% damage, but some enemies go low as 110%. Like with your own critical hits, Critical Resistance can reduce the chance of them happening.
When your Critical Resistance matches the enemies Critical, their chance to critical hit you does not become 0, but it is minimized. This minimum rate is believed to be either 3% or 6%, but isn't known for sure yet.
You can see an enemy's Critical stat by hovering on "View monster info" in the Battle Info.
DEF
Much like your own DEF, this reduces damage taken for the enemy. To deal full damage, your Att needs to be 10,000 over the enemies DEF. With ATT Surplus, you can increase damage dealt even further.
While you cannot directly see the DEF of a boss, you can infer it by viewing the Att Cap for the battle in the battle info, and subtracting 10,000 from it.
HP
Hit the enemy until it dies. The number of HP bars a boss has, has nothing to do with how much HP it has, so don't panic when you see bosses with 30 HP bars or 100 HP bars.
You cannot check this value in the game anywhere. Trust the wizards that we've got it right.
Stamina
Bosses don't have Stamina like players do. It's all nonstop action until one side dies. Probably them.
Critical Resistance
Much like your own, this reduces the chance of you landing a critical hit on the enemy.
To have a maxed critical hit chance, your Critical needs to be at least as much as the enemies Critical Resistance + your max crit chance. EX: If the enemy has 130 Crit Resist and your max critical hit chance is 50%, you need at least 180 Critical to max out your critical hit chance.
You can see an enemies Crit Resist by hovering on "View Enemy Info" in the battle info.
ATT
This value is never shown to the player, for whatever reason, despite being one of the main factors that dictates the damage you receive from enemy attacks.
While I haven't fully cracked the enemy damage formula yet, I have been able to determine that once your Def matches the enemies Att, the next 500 Def past it reduce your damage taken somewhat substantially compared to the otherwise gradual effect before that point.
This stat has an exception though. All red unblockable attacks, and some unblockable attacks otherwise, don't deal damage based on stats at all. In these cases, they deal the same amount of damage nomatter what. If a red attack does 3000 damage when you have 20k Def, it will still do 3000 damage when you have 29k Def.
Balance
Enemies do not have Balance. While each unique attack animation has its own damage value, the same attack will always deal the same damage to you unless the boss lands a critical hit on you or your Def stat changes.
Critical
Enemies can land critical hits too. Most enemy critical hits do 150% damage, but some enemies go low as 110%. Like with your own critical hits, Critical Resistance can reduce the chance of them happening.
When your Critical Resistance matches the enemies Critical, their chance to critical hit you does not become 0, but it is minimized. This minimum rate is believed to be either 3% or 6%, but isn't known for sure yet.
You can see an enemy's Critical stat by hovering on "View monster info" in the Battle Info.
DEF
Much like your own DEF, this reduces damage taken for the enemy. To deal full damage, your Att needs to be 10,000 over the enemies DEF. With ATT Surplus, you can increase damage dealt even further.
While you cannot directly see the DEF of a boss, you can infer it by viewing the Att Cap for the battle in the battle info, and subtracting 10,000 from it.
HP
Hit the enemy until it dies. The number of HP bars a boss has, has nothing to do with how much HP it has, so don't panic when you see bosses with 30 HP bars or 100 HP bars.
You cannot check this value in the game anywhere. Trust the wizards that we've got it right.
Stamina
Bosses don't have Stamina like players do. It's all nonstop action until one side dies. Probably them.
Critical Resistance
Much like your own, this reduces the chance of you landing a critical hit on the enemy.
To have a maxed critical hit chance, your Critical needs to be at least as much as the enemies Critical Resistance + your max crit chance. EX: If the enemy has 130 Crit Resist and your max critical hit chance is 50%, you need at least 180 Critical to max out your critical hit chance.
You can see an enemies Crit Resist by hovering on "View Enemy Info" in the battle info.

