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Title: xMina's Twin Sword Vella Guide
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Typhoon Slash

- Often overlooked, this skill was changed slightly in the revamp. Although it still works in the old fashion when used directly from a quick-slot (not recommended to use in raids), how it works when done from her LRR combo got updated.

When using the LRR method, the pulling effect is skipped and she goes straight into the attack. As an added bonus, the SP cost is halved, meaning that it only costs 125SP. To activate it this way, you must first use LR, and then once the animation is close to finishing, hit and hold the second R until Typhoon Slash activates. if you try to activate Typhoon Slash too early, the game will bug and Vella will jump whilst still using up the SP, essentially wasting it.

Other added bonuses include the ability to chain in Vella's final smashes when activating it from the combo, as well as Typhoon Slash in itself having 0 stamina cost. Add all of this together and Vella is pumping out a ton of damage.

This combo is best used on sandbag monsters in general where Slashing High and Sword's Will won't really do much, as Typhoon Slash in itself is easily Vella's highest hitting attack, with her able to crit for over 20k in total spread over the 2 hits (when capped on attack and a maxed out skill rank).


Tempest

- Twin Sword Vella's 1k SP boss stun skill. When it hits a boss, it will lock them down for several seconds whilst vella's gets to be all fancy and do her thing, giving your party members time to just go ham. The damage is average (around 14-15k ish?)

Now, there will be reasons why you'll need to save up SP to use this one every now and then, such as for cancelling Ulchas' heal, but instantly going for this skill isn't always the best option. Using Tempest means that you won't really be able to use another SP skill for quite some time, which can often render a you useless, as you'll quickly burn through your stamina and you don't have the SP to activate Sword's Will or Slashing High counteract it. This is a rather selfish way of playing, but if you don't find the idea of sacrificing your gameplay for the parties benefit then that's your own choice.

Of course, there will be times when this skill is clearly a better choice, such as when your party members are a lot stronger than you and will cause a ton of damage during the stun, far out-weighing the damage you'd cause just by having your other skills active. On the other hand, there will also be times where it can slow down a party, since the opposite situation is possible, where you have the high stats and your party are rather low.

Just use your intuition on this one if you're going for efficiency. Otherwise, just do whatever you want, really. It's your choice as the player.


Berserker

- A pretty standard skill. 250SP for a one-minute buff of 540 attack. Not really many reasons you should be using this, since most of Vella's SP goes right into Slashing High or Sword's Will, but if you ever have a ton left over on a fast boss you can't even fit a Typhoon in on, it's okay to just throw this one out for the hell of it.


Twin Sword Vella's Combos

For this section, I'll be covering the basic L + R combos, as well as the XE move for players on the XE servers of the game.

0-Smash AKA Gust Stinger


- Vella's standing smash. Low speed, only a single hit and it's rather weak. The only positive thing this skill has going for it is that, when fully charged, it instantly catapults Vella up to maximum Blade Heart level.

There is absolutely ZERO reason to ever use this in a regular battle over other smashes when the boss is actively attacking. How ever, it does have a single, very situational use against some bosses.

When an enemy is invulnerable, it is possible to time and charge up this move so that it hits the moment your opponent becomes vulnerable again. Some examples include an animation that Keaghan does in his 1st stage and Pantheum when he is either changing forms or is throwing out the homing fireballs whilst in his fire mode.



1-Smash + Typhoon Slash Combo


- Vella's LR Smash was never really regarded as brilliant, since it has too much hit-drag to be thrown at bosses during small windows and it's very difficult to know just when Vella will recover and be able to Dodge or go into Cross Stance.

However, everything changed during the twin Sword revamp. Whilst the first LR part of the combo still isn't that brilliant, the hit-drag was toned down sharply and Vella was given the ability to link this combo it a much faster version of Typhoon slash with only half of the SP cost by using the command LR R(hold), essentially making this combo her damaging when the 125SP is used. Of course, the downside to this is that you need SP, so I don't recommend it in any boss that isn't a complete sandbag. Exceptions include when you're in trans and have the 30/60/90% extra Sp gain skills that allow you to pretty much overflow.

A nice little added bonus that was also introduced in the revamp is that Vella is able to link her final smashes after the Typhoon Slash part of the combo for additional damage at the cost of nothing but the usual stamina. The ONLY time I recommend against using these extensions is when you're in 2nd trans, have both of the SP buff skills and have absolutely nothing left to spend SP on such as Slashing high or Berserker.
 
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Messages In This Thread
xMina's Twin Sword Vella Guide - by Gift - 10-26-2019, 12:34 PM
RE: xMina's Twin Sword Vella Guide - by Gift - 10-26-2019, 12:35 PM
RE: xMina's Twin Sword Vella Guide - by Gift - 10-26-2019, 12:36 PM
RE: xMina's Twin Sword Vella Guide - by Gift - 10-26-2019, 12:38 PM

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