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[Suggestion] Incentives - Printable Version +- Windictus — A Vindictus private server (https://forum.windictus.net) +-- Forum: Front Desk (https://forum.windictus.net/forum-1.html) +--- Forum: Suggestions & Feedback (https://forum.windictus.net/forum-4.html) +--- Thread: [Suggestion] Incentives (/thread-242.html) |
Incentives - Yukimuh55 - 01-25-2019 If you wanted to make an event that gives event items depending on what raids your doing, like S1 raids give a specific event item reward tier, season 2 gives a specific tier rewards, and S3 gives the best ofc, sealed raid scrolls, runes etc. The S3 victories for only 3 premium options and are still Too rare is just not even worth farming, i rarely even care if i get 20 of them for a 100% fail chance i'd get more unstable runes from spamming zeca before i even get 1 18-20 premium which is just gonna fail like 5 other unstable runes, not even a higher chance for +ing or anything. Zero reasons to get them, not even worthy of my time. Like S1 rewards should include enthus and well balanced you could buy, so if you never get the drop after 40+ runs(which happens ALOT) ppl will at least know they will get it after some amount of farming rather than just pray for RNG. The game kinda is aimed at hardcore players. its not very new player friendly as it is. if endgame is to be Hard and get Best rewards it makes sense, but if No one is going to do Hero S3 runs in general because its just RNG and not worth all the deaths, potion spamming then huh. S3 normal/hard should give turn in rewards, and Hero should give turn in rewards. so even if you'll get nothing you are still working towards something useful. Ultimate objective... when only 2 of them get done or 3-4 Rarely. speaks how its just too much especially if you do a 6 man raid and it only counts as 1 point for the ultimate objective.. that makes ppl just solo... not party.... Fix that plz. it demotivates ppl from working together/carrying ppl and helping noobs =/ I find myself lacking the willpower to grind anything but zeca/muir and anything for enhance elixirs. The fact that the ways of obtaining required items are limited to specific "reasonable" dungeons just makes the game tedious and boring to farm. once you've spammed Muir on multi alts and Done daily Zeca, and farmed Succ hero for enthus forever, and Lion and Keaghon for WB forever. You get exhausted. there needs to be incentives to be allowed to farm other raids/dungeons and still get something, because if you wanted to farm S2 80-90 for instance, for a RNG chance at a enchant.. ok? and you'll 100% not get it for weeks and or Hours of daily grind. If you'll at least work towards another goal at the same time you'll feel at least your not wasting your time. I think having items farmed via an In game event that just requires you farming any boss, allows ppl to have other options. Also. Yohaad... 200 broken essence for 1 oj part... and they don't even drop common on the raid boss.. excuse me? i need like 500 total to make just 1 accessory. just 1 item. and not even a common drop on the boss? even after 3 runs i got only 1 drop... Luckily. who wants to spam yohaad over 1k times just for 1 accessory... really? It just makes me not even wanna try. I don't know why he gives enhance elixirs either, we aren't going to do an endgame, multi death, multi potion spammed boss for elixirs. I mean this is just a problem with Vindictus in general, lack of content, there needs to be reasons for ppl to do different things. if we always do only specific raids/dungeons we start to burn out and get bored. we need incentives, Reasons to do other dungeons/raids. But This is just a suggestion. RE: Incentives - Effect - 01-25-2019 Knowing that you (Gift) want diversity, I think the idea of adding more valueable things to older raids is pretty neat. If you don't want it to be too easy, maybe put them into hero mode. If it's hero mode, maybe add R7 scrolls to the table. Yohaad in general isn't attractive to do anymore. He doesn't drop a lot of broken essences, drops only 1 or 2 paras + or 2 Elixirs. I don't know who really runs him for the Element Stone materials. The stone drops in Zecallion anyways. I still don't understand the change he got. RE: Incentives - achad44 - 01-26-2019 gearing isn't hard, ppl want oj weapon as they hit 90 lvl and only waiting for 'regina open'. i agree about yohaad loot, and somehow zecallion drops more s3 victory coupons then regina that should be fixed. farming enhancement elixirs is no fun and pain, i suggest you to open hero mode guantlets or do something that will be fun farming enhancement elixirs. about the ultimate objective idk why a full party count same as solo, i remember there was bingo event where you get numbers from breaking objects then get some reward depend on the bingo numbers u get. I have another suggestion: 1- remove the 80 lvl str rings from CMI and add them to SG, also add subdued es in CMI and SG and the dead es in CMI treasure chest and amethys belt in both CMI and SG, since no1 wanna farm misty or moonlight. 2- remove the low rank waking stones from BCE and add mid drop rate of r7 scrolls. P.S. i think zecallion stats are same solo or 4 man. RE: Incentives - Gift - 01-28-2019 These are all good ideas being exchanged. Keep the discussion going and I'll mull over it for the next big patch. |