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Title: What would get me playing this again
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#1
Okay, I played this for a day or so (and got a friend playing it) -- grinding from 1 to 42, then 60 potioning and grinding to mid-60's.  What I've concluded is that there are certain aspects of Windictus that MUST change for me (us) to bother with this game again (and, indeed, spread the word of its existence) -- after having played the NexCON version on and off for years:

- EITHER PROVIDE UNLIMITED, FREE, EMPTY DYE AMPULES; A DYE AMPULE SYSTEM THAT LETS PLAYERS CHOOSE THE COLOURS THAT THEY WANT ; OR INFINITE, RANDOM DYE SPINS IN THE AVATAR SHOP DYE MACHINE.  The dye system is one of the most loathed, Jewy aspects of NexCON games, and it simply has to be redressed--now that it is [seemingly] possible to do so.  1500AP/G750K for one empty ampule is almost NexCON tier in its miserliness.

- THE ABILITY TO CHOOSE ANY MISSION FROM ANY MISSION BOARD.  Having to travel back and forth from Colhen in order to grind dungeons, lost its novelty... awww... about 5 minutes after NexCON "thought" it was good game design. At the absolute least, the travel costs and time delay should be reduced to 0.

- ALL WEAPON AND ARMOUR DROPS FROM BOSSES / RAIDS.  With the game having such litte marketplace activity, every piece of gear has to be ground and crafted -- far too onerous a proposition for a game that's been played to death by most playing this version. (*non enhanced/enchanted equipment only -- not the +10 give-away crap that the official game has been doing for the last year)

- ALL INVENTORY BOXES UNLOCKED.  Self explanatory... Even NexCON offer more than three for free.

- REMOVAL OF ALL NON SEQUITUR MARKETPLACE SALES AND SHARED INV. BOX RELATED RESTRICTIONS.  None of that garbage makes any sense without NexCON's penny-pinching presence in the game.

- 'FRIENDS' FUNCTIONALITY.  The game needs to allow players to add each other, for easy boating.

- REDUCED AP REQUIREMENTS FOR SKILL UPGRADING.  It's a real and unnecessary chore to have to grind, not only for XP, but also AP, to the degree required to unlock the latter skill ranks.  The game does not rely on this aspect of progression to maintain its end-game balance -- everyone's skills are max'd at that point anyway and, thus, the progression does not need to turn as hyperbolic as it infamously does (1,000+++ AP for a single rank-up).

Frankly, the only reason to play this game again (for non-end-game / Raid obsessed players) is for the pre-"Rise" Malina dungeon structure -- where the game became more like an adventure game and less like the monotonous MMO the official game is now.  However, if much of the nauseating grinding remains intact -- compounded by the limitations that a minuscule player base brings with it -- the 'cons' outweigh the 'proes' too heavily to bother.  Life's too short and there are a million other games to play...  ¯\_(v_v)_/¯
 
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#2
What a shitshow you are trying to force upon us here. Way to go to get an Warning from myself.

Dyes are not an necessary thing to progress ingame. Be happy that they only cost gold. You get alot of Gold in Season 2 80-90 aswell as season 3 dungeons. Freebies is an no go especially as you didn't take your time to fully explore what we have to offer.

Next to the standard board is a board which contains all of season 1 dungeons and raids there is no need to enter rocheste at any point but for the rocheste guard once. Travelcosts are peanuts if you already earn 100k gold per dungeon.

The weapon drop system is fine as it is. You can buy any lvl 70 and 80 Material on the sealshop. Lvl 60 Material is easily farmable on easy mode raids.

Inventory is fine as it is you are the first one to be bothered with it. The boxes are 5m each which is like 3-4 ben chenner dungeons.

People are trading under each other in discord or guildchat. The marketplace has no use as of now so there is also no need to change anything as it wouldn't be used anyway.

Friends... you can f.. add the person if he stands next to you in a town. No need to pre create a boat... *sigh

Ap: Be happy that we dont have the standard rate of 50 AP per Daily battle. Else you would spend months getting AP to push your character. A normal player needs roughly 3 Weeks to get his character maxed. Also there is an AP shop to get you some goodies if you think you are good on skills.

Vindictus is a grinding game and so is path of exile or diablo. If you want everything shoved up your ######### then frankly this server and community is not what you are looking for. If you have a million other games to play you aren't bothering jumping between games anyway and as soon as you find 1 little negative aspect (you look deeply for them) you have made yourself a reason to switch.

Have a nice day

Scamazed.
 
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#3
Take notes guys, this is NOT the way to make a suggestion.

1. Dyes are freely available. You would know if you actually played longer than a few hours.
They're easily accessible with gold, with AP, and from Golden Time.

2, 3. See what Scamazed wrote above

4. If you played longer than a hour, you'd know that you keep receiving storage chests as you keep leveling up.

5. This is so obviously wrong that if you can't see why that's necessary, there's no point for me to try reasoning it with you.

6. Yes, but it's a bug. And if you read the bug reports section, you'd know that. And you'd also know that it can't be fixed.

7. Go play the game instead of whining and you'll be drowning in AP within a few days.

But it seems like everything we say is going to be lost on deaf ears.
Goodbye, please enjoy Nextard's Vindictus since it's so much better than us Smile
 
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