1 and 2 are pretty intertwined. You can either have one or the other, but not really both.
Think about it this way... if the drop rates were increased (which they already are for ES), and raids were unlimited, then it would be an exponential buff in terms of progression.
1. I am open to increasing raid limits (maybe 10 daily instead of 5?), but not a full unlimit
2a. Gold income was just increased on Monday, and it was significantly increased for S2 & S3. I've tested around with it, and I think it is mostly sufficient. I will increase gold on individual Heroic S1 and Hard Nifilheim raids though (in the next update).
The global server gold rate will also be increased to 10x in the next update too.
2b. The server AP rate was just increased (not to mention guild AP capsule rates as well).
Also with a higher guild level cap (later on), I think AP will become a complete nonissue if it isn't one already.
3. I sort of see your point, but you also neglect the fact that runes are available as drops from many (over 10) different raids. You only talk about guaranteed rune access here, which is why the +11-12 runes are the price that they are. They're guaranteed. They're a sort of last resort kind of deal. That's the way these runes within the shops were meant to be.
I'll certainly look into creating additional paths of obtaining runes though.
4. I may add tickets to some raid drops. The system is still in it's infancy and being worked on.
5. Keke will respond to this point (later).
Let's do this for now, I will increase daily raid limits, and the server gold rate first, and we can discuss gold/drop rates again after that.
Think about it this way... if the drop rates were increased (which they already are for ES), and raids were unlimited, then it would be an exponential buff in terms of progression.
1. I am open to increasing raid limits (maybe 10 daily instead of 5?), but not a full unlimit
2a. Gold income was just increased on Monday, and it was significantly increased for S2 & S3. I've tested around with it, and I think it is mostly sufficient. I will increase gold on individual Heroic S1 and Hard Nifilheim raids though (in the next update).
The global server gold rate will also be increased to 10x in the next update too.
2b. The server AP rate was just increased (not to mention guild AP capsule rates as well).
Also with a higher guild level cap (later on), I think AP will become a complete nonissue if it isn't one already.
3. I sort of see your point, but you also neglect the fact that runes are available as drops from many (over 10) different raids. You only talk about guaranteed rune access here, which is why the +11-12 runes are the price that they are. They're guaranteed. They're a sort of last resort kind of deal. That's the way these runes within the shops were meant to be.
I'll certainly look into creating additional paths of obtaining runes though.
4. I may add tickets to some raid drops. The system is still in it's infancy and being worked on.
5. Keke will respond to this point (later).
Let's do this for now, I will increase daily raid limits, and the server gold rate first, and we can discuss gold/drop rates again after that.

