10-26-2019, 12:38 PM
(This post was last modified: 10-26-2019, 12:39 PM by Gift. Edited 2 times in total.)
Tips & Tricks
Overcoming Vella's dodge bugs
As many Twin Sword Vella's will know, Vella's dodge has a ton of bugs which can cause it to just simply not work. Some of these are caused by auto-sprinting in the XE version of the game, small coding errors which aren't fully understood yet and just pure and simply, lag, both of the frames and connection variety.
As a Twin Sword Vella Main, I had to come up with a way to minimize how often my dodge would completely fail, and I believe I have come up with a solution.
When Vella's dodge is used during the recovery of certain attacks, it will never bug and fail
This means that if you are able to control Vella well enough to end up in the recovery of a certain attack before you have to dodge, that dodge will nearly always work and the bug has been thwarted!
The most reliable way I have found of using this is to dodge either
This method also works in reverse, as there are attacks where the dodge will just pure and simply refuse to work the majority of the time when in the recovery of sed attacks.
As a Twin Sword Vella Main, I had to come up with a way to minimize how often my dodge would completely fail, and I believe I have come up with a solution.
When Vella's dodge is used during the recovery of certain attacks, it will never bug and fail
This means that if you are able to control Vella well enough to end up in the recovery of a certain attack before you have to dodge, that dodge will nearly always work and the bug has been thwarted!
The most reliable way I have found of using this is to dodge either
- Dodge by cancelling the second normal attack in her LL attack string at any time - The most reliable
- Dodge right after using her first normal L attack - Good for when you only have a split second
- Dodge after the third attack of the LLL string - great for when need to delay an extra second but don't have the time for LLR
- Dodge whilst in the recovery of the final hit from her LLRR smash (the dodge RR smash works too) - Not as reliable, but if you don't have time to L or LL and dodge, it's worth a shot
This method also works in reverse, as there are attacks where the dodge will just pure and simply refuse to work the majority of the time when in the recovery of sed attacks.
Cross-Cut Chaining
I already have a video prepared for this one. Titan Style! But rest assured, more boss specific techniques will come later on. I plan on fully covering raid bosses like Glas, the dragons, Keaghan, Iset, Havan and more!
Video Description
Since Vella is now able to go directly back into Cross-Stance after a Cross-Cut or Double Cross, as well as the changes to how those attacks use her Blade Heart buff, a whole new world of possibilities has opened up.
In what I'm calling Cross-Cut Chaining, Vella can use Cross-Cut, then immediately go back into Cross-Stance and again Cross-Cut whilst still in the path of an enemy or boss's attack hit-box, finally finishing off with a double cross.
Using this technique often involves aiming your first Cross-Cut precisely so that Vella is kept in the range of the enemies hit-box. As seen above, the first Cross-Cut again Titan's double-stomp attack must be directed towards the space he'll end after the first of the two attacks so that you are ready to Cross-Cut the second stomp.
What makes this technique so damaging, is that Cross-Cut has a great damage output, being around 50% stronger than double cross. When Sword's Will is activated, Cross-Cut Chaining can be utilized to bring your enemies into a world of pain.
Video Description
Since Vella is now able to go directly back into Cross-Stance after a Cross-Cut or Double Cross, as well as the changes to how those attacks use her Blade Heart buff, a whole new world of possibilities has opened up.
In what I'm calling Cross-Cut Chaining, Vella can use Cross-Cut, then immediately go back into Cross-Stance and again Cross-Cut whilst still in the path of an enemy or boss's attack hit-box, finally finishing off with a double cross.
Using this technique often involves aiming your first Cross-Cut precisely so that Vella is kept in the range of the enemies hit-box. As seen above, the first Cross-Cut again Titan's double-stomp attack must be directed towards the space he'll end after the first of the two attacks so that you are ready to Cross-Cut the second stomp.
What makes this technique so damaging, is that Cross-Cut has a great damage output, being around 50% stronger than double cross. When Sword's Will is activated, Cross-Cut Chaining can be utilized to bring your enemies into a world of pain.
The Jump Glitch AKA Jet Jump
Twin Sword Vella is well known for having the fastest movement in the game that can be done at any time requires nothing more than a little stamina.
To use and abuse this little glitch, you must time a jump whilst in the middle of Vella's running smash. If done correctly, Vella will zoom forward a fair distance whilst in the air. This can be repeated as often as you like at a rather quick until you eventually run out of stamina.
What makes mastering the Jet Jump so important is that you can easily use it for map specific things such as reaching the levers in Bark quickly or quickly getting to a Ballista point in Lakiora. Anything from dashing to the back of a Kraken boat to help with latchers and revive to reaching an annoying Elchulus that won't stop using his flying attacks.
It's extremely flexible, so play around with it and find your own ways of using this. Just remember to watch your stamina! Have fun practicing, guys and girls.
To use and abuse this little glitch, you must time a jump whilst in the middle of Vella's running smash. If done correctly, Vella will zoom forward a fair distance whilst in the air. This can be repeated as often as you like at a rather quick until you eventually run out of stamina.
What makes mastering the Jet Jump so important is that you can easily use it for map specific things such as reaching the levers in Bark quickly or quickly getting to a Ballista point in Lakiora. Anything from dashing to the back of a Kraken boat to help with latchers and revive to reaching an annoying Elchulus that won't stop using his flying attacks.
It's extremely flexible, so play around with it and find your own ways of using this. Just remember to watch your stamina! Have fun practicing, guys and girls.
Cross-Cut Directioning
Since the Twin Sword Vella revamp, it is now possible to choose to direction of our first Cross-Cut instead of it aiming at the direction of the hitbox that causes it to activate. Using this, we can now control Vella with much greater ease.
The primary use of this function is make your counters more accurate. For example, when Cross-Cutting Pantheum's 3-hit scythe combo, it's very possible that, if Cross-Cut is aimed right at him, that he may then move too far away once we've passed through him for Double-Cross to hit as Pantheum will we out of range by then. Instead, Vella is now able to aim closer to where Pantheum will end up whilst still hitting him (Cross-Cut has a large hit-box) so that Double-Cross has a much higher chance of being in range.
The second use of this attack is to use our ability to control Cross-Cut to put ourselves directly into our opponents next attack hit-box. By doing this, we are then able to go back into Cross-Stance and thus chain multiple Cross-Cuts together.
I'll use Titan as an example for both of these techniques
Titan double stomp attack is very easy to Cross-Cut, but passing directly through him will cause Double-Cross to be out of range most of the time. We know that Titan's second stomp will be more-of-less right in front of him, so when Cross-Cutting the 1st stomp, we are able to aim backwards to where Titan's Second stomp will hit to ensure that Double-Cross will be completely accurate
This is where things get fancy. Instead of using Double-Cross after successfully countering the first stomp and directing yourself towards where Titan will end up, it is entirely possible to go back into Cross Stance and then Cross-Cut & Double-Cross the second hit of the attack. Chaining counters this way, what I'm calling the Triple/Quad-Cross, yields high amounts of damage and, although it can use up a lot of stamina, builds SP very quickly.
The primary use of this function is make your counters more accurate. For example, when Cross-Cutting Pantheum's 3-hit scythe combo, it's very possible that, if Cross-Cut is aimed right at him, that he may then move too far away once we've passed through him for Double-Cross to hit as Pantheum will we out of range by then. Instead, Vella is now able to aim closer to where Pantheum will end up whilst still hitting him (Cross-Cut has a large hit-box) so that Double-Cross has a much higher chance of being in range.
The second use of this attack is to use our ability to control Cross-Cut to put ourselves directly into our opponents next attack hit-box. By doing this, we are then able to go back into Cross-Stance and thus chain multiple Cross-Cuts together.
I'll use Titan as an example for both of these techniques
Titan double stomp attack is very easy to Cross-Cut, but passing directly through him will cause Double-Cross to be out of range most of the time. We know that Titan's second stomp will be more-of-less right in front of him, so when Cross-Cutting the 1st stomp, we are able to aim backwards to where Titan's Second stomp will hit to ensure that Double-Cross will be completely accurate
This is where things get fancy. Instead of using Double-Cross after successfully countering the first stomp and directing yourself towards where Titan will end up, it is entirely possible to go back into Cross Stance and then Cross-Cut & Double-Cross the second hit of the attack. Chaining counters this way, what I'm calling the Triple/Quad-Cross, yields high amounts of damage and, although it can use up a lot of stamina, builds SP very quickly.
Optimal Control Settings
![[Image: SvjuDMF.jpg]](http://i.imgur.com/SvjuDMF.jpg)
These are my current side options and what I recommend if you want to get the most out of your Vella. 'Always Auto-Aim Secondary Weapons' is only there to abuse bugs, so if that isn't your thing, keep it turned off.
Note that the control options on the left are entirely up to what you find most comfortable, but I'll be going through mine later on since I know some people will want to know.
Attack in Direction of Camera - Aah, this little option. I must greatly stress that if you wish to become the best Vindictus player you can be, turn this off as soon as possible. This option massive limits the control you have over your character and will inhibit your performance in both dungeons and raids.
For those who say otherwise, may I remind you that you can achieve the exact same effects of having this on by simply turning this off and holding your forward movement key. Doing this allows you to imagine you have it on as nothing will change but you will still have control of your character for when the situation calls for it.
Auto Aim - I'm a big fan of this option as it does allow a certain degree of laziness and can get rid of some of the random factor. For those who don't know, Auto Aim only works if you completely release all movement keys. Any attempt at manually aiming completely overrides this option, therefore I always recommend having this on for those situations where your camera is somewhat or completely out of line and there's a massive chance of you missing your attack if you blindly aim.
Instant Slashing High, Berserker, Sword's Will.
If you've ever tried to use one of the above skills when standing still, you'll notice that Vella goes into a animation for 2 seconds that cannot be cancelled, essentially leaving you complete vulnerable until it ends.
However, there's a way to get around this. If the skills are used when Vella is moving, Vella goes into a different animation that can be easily cancelled with any attack, her dodge or even Cross Stance. Using this trick enables you to apply buffs to yourself and your team instantaneously without ever putting yourself in danger.
-Note. There is currently a glitch where Vella will sometimes just stop and stand still if a buff skill is used whilst running by using the Z key. I HIGHLY recommend that each of the skills be placed on your skillbar to avoid this bug.
However, there's a way to get around this. If the skills are used when Vella is moving, Vella goes into a different animation that can be easily cancelled with any attack, her dodge or even Cross Stance. Using this trick enables you to apply buffs to yourself and your team instantaneously without ever putting yourself in danger.
-Note. There is currently a glitch where Vella will sometimes just stop and stand still if a buff skill is used whilst running by using the Z key. I HIGHLY recommend that each of the skills be placed on your skillbar to avoid this bug.

